陳獻章:
窗外竹青青,窗間人獨坐。
究竟竹與人,原來無兩個。
狄狄:
門外日辣辣,門内清涼涼。
究竟内與外,原來差别大。
戈戈:
橋下楊柳青,橋上人獨立。
究竟柳與人,原來無分别。
詩雲:“但願人長久,千裡共婵娟”。
許多年以後,戈戈獨坐在終南山一處僻靜的茅草屋的門檻上,仰望着滿天繁星⭐,回想着那一句“山中方一日,世上已千年”。回想起從前那一個個漆黑靜谧的夜🦇,那些模糊的兒時回憶,那些一去不複返的時光,那些熟悉而又陌生的人名。一輪明月又悄悄地挂在天上🌛,時隐時現。銀紗般淡淡的光芒灑向廣袤的大地,也輕輕地灑在戈戈那總是皺着眉頭的臉頰上……
詩雲:“危樓高百尺,手可摘星辰”。
曾幾何時,戈戈常常在樓頂放一張躺椅,一躺一晚。像往常一樣靜靜地凝視着星海,那整齊排列的北鬥星,那十五皎潔的滿月🌜,以及遠方星星點點的燈光。為什麼,有些燈光總是一會開,一會滅呢……
詩雲:“竹深樹密蟲鳴處,時有微涼不是風”。
夏夜的風是令人期待的,徐徐吹來,格外清新。池塘泛起陣陣漣漪,柳枝🌿也輕輕地拂動着,心曠神怡。戈戈的思緒仿佛大雁一般長了翅膀🦆飄向那遙遠的月宮……
詩雲:“明月别枝驚鵲,清風半夜鳴蟬”。
“有人又歎氣了。”狄狄吓了一跳,“媽呀!?”,眼睛離開天上的玉盤朝四周看去,尋找剛才聲音的來處。“哦吼!沒人?”,附近哪有什麼人影👻,隻有遠處草叢若隐若現的螢火蟲飛舞🐛,以及不知哪處水坑傳來的陣陣蛙聲。狄狄試探地顫顫地輕聲問道:“你是誰?”,等了許久也沒有回應……
詩雲:“風起白蘋初日晚,霜雕紅葉欲秋分”。
秋分快到了,夜長了,天冷了,心也倦了,狄狄散完步準備回家。“珍重,網絡世界熬夜的朋友們☘️。”,又一聲,聽到這,狄狄愣了一下,看了一眼頭頂的圓月,接着朝天上揮了揮手,靜靜地朝前走去……

C++實作socket通信(windows)
- 1、簡介
- 2、TCP方式
- 2.1 服務端
- 2.2 用戶端
- 3、UDP方式
- 3.1 接收端
- 3.2 發送端
- 4、HTTP方式
- 後續
春有百花秋有月 ,夏有涼風冬有雪 ,若無閑事挂心頭,便是人間好時節。
1、簡介
socket顧名思義就是套接字的意思,用于描述位址和端口,是一個通信鍊的句柄。應用程式通過socket向網絡送出請求或者回應。
socket程式設計有三種,流式套接字(SOCK_STREAM),資料報套接字(SOCK_DGRAM),原始套接字(SOCK_RAW),前兩者較常用。基于TCP的socket程式設計是流式套接字。
2、TCP方式
- Server
- Initialize Winsock.
- Create a socket.
- Bind the socket.
- Listen on the socket for a client.
- Accept a connection from a client.
- Receive and send data.
- Disconnect.
- Client
- Initialize Winsock.
- Create a socket.
- Connect to the server.
- Send and receive data.
- Disconnect.
2.1 服務端
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#pragma comment(lib,"Ws2_32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(void)
{
WSADATA wsaData;
SOCKET ListenSocket = INVALID_SOCKET,
ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
hints;
char recvbuf[DEFAULT_BUFLEN];
int iResult, iSendResult;
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
// Receive until the peer shuts down the connection
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
// Echo the buffer back to the sender
iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
if (iSendResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
2.2 用戶端
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#pragma comment(lib,"Ws2_32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
// Validate the parameters
if (argc != 2) {
printf("usage: %s server-name\n", argv[0]);
return 1;
}
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
ZeroMemory( &hints, sizeof(hints) );
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("Error at socket(): %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// Receive until the peer closes the connection
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if ( iResult > 0 )
printf("Bytes received: %d\n", iResult);
else if ( iResult == 0 )
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while( iResult > 0 );
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
3、UDP方式
3.1 接收端
#include <stdio.h>
#include "winsock2.h"
#pragma comment(lib,"Ws2_32.lib")
void main() {
WSADATA wsaData;
SOCKET RecvSocket;
sockaddr_in RecvAddr;
int Port = 27015;
char RecvBuf[1024];
int BufLen = 1024;
sockaddr_in SenderAddr;
int SenderAddrSize = sizeof(SenderAddr);
//-----------------------------------------------
// Initialize Winsock
WSAStartup(MAKEWORD(2,2), &wsaData);
//-----------------------------------------------
// Create a receiver socket to receive datagrams
RecvSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
//-----------------------------------------------
// Bind the socket to any address and the specified port.
