一、概述
Qt加載Osg的老方式是使用osg3.4以及以前的某些版本中提供的osgQt項目加載osg,不過這種方式,在3.6等新版本中不再支援,更改起來比較麻煩,osg::GraphicsContext類不再提供osg::GraphicsContext::setWindowingSystemInterface接口函數,無法編譯成功。不過目前有個替代方案,使用osgQOpenGL的osgQOpenGLWidget類進行三維模型的加載,下載下傳位址為:
https://github.com/OpenSceneGraph/osgQt
下面是使用osgQOpenGLWidget加載osg的示範例子。
二、運作效果圖

三、簡要步驟
- 建立osgQOpenGLWidget并加入到控件布局中
- 響應osgQOpenGLWidget的initialized信号,設定一個漫遊操作器,讀取osg模型檔案并加入到場景節點中。
四、Widget.h代碼
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = 0);
~Widget();
private slots:
void initOsg();
};
#endif // WIDGET_H
五、Widget.cpp代碼
#include "widget.h"
#include <osgQOpenGL/osgQOpenGLWidget>
#include <QBoxLayout>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgUtil/Optimizer>
#include <osgGA/TrackballManipulator>
#include <QLabel>
Widget::Widget(QWidget *parent)
: QWidget(parent)
{
resize(400, 300);
QHBoxLayout *pLayout = new QHBoxLayout(this);
pLayout->setMargin(0);
osgQOpenGLWidget *pOsgW = new osgQOpenGLWidget;
pLayout->addWidget(pOsgW);
connect(pOsgW, SIGNAL(initialized()), this, SLOT(initOsg()));
}
Widget::~Widget()
{
}
void Widget::initOsg()
{
osgViewer::Viewer *pViewer = ((osgQOpenGLWidget *)sender())->getOsgViewer();
pViewer->setCameraManipulator(new osgGA::TrackballManipulator());
osg::Node *pNode = osgDB::readNodeFile("boxman.osg");
osgUtil::Optimizer optimizer;
optimizer.optimize(pNode);
pViewer->setSceneData(pNode);
}
六、Main.cpp代碼
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
七、TestOsgQt.pro代碼
QT += core gui widgets
TARGET = TestOsgQt
TEMPLATE = app
DEFINES += QT_DEPRECATED_WARNINGS
CONFIG += c++11
SOURCES += \
main.cpp \
widget.cpp
HEADERS += \
widget.h
OsgDir = C:\r
CONFIG(release, debug|release) {
LIBS += -L$${OsgDir}/lib/ -losgQOpenGL -losgDB -losgViewer -losg -losgUtil -losgGA
} else {
LIBS += -L$${OsgDir}/lib/ -losgQOpenGLd -losgDBd -losgViewerd -losgd -losgUtild -losgGAd
}
INCLUDEPATH += $${OsgDir}/include
DEPENDPATH += $${OsgDir}/include