之前用的方法是由房間邊界構成的Solid,計算與該Solid相交的Element,然後判斷是否為牆。相對來說這個方法比較通用,可以檢索出房間的樓闆、窗戶等各種構件。
SpatialElementBoundaryOptions se=new SpatialElementBoundaryOptions();
se.SpatialElementBoundaryLocation = SpatialElementBoundaryLocation.Center;
SpatialElementGeometryCalculator calculator =new SpatialElementGeometryCalculator(document,se);
Solid solid = calculator.CalculateSpatialElementGeometry(room)?.GetGeometry();
var list = new FilteredElementCollector(document).WhereElementIsNotElementType().
WherePasses(new ElementIntersectsSolidFilter(solid)).ToList();
foreach (var element in list)
{
Wall wall=element as Wall;
if (wall!=null)
{
wallsOfRoom.Add(wall);
}
}
看了Jeremy大神的部落格,才知道,如果隻是找牆的話,其實用BoundarySegment.ElementId,就可以直接得到構成這個邊界部分的元素(牆)。
IList<IList<BoundarySegment>> loops =
room.GetBoundarySegments(new SpatialElementBoundaryOptions());
foreach (IList<BoundarySegment> loop in loops)
{
foreach (BoundarySegment segment in loop)
{
Wall wall =document.GetElement(segment.ElementId) as Wall;
if (wall != null)
{
wallsOfRoom.Add(wall);
}
}
}