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Android中SurfaceView繪制觸摸軌迹時出現的閃爍問題

今天在處理觸屏軌迹的繪制時,用到了SurfaceView,建立Path對象,在點選時開始設定Path對象,滑動過程中記錄觸摸點,離開後重新設定Path對象,因不能阻塞主線程,是以建立了一個子線程來不斷重新整理螢幕,也就是将path不斷繪制。但是,接着就出現了一個問題:螢幕中每條軌迹線的終點都會有一小段直線段不斷閃爍。猜測可能是lockCanvas()擷取的對象區域不一樣,就試着使用了lockCanvas(Rect re),但是,運作後發現還是沒有解決問題;接着想到可能是因為每次lockCanvas()後擷取的對象不同,就在主線程中添加了一個Canvas對象,每次都在Canvas對象中修改畫面,然後送出顯示,但是,程式運作後效果絲毫沒有改變!shit!程式代碼如下:

package com.tobacco.touchdraw;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Path;

import android.view.MotionEvent;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

import android.view.View;

import android.view.SurfaceHolder.Callback;

import android.view.View.OnTouchListener;

public class MySurfaceView extends SurfaceView implements Callback,OnTouchListener,Runnable{ private SurfaceHolder sfh; private Canvas canvas; private Paint paint; private float lastX,lastY; private Path path; private boolean flag; public MySurfaceView(Context context) { super(context); sfh=this.getHolder(); sfh.addCallback(this); paint=new Paint(); paint.setColor(Color.RED); paint.setAntiAlias(true); paint.setStrokeWidth(5); paint.setStyle(Paint.Style.STROKE); paint.setStrokeCap(Paint.Cap.ROUND); path=new Path(); } public void myDraw(MotionEvent e){ int action=e.getAction(); switch(action){ case MotionEvent.ACTION_DOWN: path.moveTo(e.getX(),e.getY()); lastX=e.getX(); lastY=e.getY(); break; case MotionEvent.ACTION_MOVE: path.quadTo(lastX,lastY,e.getX(),e.getY()); lastX=e.getX(); lastY=e.getY(); break; case MotionEvent.ACTION_UP: //path.quadTo(lastX,lastY,e.getX(),e.getY()); path.reset(); break; } } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { } @Override public void surfaceCreated(SurfaceHolder holder) { flag=true; setOnTouchListener(this); new Thread(this).start(); } @Override public void surfaceDestroyed(SurfaceHolder holder) { flag=false; } @Override public boolean onTouch(View v, MotionEvent event) { myDraw(event); return true; } @Override public void run() { while(flag){ long start=System.currentTimeMillis(); canvas=sfh.lockCanvas(); if(canvas!=null){ canvas.drawPath(path,paint); sfh.unlockCanvasAndPost(canvas); } long end=System.currentTimeMillis(); try{ if(end-start<100){ Thread.sleep(100-(end-start)); } } catch(Exception e){ } } }}