用戶端:
#include <iostream>
#include <stdio.h>
#include <string>
#include "winsock.h"
#pragma comment(lib, "wsock32")
using namespace std;
#define COMMAND 100
int main()
{
int ret = 0;
WSADATA wsadata;
WORD version = MAKEWORD(2,0);
ret = WSAStartup(version,&wsadata);
SOCKET m_hClientSocket;
m_hClientSocket = socket(AF_INET,SOCK_STREAM,0);
SOCKADDR_IN m_addr1;
m_addr1.sin_family = AF_INET;
m_addr1.sin_addr.S_un.S_addr = inet_addr("192.168.100.57");
m_addr1.sin_port = htons(10000);
ret = connect(m_hClientSocket,(LPSOCKADDR)&m_addr1,sizeof(m_addr1));
char Clisend_msg[] = "我是用戶端,請問你是那位?";
//char Clisend_msg[] = "hello, I am a client, and who are you?";
int len_send = send(m_hClientSocket,Clisend_msg,sizeof(Clisend_msg),0);
//利用字元串發送,規定好字元串格式在伺服器端接收後進行解析
/*char send_buf[1024] = "tony 2000 ";
int len_send = send(m_hClientSocket,send_buf,sizeof(send_buf),0);*/
//使用結構體轉換成字元串發送,在伺服器端直接轉為結構體
/*
char send_buf[1024] = "tony 2000 ";
memset(send_buf,0,1024);
struct msg
{
int cmd;
int sendID;
int recvID;
string name;
int number;
};
msg msg1;
msg1.cmd = COMMAND;
msg1.sendID = 2120100324;
msg1.recvID = 2120100325;
msg1.name = "Tony";
msg1.number = 2000;
//以字元串形式發送,因為TCP/IP是位元組流通信
//memcpy(send_buf,&msg1,sizeof(msg));
//int len_send = send(m_hClientSocket,send_buf,sizeof(send_buf),0);
int len_send = send(m_hClientSocket,(char *)&msg1,sizeof(msg),0);
*/
closesocket(m_hClientSocket);
WSACleanup();
return 0;
}
伺服器端代碼:
#include <iostream>
#include <stdio.h>
#include <string>
#include "winsock.h"
#pragma comment(lib, "wsock32")
using namespace std;
int main()
{
//建立socket程式設計環境
int ret = 0;
WSADATA wsadata;
WORD version = MAKEWORD(2,0);
ret = WSAStartup(version,&wsadata);
//伺服器端口建立
SOCKET m_hServerSocket;
m_hServerSocket = socket(AF_INET,SOCK_STREAM,0);
if(INVALID_SOCKET == m_hServerSocket)
{
cout << "伺服器socket建立失敗!" << endl;
return 0;
}
else
{
cout << "伺服器socket建立成功" << endl;
}
cout << endl;
//伺服器端口綁定
SOCKADDR_IN m_addr;
m_addr.sin_family = AF_INET;
m_addr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
m_addr.sin_port = htons(10000);
ret = bind(m_hServerSocket,(LPSOCKADDR)&m_addr,sizeof(m_addr));
//伺服器端口開始監聽
ret = listen(m_hServerSocket,20);//第二個參數指定最大申請的連接配接數
//每當有一個用戶端連接配接申請,則伺服器端建立一個線程對其進行處理,模拟資料庫伺服器的處理方式
SOCKET com_Sock;
SOCKADDR_IN clntaddr;
int clnlen = sizeof(clntaddr);
struct msg
{
int cmd;
int sendID;
int recvID;
string name;
int number;
};
msg msg2;
while(1)
{
int count = 0;
//com_Sock = accept(m_hServerSocket,NULL,NULL);
com_Sock = accept(m_hServerSocket,(SOCKADDR *)&clntaddr,&clnlen);
/*cout << inet_ntoa(clntaddr.sin_addr) << endl;
getpeername(com_Sock,(SOCKADDR *)&clntaddr,&clnlen);
cout << inet_ntoa(clntaddr.sin_addr) << endl;*/
getsockname(com_Sock,(SOCKADDR *)&clntaddr,&clnlen);
cout << inet_ntoa(clntaddr.sin_addr) << endl;
char recv_msg[16];
memset(recv_msg,0,16);
ret = recv(com_Sock,recv_msg,sizeof(recv_msg),0);
cout << ret << endl;
//根據給定的字元串格式進行解析
/*
for (int i=0;i<4;i++)
{
cout << recv_msg[i];
}
cout << endl;
for (int j=6; j<10; j++)
{
cout << recv_msg[j];
}
cout << endl;*/
//直接将接收到的位元組流拷貝給相應的結構體即可。
/*
memset(&msg2,0,sizeof(msg));
memcpy(&msg2,recv_msg,sizeof(msg));
cout << msg2.cmd << endl;
cout << msg2.sendID << endl;
cout << msg2.recvID << endl;
cout << msg2.name << endl;
cout << msg2.number << endl;
*/
//在伺服器端把多次接收的資訊拼接到一起
char receive[1000];
memset(receive,0,sizeof(receive));
int k = 0;
while (ret > 0)
{
for (int m=0; m<16; m++)
{
receive[k] = recv_msg[m];
k++;
}
cout << ret << endl;
count += ret;
//這裡必須加上字元串結束辨別,否則會亂碼,雖然這已經不是這個
//數組的單元了。由字元串性質決定的。雖然接受字元串末尾的結束辨別,但是如果分多次接收的時候就不行了 recv_msg[ret] = '\0';
cout << recv_msg << endl;
ret = recv(com_Sock,recv_msg,sizeof(recv_msg),0);
}
cout << count << endl;
cout << receive << endl;
cout << strlen(receive) << endl;
closesocket(com_Sock);
}
WSACleanup();
return 0;
}