import random
class fudimo:
def __init__(self):
self.hp = 700
self.neng_liang = 750
self.speed = 8
self.shanghai = 110
self.pi_fu = "nnnb_pf"
def fly(self):
print("飛")
def jineng2(self):
print("普攻")
def jineng3(self):
print("位移")
def jineng4(self):
print("阿瓦達索命")
def jineng5(self):
b = random.randint(1,5)
if b == 3:
print("暴擊:造成%d點傷害"%(2*self.shanghai))
else:
print("暴擊:造成%d點傷害"%(1*self.shanghai))
import hero
# 執行個體化一個對象:按照圖紙(類)建立一個對象
g1 = hero.Gangtiexia()
print(g1.hp)
g1.jineng3()
import 條件
nb1=條件.fudimo()
print(nb1.pi_fu)
nb1.jineng5()
import random
class fudimo:
def __init__(self):
self.hp = 700
self.neng_liang = 750
self.speed = 8
self.shanghai = 110
self.pi_fu = "nnnb_pf"
def fly(self):
print("飛")
def jineng2(self):
print("普攻")
def jineng3(self):
print("位移")
def jineng4(self):
print("阿瓦達索命")
def jineng5(self):
b = random.randint(1,5)
if b == 3:
print("暴擊:造成%d點傷害"%(2*self.shanghai))
else:
print("暴擊:造成%d點傷害"%(1*self.shanghai))
import hero
# 執行個體化一個對象:按照圖紙(類)建立一個對象
g1 = hero.Gangtiexia()
print(g1.hp)
g1.jineng3()
import 條件
nb1=條件.fudimo()
print(nb1.pi_fu)
nb1.jineng5()