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Java script生成apk_lua腳本實作自動生成APK包

可以根據需要自行擴充了。

使用前tool path 還有 target path的前兩個還是需要自己設定下。

一些小的函數 jit_file copy_file 我就不貼了 比較簡單,用來luajit 和 拷貝。

-- Authors: sails鸢@oschina

-- Date: 20th , August , 2014

-- Note:

-- This is used for Cocos2dx + Lua

-- This is a script to making .APK file for android platform

-- Make sure you have installed java, ant, android sdk, ndk, svn, jit

-- Also plz check and rewrite following paths before you use this script

-- Remarks:

-- The script will update your cocos engine directory and your Lua script which probably is Resources

-- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files

-- all files and resources will move to this folder proj.android/assets

-- finally it will make a .APK package with ANT

require('support')

--tools paths

local JAVA_HOME = 'C:\\Program Files\\Java\\jdk1.8.0_05'

local ANT_HOME = 'D:\\ProgramSoftware\\apache-ant-1.9.4'

local ANDROID_HOME = '"D:\\ProgramSoftware\\android sdk\\sdk"'

local NDK_HOME =  'D:\\ProgramSoftware\\android-ndk-r9d-windows-x86_64\\android-ndk-r9d'

local SVN_HOME = 'C:\\Program Files\\TortoiseSVN\\bin\\'

--target paths

local ENGINE_DIR = 'D:\\engine'

local WORK_DIR = 'D:\\engine\\projects\\XXXX\\proj.android'

local RESOURCES_DIR = WORK_DIR ..'\\..\\Resources'

local ASSETS_DIR = WORK_DIR ..'\\assets'

--function detect directory

local function dir_exist(dir)

return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))

end

--remove old assets

if dir_exist(ASSETS_DIR) then

rmdir(ASSETS_DIR)

end

--remove old APK

local old_apk , err = io.open(WORK_DIR..'\\bin\\XXXX-release.apk')

if err == nil then

old_apk:close()

delfile(WORK_DIR..'\\bin\\XXXX-release.apk')

end

--svn update

--check

--svn_up(ENGINE_DIR)

--svn_up(WORK_DIR..'\\..')

--luajit

--iter directory

local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)

local file_list = io.popen(cmd)

for line in file_list:lines() do

line_to = string.gsub(line, 'Resources', 'Resources_jit')

if dir_exist(line) then

check_mk_path(line_to)

else

if(string.find(line,'.lua$')) then

jit_file(WORK_DIR, line , line_to)

else

copy_file(line , line_to)

end

end

end

file_list:close()

--encryption with ASmaker

local enc_cmd = WORK_DIR..'\\ASmaker.exe'..' -i '..WORK_DIR..'\\..\\Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'

local enc_re = run_one_cmd(enc_cmd)

if enc_re:find ("失敗") then

print("ASmaker加密檔案夾失敗!",enc_re)

os.exit(1)

end

--ndk build

local ndk_cmd = 'call '..NDK_HOME..'\\ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'\\cocos2dx\\platform\\third_party\\android\\prebuilt'

local ndk_re = run_one_cmd(ndk_cmd)

if ndk_re:find ("error") then

print("NDK build失敗!",ndk_re)

os.exit(1)

end

--android update

local and_cmd = 'call '..ANDROID_HOME..'\\tools\\android'..' update project -p '..WORK_DIR

local and_re = run_one_cmd(and_cmd)

and_cmd = 'call "'..ANDROID_HOME..'\\tools\\android"'..' update lib-project -p '..ENGINE_DIR..'\\cocos2dx\\platform\\android\\java'

and_re = run_one_cmd(and_cmd)

--ant

local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'\\bin\\ant release'

local ant_re = run_one_cmd(ant_cmd)

if ant_re:find ("failed") then

print("生成APK失敗!",ant_re)

os.exit(1)

end

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