public class DoubleClickTest extends Activity {
String TAG = "DoubleClickTest";
private boolean waitDouble = true;
private static final int DOUBLE_CLICK_TIME = 350; //兩次單擊的時間間隔
@Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
// 設定布局檔案,其中隻有一個Button
setContentView(R.layout.double_click_test);
Button button = (Button)findViewById(R.id.button);
button.setOnClickListener(listener);
}
OnClickListener listener = new OnClickListener()
{
@Override
public void onClick(View v)
{
if ( waitDouble == true )
{
waitDouble = false;
Thread thread = new Thread() {
@Override
public void run() {
try {
sleep(DOUBLE_CLICK_TIME);
if ( waitDouble == false ) {
waitDouble = true;
singleClick();
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
};
thread.start();
}
else {
waitDouble = true;
doubleClick();
}
}
};
// 單擊響應事件
private void singleClick(){
Log.i(TAG, "singleClick");
}
// 輕按兩下響應事件
private void doubleClick(){
Log.i(TAG, "doubleClick");
}
}
缺點:用延時來确定輕按兩下,因為開了新的線程,對主線程UI操作不便