Object Loader And MTL Loader
body {
margin: 0;
overflow: hidden;
}
init();
function init() {
// show FPS
let stats = initStats();
// resize
window.addEventListener('resize', onResize, false);
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.x = 50;
camera.position.y = 50;
camera.position.z = 30;
camera.lookAt(new THREE.Vector3(0, 15, 0));
let renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x000000));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById("container").appendChild(renderer.domElement);
// init trackball control
let trackballControls = initTrackballControls(camera, renderer);
let clock = new THREE.Clock();
let mtlLoader = new THREE.MTLLoader();
mtlLoader.load("../assets/models/female02/female02.mtl",
function(materials){
// load materials
materials.preload();
let loader = new THREE.OBJLoader();
loader.setMaterials(materials)
.load('../assets/models/female02/female02.obj', function (mesh) {
mesh.scale.set(0.2, 0.2, 0.2);
mesh.position.set(0, 0, 0);
scene.add(mesh);
}
);
}
);
// add spotlight
let spotLight = new THREE.SpotLight(0xffffff, 1, 180, Math.PI / 4);
spotLight.shadow.mapSize.set(2048, 2048);
spotLight.position.set(0, 60, 0);
spotLight.castShadow = true;
spotLight.intensity = 3;
spotLight.angle = 1.2;
scene.add(spotLight);
// add a plane
let planeGeometry = new THREE.PlaneGeometry(100, 100, 1, 1);
let planeMaterial = new THREE.MeshLambertMaterial({
color: 0xffffff
});
let plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.receiveShadow = true;
plane.rotation.x = -0.5 * Math.PI;
scene.add(plane);
// attributes which can be modified in GUI
const controls = {
};
// init GUI
initGUI();
renderScene();
function initGUI(){
let gui = new dat.GUI();
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function renderScene(){
trackballControls.update(clock.getDelta());
stats.update();
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
}
運作結果:

總結:
使用MTLLoader之前需要引入MTLLoader.js檔案;
材質加載回調函數中的materials存放了所有的材質,需要調用materials.preload()方法才會真正加載材質;
調用ObjLoader的setMaterials方法将材質賦給模型。