1、描述
原型是一種建立型設計模式,使你能夠複制對象,甚至是複雜對象,而又無需使代碼依賴它們所屬的類。所有的原型類都必須有一個通用的接口,使得即使在對象所屬的具體類未知的情況下也能複制對象。原型對象可以生成自身的完整副本,因為相同類的對象可以互相通路對方的私有成員變量。
2、結構圖

- 原型(Prototype)接口将對克隆方法進行聲明。在絕大多數情況下,其中隻會有一個名為clone的克隆方法
- 具體原型(Concrete Prototype)類将實作克隆方法。除了将原始對象的資料複制到克隆體之外,該方法有時還需要處理克隆過程中的極端情況,例如克隆關聯對象和梳理遞歸依賴等等
- 用戶端(Client)可以複制實作原型接口的任何對象
3、C++代碼
#include <string>
#include <vector>
#include <iostream>
#include <unordered_map>
using std::string;
enum Type {
PROTOTYPE_1 = 0,
PROTOTYPE_2
};
//具有克隆功能的測試類,我們将了解如何克隆具有不同類型的字段的值。
class Prototype {
protected:
string prototype_name_;
float prototype_field_;
public:
Prototype() {}
Prototype(string prototype_name)
: prototype_name_(prototype_name) {
}
virtual ~Prototype() {}
virtual Prototype *Clone() const = 0;
virtual void Method(float prototype_field) {
this->prototype_field_ = prototype_field;
std::cout << "Call Method from " << prototype_name_ << " with field : " << prototype_field << std::endl;
}
};
//具體原型,實作了Clone方法。該例子中所有的成員直接拷貝即可,如果你在實作中
//使用指針,需要實作拷貝構造函數確定實作深拷貝。
class ConcretePrototype1 : public Prototype {
private:
float concrete_prototype_field1_;
public:
ConcretePrototype1(string prototype_name, float concrete_prototype_field)
: Prototype(prototype_name), concrete_prototype_field1_(concrete_prototype_field) {
}
//最好使用智能指針
Prototype *Clone() const override {
return new ConcretePrototype1(*this);
}
};
class ConcretePrototype2 : public Prototype {
private:
float concrete_prototype_field2_;
public:
ConcretePrototype2(string prototype_name, float concrete_prototype_field)
: Prototype(prototype_name), concrete_prototype_field2_(concrete_prototype_field) {
}
Prototype *Clone() const override {
return new ConcretePrototype2(*this);
}
};
//在原型工廠中有兩個具體的原型類,是以每次你想建立一個新的對象,可以使用現有的克隆出來
class PrototypeFactory {
private:
std::unordered_map<Type, Prototype *, std::hash<int>> prototypes_;
public:
PrototypeFactory() {
prototypes_[Type::PROTOTYPE_1] = new ConcretePrototype1("PROTOTYPE_1 ", 50.f);
prototypes_[Type::PROTOTYPE_2] = new ConcretePrototype2("PROTOTYPE_2 ", 60.f);
}
//最好使用智能指針
~PrototypeFactory() {
delete prototypes_[Type::PROTOTYPE_1];
delete prototypes_[Type::PROTOTYPE_2];
}
//注意這裡你隻需要指定原型的類型,該方法會建立一個這個類型的對象
Prototype *CreatePrototype(Type type) {
return prototypes_[type]->Clone();
}
};
void Client(PrototypeFactory &prototype_factory) {
std::cout << "Let's create a Prototype 1\n";
Prototype *prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_1);
prototype->Method(90);
delete prototype;
std::cout << "\n";
std::cout << "Let's create a Prototype 2 \n";
prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_2);
prototype->Method(10);
delete prototype;
}
int main() {
PrototypeFactory *prototype_factory = new PrototypeFactory();
Client(*prototype_factory);
delete prototype_factory;
return 0;
}
參考
https://refactoringguru.cn/