在安卓的開發中,有時候會遇到需要3D翻轉的動畫,我在這次項目的開發中也遇到了,效果實作了,但是最終沒有采用,于是寫篇部落格,友善于以後使用‘
下面是效果圖:
下面貼出來的是一個自定義的封裝好的3D動畫實作類,在以後的項目中是可以直接使用的
package com.renruihr.www.doraemon;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;
public class Rotate3dAnimation extends Animation {
// 開始角度
private final float mFromDegrees;
// 結束角度
private final float mToDegrees;
// 中心點
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
// 是否需要扭曲
private final boolean mReverse;
// 攝像頭
private Camera mCamera;
/**
*
* @param fromDegrees 開始角度
* @param toDegrees 要求轉到的角度
* @param centerX 旋轉中心點的X坐标
* @param centerY 旋轉中心點得Y坐标
* @param depthZ 攢轉中心點的Z坐标
* @param reverse 圖檔是否需要扭曲
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX,
float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
// 生成Transformation
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
// 生成中間角度
float degrees = fromDegrees
+ ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
// 取得變換後的矩陣
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
以上是一個封裝好的3D動畫實作類,如果需要使用,則需在Activity中進行調用,下面是調用的代碼
package com.renruihr.www.doraemon;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
/**
* Created by Doraemon on 15/10/14.
*/
public class AnimationActivity extends Activity{
ImageView iv_image;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_animation);
initLyout();
initListener();
initData();
}
private void initLyout(){
iv_image = (ImageView) findViewById(R.id.iv_image);
}
private void initListener(){
findViewById(R.id.btn_animation_anniu1).setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
applyRotation(0,360);
}
});
}
private void initData(){}
//3D動畫實作類
public void applyRotation(float start,float end) {
//擷取旋轉的中心
final float centerX = iv_image.getWidth() / 2.0f;
final float centerY = iv_image.getHeight() / 2.0f;
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 0.0f, true);
rotation.setDuration(2000);
rotation.setFillAfter(true);
//定義了動畫的變化速度
rotation.setInterpolator(new LinearInterpolator());
//設定監聽
// rotation.setAnimationListener(new DisplayNextView());
iv_image.startAnimation(rotation);
}
}