#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
//棧的每個結點結構定義
typedef struct Node
{
int data;
struct Node *pNext;
}NODE, *PNODE;
//棧結構定義
typedef struct Stack
{
PNODE pTop; //指向棧頂元素的指針
PNODE pBottom; //指向棧底元素的下一個元素的指針(友善操作)
}STACK, *PSTACK;
//初始化棧
void init(PSTACK pS)
{
PNODE p = (PNODE)malloc(sizeof(NODE)); //為棧底元素的下一個元素配置設定記憶體
if (p == NULL)
{
printf("記憶體配置設定失敗,程式将終止\n");
exit(-1);
}
pS->pTop = pS->pBottom = p;
p->pNext = NULL;
return pS;
}
//判斷棧是否為空
int isEmpty(PSTACK pS)
{
if (pS->pTop == pS->pBottom)
{
return 0;
}
else
{
return -1;
}
}
//壓棧
void push(PSTACK pS, int val)
{
PNODE p = (PNODE)malloc(sizeof(NODE));
if (p == NULL)
{
printf("記憶體配置設定失敗,程式将終止\n");
exit(-1);
}
p->pNext = pS->pTop;
p->data = val;
pS->pTop = p;
return;
}
//彈棧
void pop(PSTACK pS)
{
if (isEmpty(pS) == -1)
{
PNODE p = pS->pTop; //暫時存放待删結點
pS->pTop = p->pNext;
free(p);
}
else
{
printf("棧為空\n");
}
}
//清空棧
void clear(PSTACK pS)
{
while (isEmpty(pS) != 0)
{
pop(pS);
}
}
//周遊整個棧
void traverse(PSTACK pS)
{
PNODE p = pS->pTop; //定義p始終指向即将周遊的元素
while (p != pS->pBottom)
{
printf("%d ", p->data);
p = p->pNext;
}
printf("\n");
}
int main()
{
PSTACK pS;
init(pS);
push(pS, 1);
push(pS, 2);
push(pS, 3);
push(pS, 4);
push(pS, 5);
traverse(pS);
clear(pS);
traverse(pS);
return 0;
}