本文位址:http://blog.csdn.net/t163361/article/details/46885311
UNITY 5.0.3
IMPROVEMENTS
改進
Added set to gpu skinning parameter in PlayerSettings.
添加一個gpu 蒙皮參數在PlayerSettings中
iOS/IL2CPP: Decrease IL2CPP memory usage by making metadata structures const.
iOS/IL2CPP:減少構造 metadata 結構是IL2CPP的記憶體占用。
UNITY 5.0.4
IMPROVEMENTS
改進
Android: Audio - Enabled OpenSL for GearVR.
Android:音頻-為GearVR開啟OpenSL。
iOS/IL2CPP: Load embedded resource files as memory mapped read-only files so that they do not contribute to memory pressure.
iOS/IL2CPP:加載嵌入式資源檔案作為記憶體映射的隻讀檔案,這樣他們就不會産生記憶體壓力.
iOS/IL2CPP: Lower memory used by IL2CPP executables at runtime by removing unused overhead from memory profiling.
iOS/IL2CPP:降低删除未使用的記憶體分析開銷産生的IL2CPP實時運作記憶體。
Xbox One: Unity is now build with the June 2015 XDK. You must have the June 2015 XDK installed on your PC and use the matching or later recovery.
Xbox One:Unity現在使用June 2015 XDK編譯。你需要安裝與June 2015 XDK相同或更新的版本在你的pc上。