前言
谷歌在2021年5月份推出的Android 12給我們帶來了新的UI設計規範Material You,你是否已經體驗到了Material You設計的魅力了呢?
在原生主螢幕啟動器中,有一個時鐘小部件。這個小部件可以選擇表盤風格。
挑戰在.NET MAU(https://dotnet.microsoft.com/en-us/apps/maui)中實作這個Material You風格時鐘。
最終效果如下:
時鐘1
繪制鋸齒表盤
鋸齒表盤是正玄波曲線閉合成一個圓形。 建立Clock1,打開Xaml檔案
在頁面布局中建立一個Path對象,設定Stroke和Fill屬性。
<Path Grid.Row="0"
Grid.Column="1"
Stroke="white"
Fill="#FFEED9"
IsVisible="true"
x:Name="ModulatedPath">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigureCollection>
<PathFigure IsClosed="True" x:Name="MainPathFigure">
<PathFigure.Segments>
<PathSegmentCollection x:Name="MainPathSegmentCollection">
</PathSegmentCollection>
</PathFigure.Segments>
</PathFigure>
</PathFigureCollection>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
在codebehind中,訂閱SizeChanged事件,當控件大小發生變化時,重新繪制表盤。
public Clock1()
{
InitializeComponent();
this.SizeChanged+=ContentView_SizeChanged;
}
正弦曲線繪制原理
機關圓中的正弦函數在平面直角坐标系中可以映射為一個波形曲線,下圖所示在0-2π範圍中y=sin(x)的圖像。
其中最低點和最高點決定了波形的振幅,他們與平衡點的距離即機關圓的半徑
設定變量 r為平衡點,r2為最高點,r3為最低點。
centerX和centerY為圓心坐标。 segemts為繪制的線段數,越大鋸齒越密集。
private void ContentView_SizeChanged(object sender, EventArgs e)
{
var length = (float)Math.Min(this.Width, this.Height) * 0.95;
var centerX = (float)this.Width / 2;
var centerY = (float)this.Height / 2;
var points = new List<Point>();
var r = length / 2;
var r2 = r * 1.1;
var r3 = r * 0.9;
var index = 0;
var segments = 40;
}
首先計算各平衡點在圓周上的離散分布坐标(x,y)
根據index的奇偶性,給與目前點最高點或最低點的半徑。
根據各配置設定的半徑計算調整後的離散點坐标
代碼如下:
...
for (var i = 0; i < segments; i += 2)
{
var x = r * Math.Cos(i * 2 * Math.PI / segments) + centerX;
var y = r * Math.Sin(i * 2 * Math.PI / segments) + centerY;
points.Add(new Point((float)x, (float)y));
var currentR = index++ % 2 == 0 ? r2 : r3;
x = currentR * Math.Cos((i + 1) * 2 * Math.PI / segments) + centerX;
y = currentR * Math.Sin((i + 1) * 2 * Math.PI / segments) + centerY;
points.Add(new Point((float)x, (float)y));
}
如此,我們得到一個閉合的鋸齒圓形表盤
繪制指針
在表盤上繪制時鐘指針,需要計算時針、分針、秒針的角度,然後根據角度旋轉畫布,繪制指針。
秒針每秒鐘轉動6度,
分針每分鐘轉動6度,并疊加每秒0.1度。
時針每小時轉動30度。并疊加每分鐘0.5度。
其中時針和分針由寬度為15的實心填充圓角線條構成
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
strokePaint.StrokeWidth *=(float)0.5;
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);
canvas.Restore();
指針效果如下:
其中秒針需要繪制一個點,在其以圓心為中心的對側繪制一個帶有日期的文本
繪制沿路徑文本
首先繪制文本路徑,它是一個圓弧,在初始狀态圓弧的角度為20度,圓弧的起始角度為70度,終止角度為110度。
var pathAngle = 20;
var startAngle = 90-pathAngle;
var sweepAngle = pathAngle*2;
var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);
使用SkiaSharp的DrawTextOnPath方法繪制沿路徑的文本,詳情請檢視官方文檔:https://learn.microsoft.com/zh-cn/xamarin/xamarin-forms/user-interface/graphics/skiasharp/curves/text-paths
using (SKPath path = new SKPath())
{
path.AddArc(rect, startAngle, sweepAngle);
canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);
}
指針效果如下:
時鐘1的完整代碼如下:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint strokePaint = new SKPaint())
using (SKPaint fillPaint = new SKPaint())
{
strokePaint.Style = SKPaintStyle.Stroke;
strokePaint.StrokeCap = SKStrokeCap.Round;
fillPaint.Style = SKPaintStyle.Fill;
fillPaint.Color = SKColors.Transparent;
// Transform for 100-radius circle centered at origin
var r = 100f;
canvas.Translate(info.Width / 2f, info.Height / 2f);
canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.62, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
strokePaint.StrokeWidth *=(float)0.5;
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);
strokePaint.Color = SKColors.Black;
strokePaint.StrokeWidth = 1;
var dateStr = dateTime.ToString("M");
var pathAngle = 20;
var startAngle = 90-pathAngle;
var sweepAngle = pathAngle*2;
var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);
using (SKPath path = new SKPath())
{
path.AddArc(rect, startAngle, sweepAngle);
//canvas.DrawPath(path, strokePaint);
canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);
}
canvas.Restore();
}
}
配置一個定時器,每秒重新整理各指針位置
IDispatcherTimer _timer;
public Clock1()
{
...
