之前寫了一篇關于鎖屏的文章,是密碼鎖屏,可以參照:
該篇是要講解如何開發手勢解鎖,完整代碼在github上。
關于如何在App背景啟動等問題,該篇就不再贅述,之專注于介紹核心的實作部分。源代碼在Github上可以擷取。
實作思路
手勢鎖屏是一個3*3的9宮格界面,将每一個宮格用一個Button表示,然後給每一個button附上一個tag,捕捉touch事件,通過判斷手勢劃過哪些button,紀錄下tag數值,作為密碼。
變量定義
手勢鎖屏是定義在GuestureView的UIView類中。主要的UI和事件響應都在這個類中完成。
[code]
@interface GuestureView()
@property (nonatomic,strong) NSMutableArray * buttonsArray;
@property (nonatomic,assign) CGPoint currentPoi;
定義兩個變量:
buttonsArray:用來記錄劃過哪些Button
currentPoi用:來記錄目前手指所在的point
UI布局
定義9個UIButton控件
[code]
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self configButtons];
}
return self;
}
-(void)configButtons
{
self.buttonsArray = [NSMutableArray array];
for (int i = 0 ; i < 9 ; ++i) {
UIButton * btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.tag = i;
btn.userInteractionEnabled = NO;
[self addSubview:btn];
[btn setBackgroundImage:[UIImage imageNamed:@"lock"] forState:UIControlStateNormal];
[btn setBackgroundImage:[UIImage imageNamed:@"unlock"] forState:UIControlStateSelected];
}
}
-(void)layoutSubviews
{
[super layoutSubviews];
for(int i = 0 ; i < [self.subviews count] ; ++i) {
UIButton *btn=self.subviews[i];
CGFloat row = i/3;
CGFloat loc = i%3;
CGFloat btnW=74;
CGFloat btnH=74;
CGFloat padding=(self.frame.size.width-3*btnW)/4;
CGFloat btnX=padding+(btnW+padding)*loc;
CGFloat btnY=padding+(btnW+padding)*row;
btn.frame=CGRectMake(btnX, btnY, btnW, btnH);
}
//密碼提示Label
UILabel * passwordLabel = [[UILabel alloc] init];
passwordLabel.text = @"密碼是:L";
passwordLabel.textColor = [UIColor grayColor];
[passwordLabel sizeToFit];
[self addSubview:passwordLabel];
passwordLabel.translatesAutoresizingMaskIntoConstraints = NO;
[self addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-400-[passwordLabel]"
options:0
metrics:nil
views:NSDictionaryOfVariableBindings(passwordLabel)]];
}
每個Button都賦給一個tag,且userInteractionEnabled為NO。
Button的frame在layoutSubviews裡設定。
手勢響應
主要實作三個touch事件:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
這三個事件是手勢解鎖的核心代碼。
[code]
#pragma mark - touch event
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint startPoint = [self getCurrentPoint:touches];
UIButton * btn = [self getButtonWithCurrentPoint:startPoint];
if (btn && btn.selected != YES) {
btn.selected = YES;
[self.buttonsArray addObject:btn];
}
self.currentPoi = startPoint;
[self setNeedsDisplay];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint point = [self getCurrentPoint:touches];
UIButton * btn = [self getButtonWithCurrentPoint:point];
if (btn && btn.selected != YES) {
btn.selected = YES;
[self.buttonsArray addObject:btn];
}
[self setNeedsDisplay];
self.currentPoi = point;
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSMutableString * passWordString = [[NSMutableString alloc] init];
for (UIButton * btn in self.buttonsArray) {
[passWordString appendFormat:@"%ld", (long)btn.tag];
}
NSLog(@"password is %@",passWordString);
[self.buttonsArray makeObjectsPerformSelector:@selector(setSelected:) withObject:@NO];
[self.buttonsArray removeAllObjects];
[self setNeedsDisplay];
self.currentPoi = CGPointZero;
if ([self.delegate respondsToSelector:@selector(unlockFromGuesture:)]) {
if ([passWordString isEqualToString:@"03678"])
{
[self.delegate unlockFromGuesture:YES];
}
else
{
[self.delegate unlockFromGuesture:NO];
}
}
}
其中touchedEnded中調用了一個delegate方法,這個方法是為通知superView密碼是否正确,然後交給superview來處理。
代碼中涉及到兩個方法:
//獲得目前手指所在point
-(CGPoint)getCurrentPoint:(NSSet *)touches
//獲得該點所在的Button。
-(UIButton *)getButtonWithCurrentPoint:(CGPoint)point
[code]
#pragma mark - point event
-(CGPoint)getCurrentPoint:(NSSet *)touches
{
UITouch * touch = [touches anyObject];
CGPoint point = [touch locationInView:touch.view];
return point;
}
-(UIButton *)getButtonWithCurrentPoint:(CGPoint)point
{
for (UIButton * btn in self.subviews) {
if (CGRectContainsPoint(btn.frame, point)) {
return btn;
}
}
return nil;
}
繪圖
用Core Graphic實作劃線效果。
[code]
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, rect);
for (int i = 0; i < self.buttonsArray.count; ++i) {
UIButton * btn = self.buttonsArray[i];
if (0 == i)
{
CGContextMoveToPoint(context, btn.center.x, btn.center.y);
}
else
{
CGContextAddLineToPoint(context, btn.center.x,btn.center.y);
}
}
if (self.buttonsArray.count > 0) {
CGContextAddLineToPoint(context, self.currentPoi.x, self.currentPoi.y);
}
CGContextSetLineWidth(context, 10);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetRGBStrokeColor(context, 20/255.0, 107/255.0, 153/255.0, 1);
CGContextStrokePath(context);
CGContextSaveGState(context);
CGContextRestoreGState(context);
}
該實作放在drawRect方法中,每當調用setNeedsDisplay方法是都會執行drawRect。
如果有任何問題歡迎再下面留言,或者掃描二維碼