RecvAddr.sin_family = AF_INET;
RecvAddr.sin_port = htons(Port);
RecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
bind(RecvSocket, (SOCKADDR *) &RecvAddr, sizeof(RecvAddr));
//-----------------------------------------------
// Call the recvfrom function to receive datagrams
// on the bound socket.
printf("Receiving datagrams...\n");
recvfrom(RecvSocket,
RecvBuf,
BufLen,
0,
(SOCKADDR *)&SenderAddr,
&SenderAddrSize);
//-----------------------------------------------
// Close the socket when finished receiving datagrams
printf("Finished receiving. Closing socket.\n");
closesocket(RecvSocket);
//-----------------------------------------------
// Clean up and exit.
printf("Exiting.\n");
WSACleanup();
return;
}
3.2 發送端
#include <stdio.h>
#include "winsock2.h"
#pragma comment(lib,"Ws2_32.lib")
void main() {
WSADATA wsaData;
SOCKET SendSocket;
sockaddr_in RecvAddr;
int Port = 27015;
char SendBuf[1024];
int BufLen = 1024;
//---------------------------------------------
// Initialize Winsock
WSAStartup(MAKEWORD(2,2), &wsaData);
//---------------------------------------------
// Create a socket for sending data
SendSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
//---------------------------------------------
// Set up the RecvAddr structure with the IP address of
// the receiver (in this example case "123.456.789.1")
// and the specified port number.
RecvAddr.sin_family = AF_INET;
RecvAddr.sin_port = htons(Port);
RecvAddr.sin_addr.s_addr = inet_addr("123.456.789.1");
//---------------------------------------------
// Send a datagram to the receiver
printf("Sending a datagram to the receiver...\n");
sendto(SendSocket,
SendBuf,
BufLen,
0,
(SOCKADDR *) &RecvAddr,
sizeof(RecvAddr));
//---------------------------------------------
// When the application is finished sending, close the socket.
printf("Finished sending. Closing socket.\n");
closesocket(SendSocket);
//---------------------------------------------
// Clean up and quit.
printf("Exiting.\n");
WSACleanup();
return;
}
4、HTTP方式
無論是Http還是Https都是基于TCP進行傳輸的,是以使用SOCKET模拟HTTP通路web站點的方式,就是将頭部資料拼接成資料包,發送給服務端,然後接收傳回再解析就可以了。
這裡通過socket通路如下網易新聞api接口網址擷取對應資料:
http://data.live.126.net/livechannel/classifylist.json
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#pragma comment(lib,"Ws2_32.lib")
#define DEFAULT_BUFLEN 4086
#define DEFAULT_PORT 80
#define DEFAULT_URL "/livechannel/classifylist.json"
#define DEFAULT_DOMAIN "data.live.126.net"
void get_ip_addr(const char *domain, char *ip_addr)
{
/*通過域名得到相應的ip位址*/
struct hostent *host = gethostbyname(domain);
if (!host)
{
ip_addr = NULL;
return;
}
for (int i = 0; host->h_addr_list[i]; i++)
{
strcpy(ip_addr, inet_ntoa(*(struct in_addr*) host->h_addr_list[i]));
break;
}
}
int __cdecl main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
const char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
char szRemoteIPAddr[128];
get_ip_addr(DEFAULT_DOMAIN, szRemoteIPAddr);
// Create a SOCKET for connecting to server
ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ConnectSocket == INVALID_SOCKET) {
printf("Error at socket(): %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(DEFAULT_PORT);
serverAddr.sin_addr.s_addr = inet_addr(szRemoteIPAddr);
// Connect to server.
iResult = connect(ConnectSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr));
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
return 1;
}
// Send an initial buffer
std::string head = "GET " DEFAULT_URL " HTTP/1.1\r\n";
head.append("Host: " DEFAULT_DOMAIN "\r\n");//請求的域名
head.append("Accept: text/html,application/xhtml+xml,application/xml;q=0.9,image/webp,*/*;q=0.8\r\n");
head.append("User-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36\r\n");
head.append("Accept-Language: zh-cn,zh;q=0.8,en-us;q=0.5,en;q=0.3\r\n");
head.append("Accept-Charset: GB2312,utf-8;q=0.7,*;q=0.7");
head.append("Accept-Encoding: gzip,deflate\r\n");
head.append("\r\n");//表明請求頭結束了
iResult = send(ConnectSocket, head.c_str(), (int)head.size(), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
// Receive until the peer closes the connection
do {
memset(recvbuf, 0, sizeof(recvbuf));
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
printf(recvbuf);
}
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while (iResult > 0);
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}