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Android開發中如何比對layout資源(layout-sw480dp layout-sw600dp-land layout-sw720dp-port)2015年05月27日 22:21:25 缥缈孤鴻影_love 閱讀數:10287

2015年05月27日 22:21:25 缥缈孤鴻影_love 閱讀數:10287

版權聲明:本文為部落客原創文章,未經部落客允許不得轉載。 https://blog.csdn.net/tung214/article/details/46054233

 Android應用裡裡,大家一定飽受各種layout-sw480dp layout-sw600dp-land layout-sw720dp-port之苦,往往不知道自己的平闆加載的是哪個Layout而不得不一個個嘗試,網上一大堆說不清的教程。本人查閱很多資料,給大家分享一種計算方法确定自己平闆所加載哪個dp的資源。

事實上,sw不是software的,意思,我猜是shortest width,最短的寬度。

sw-xxxx-dp的計算公式是  sw *160/dpi

比如 1280*800, sw 是800

     480*800, sw 是480

如下範例,相信可以更好了解計算方法,其中dpi其實是人為在Android/device/softwinner/astar-common/astar-y3.mk中設定的,

沒有Android源碼的可以通過 adb shell getprop ro.sf.lcd_density 獲得。

機型          分辨率 sw    dpi=  ro.sf.lcd_density            sw *160/dpi    =            dp
H7(Android5.1)      1280*720      720 213      720*160/213=540.84 =       sw340dp
H7(Android4.4)      1280*720     720 160      720*160/160=720=              sw720dp
A33 astar-y2               1024*768      768 160     768*160/160 =768 =            sw720dp
雜牌                800*480       480 120       480*160/120 =640=             sw600dp
雜牌               800*480     480 160     480*160/160 =480=             sw480dp

通過公式 sw*160/dpi 計算出結果之後,選擇一個比這個結果小,而又最接近這個值的dp。

比如,範例中H7(Android 5.1)算出來是540.84,如果你的layout下存在一個 sw480dp,那這裡dp肯定是sw480dp,如果沒有sw480dp,隻能找到sw340dp.

land是橫屏,port是豎屏。

關于dip定義:

frameworks\base\core\java\android\util\DisplayMetrics.java
    /**
     * Standard quantized DPI for high-density screens.
     */
    public static final int DENSITY_HIGH = 240;

    /**
     * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
     * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
     * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
     */
    public static final int DENSITY_260 = 260;

    /**
     * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
     * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
     * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
     */
    public static final int DENSITY_280 = 280;

    /**
     * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
     * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
     * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
     */
    public static final int DENSITY_300 = 300;

    /**
     * Standard quantized DPI for extra-high-density screens.
     */
    public static final int DENSITY_XHIGH = 320;
           

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