laitimes

Why is a 24-frame movie smoother than a 60-frame game? Intel's official interpretation is coming

author:Hardcore gamers

This is definitely the most conscientious popular science from the toothpaste factory. The question Intel asked about this time was: "Why is a 24-frame movie smoother than a 60-frame game?" Intel official micro explained: "Each frame of the movie contains information for a period of time, and the low frame rate will only make the audience feel slow; while the game only contains the information of that moment, and the low frame rate will produce a stuttering effect." ”

Of course, Intel's official micro explanation is too simple, and to understand this more deeply, it is necessary to understand the profound impact of dynamic blur on the picture.

Why is a 24-frame movie smoother than a 60-frame game? Intel's official interpretation is coming

Motion Blur: Motion Blur or Motion Blur is a static scene or series of images like a movie or animation caused by a fast-moving object that causes obvious blurry drag marks.

Why is a 24-frame movie smoother than a 60-frame game? Intel's official interpretation is coming

Movies are recordings of realistic light and shadow (motion blur effects are often visible due to camera shutter speed), while 3D games are real-time renderings of the shape/position of 3D models, with the former having motion blur and the latter not.