package
{
import flash.display.Sprite;
import flash.events.Event;
/**
* ...
* @author hacker47
*/
public class Main extends Sprite
{
private var angle:Number = 0;
private var centerX:Number = 300;
private var centerY:Number = 300;
private var radius:Number = 200;
private var speed:Number = .1;
public function Main()
{
if (stage) init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
addEventListener(Event.ENTER_FRAME, running);
}
private function running(e:Event):void {
ball.x = centerX + Math.cos(angle) * radius;
ball.y = centerY + Math.sin(angle) * radius;
angle += speed;
}
}
}