this.SizeChanged+=ContentView_SizeChanged;
_timer= Dispatcher.CreateTimer();
_timer.Interval=TimeSpan.FromSeconds(1);
_timer.Tick+=_timer_Tick;
_timer.Start();
}
private void _timer_Tick(object sender, EventArgs e)
{
this.canvasView?.InvalidateSurface();
}
時鐘1 效果如下:
時鐘2
将URWGeometricBlack字型檔案放到Fonts目錄下
在MauiProgram.cs中注冊字型
.ConfigureFonts(fonts =>
{
...
fonts.AddFont("URWGeometricBlack.otf", "URWGeometricBlack");
});
繪制表盤
時鐘2的表盤相對簡單,是一個簡單的圓配簡潔抽象的數字刻度組成 建立Clock2,打開Xaml檔案,代碼如下:
<Grid>
<Ellipse Grid.Row="0"
Grid.Column="1"
Stroke="white"
Fill="#FFEED9"
IsVisible="true"
HeightRequest="200"
WidthRequest="200"
x:Name="ModulatedPath">
</Ellipse>
<Grid TranslationY="-15">
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Label Grid.Row="0"
Grid.ColumnSpan="2"
Text="12"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
<Label Grid.RowSpan="2"
Grid.Column="1"
Text="3"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
<Label Grid.Row="1"
Grid.ColumnSpan="2"
Text="6"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
<Label Grid.RowSpan="2"
Grid.Column="0"
Text="9"
Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
</Grid>
<forms:SKCanvasView x:Name="canvasView"
PaintSurface="OnCanvasViewPaintSurface" />
<Label FontSize="28"
HorizontalOptions="Center"
VerticalOptions="Center"
x:Name="labelView"></Label>
</Grid>
同樣我們需要放置SKCanvasView對象用于繪制指針
其中ClockPlateNumberLabelStyle定義如下:
<Style TargetType="Label"
x:Key="ClockPlateNumberLabelStyle">
<Setter Property="HorizontalTextAlignment"
Value="Center"></Setter>
<Setter Property="VerticalTextAlignment"
Value="Center"></Setter>
<Setter Property="VerticalOptions"
Value="Center"></Setter>
<Setter Property="FontAttributes"
Value="Bold"></Setter>
<Setter Property="FontSize"
Value="120"></Setter>
<Setter Property="TextColor"
Value="#F9BC49"></Setter>
<Setter Property="FontFamily"
Value="URWGeometricBlack"></Setter>
</Style>
效果如下:
繪制指針
時鐘2的指針繪制原理與時鐘1類似,此處将不贅述,完整代碼如下:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
using (SKPaint strokePaint = new SKPaint())
using (SKPaint fillPaint = new SKPaint())
{
strokePaint.Style = SKPaintStyle.Stroke;
strokePaint.StrokeCap = SKStrokeCap.Round;
fillPaint.Style = SKPaintStyle.Fill;
fillPaint.Color = SKColors.Transparent;
// Transform for 100-radius circle centered at origin
var r = 100f;
canvas.Translate(info.Width / 2f, info.Height / 2f);
canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
strokePaint.StrokeWidth = 5;
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
strokePaint.StrokeWidth = 2;
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
canvas.DrawLine(0, r*(float)0.1, 0, -r*(float)0.8, strokePaint);
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, 0, 5, strokePaint);
canvas.Restore();
}
}
時鐘2 效果如下
項目位址
Github:maui-samples:https://github.com/jevonsflash/maui-samples