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C++STL之priority_queue優先隊列容器

特征:就是隊列中最大元素總是在隊首

*優先隊列使用方法

#include<iostream>
#include<queue>
using namespace std;

int main()
{
	priority_queue<int> pq;
	pq.push(2);
	pq.push(0);
	pq.push(1);
	pq.push(5);
	cout<<pq.size()<<endl;
	
	while(pq.empty() != true)
	{
		cout<<pq.top()<<" ";
		pq.pop();
	}
	cout<<endl;
	
	return 0;
}
           

*重載"<"操作符來定義優先級

如果優先隊列的元素類型是結構體,可以通過在結構體中重載"<"操作符的方法來修改優先隊列的優先性。

#include<iostream>
#include<string>
#include<queue>
using namespace std;

struct Info
{
	string name;
	float score;
	
	bool operator < (const Info& a)const
	{
		//由小到大排序 
		return a.score < score;
	} 
};

int main()
{
	priority_queue<Info> pq;
	Info info;
	info.name = "CaiCai";
	info.score = 68.5;
	pq.push(info);
	
	info.name = "Zhejiang";
	info.score = 90;
	pq.push(info);
	
	info.name = "Ningbo";
	info.score = 78.2;
	pq.push(info);
	
	while(pq.empty() != true)
	{
		cout<<pq.top().name<<" : "<<pq.top().score<<endl;
		pq.pop();
	}
	return 0;
}
           

*重載“()”操作符來定義優先級

如果優先隊列元素不是結構體類型,可以通過重載"()"操作符的方式來定義優先級,當然若元素是結構體類型,也可以通過重載"()"操作符的方式來定義優先級,而不是一定要在結構體内重載"<"操作符。

#include<iostream>
#include<vector>
#include<queue>
using namespace std;

struct cmp
{
	bool operator () (const int& a, const int& b)
	{
		//由小到大 
		return a < b;
	}
};

int main()
{
	priority_queue<int, vector<int>, cmp> pq;
	pq.push(2);
	pq.push(0);
	pq.push(1);
	pq.push(5);
	pq.push(10);
	pq.push(23);
	while(pq.empty() != true)
	{
		cout<<pq.top()<<" ";
		pq.pop();
	}
	cout<<endl; 
	
	return 0;
} 
           

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