本文将介紹PS圖層混合模式中比較複雜 的“明度”模式的算法原理及代碼實作内容。 說到PS的圖層混合模式,計算公式都有,具體代碼實作也能找到,但是,都沒有完整介紹所有圖層混合模式的代碼,比如“明度”模式,公式如下: 假設兩張圖的HSY顔色模式分别為: Hb,Sb,Yb---Hm,Sm,Ym 明度混合結果HSY = HbSbYm 這個公式很簡單,無非就是原圖的H,S分量+混合圖的Y分量而已,但是具體代碼如何實作,卻很少有人分享,今天,我将給大家分享本人的代碼。 HSY模式是一種彩色傳輸模型,傳輸基本的色差和亮度信号。如果直接使用HSY顔色空間,這個顔色空間好像很少見,具體HSY計算公式如下:
Y = 0.299R + 0.587G + 0.114B; Cr = R - Y; Cb = B - Y; H = arctan(Cr/Cb); S = sqrt(Cr * Cr + Cb * Cb);
大家可以看到,這個公式中運算複雜,但是是基于Cr, Cb分量計算的,而且,明度圖層混合模式結果中實際上隻改變了Y分量,是以,我們這裡可以使用YCbCr顔色空間來代替HSY顔色空間實作這個功能。 YCbCr與RGB轉換公式如下:
Y = 0.257*R+0.564*G+0.098*B+16
Cb = -0.148*R-0.291*G+0.439*B+128
Cr = 0.439*R-0.368*G-0.071*B+128
R = 1.164*(Y-16)+1.596*(Cr-128)
G = 1.164*(Y-16)-0.392*(Cb-128)-0.813*(Cr-128)
B = 1.164*(Y-16)+2.017*(Cb-128)
是以,按照上面的公式我們編碼實作如下: [cpp] view plain copy print
- #include"TRGB2YCbCr.h"
- #include
- #include
- #include "math.h"
- #include
- const float YCbCrYRF = 0.299F; // RGB轉YCbCr的系數(浮點類型)
- const float YCbCrYGF = 0.587F;
- const float YCbCrYBF = 0.114F;
- const float YCbCrCbRF = -0.168736F;
- const float YCbCrCbGF = -0.331264F;
- const float YCbCrCbBF = 0.500000F;
- const float YCbCrCrRF = 0.500000F;
- const float YCbCrCrGF = -0.418688F;
- const float YCbCrCrBF = -0.081312F;
- const float RGBRYF = 1.00000F; // YCbCr轉RGB的系數(浮點類型)
- const float RGBRCbF = 0.0000F;
- const float RGBRCrF = 1.40200F;
- const float RGBGYF = 1.00000F;
- const float RGBGCbF = -0.34414F;
- const float RGBGCrF = -0.71414F;
- const float RGBBYF = 1.00000F;
- const float RGBBCbF = 1.77200F;
- const float RGBBCrF = 0.00000F;
- const int Shift = 20;
- const int HalfShiftValue = 1 << (Shift - 1);
- const int YCbCrYRI = (int)(YCbCrYRF * (1 << Shift) + 0.5); // RGB轉YCbCr的系數(整數類型)
- const int YCbCrYGI = (int)(YCbCrYGF * (1 << Shift) + 0.5);
- const int YCbCrYBI = (int)(YCbCrYBF * (1 << Shift) + 0.5);
- const int YCbCrCbRI = (int)(YCbCrCbRF * (1 << Shift) + 0.5);
- const int YCbCrCbGI = (int)(YCbCrCbGF * (1 << Shift) + 0.5);
- const int YCbCrCbBI = (int)(YCbCrCbBF * (1 << Shift) + 0.5);
- const int YCbCrCrRI = (int)(YCbCrCrRF * (1 << Shift) + 0.5);
- const int YCbCrCrGI = (int)(YCbCrCrGF * (1 << Shift) + 0.5);
- const int YCbCrCrBI = (int)(YCbCrCrBF * (1 << Shift) + 0.5);
- const int RGBRYI = (int)(RGBRYF * (1 << Shift) + 0.5); // YCbCr轉RGB的系數(整數類型)
- const int RGBRCbI = (int)(RGBRCbF * (1 << Shift) + 0.5);
- const int RGBRCrI = (int)(RGBRCrF * (1 << Shift) + 0.5);
- const int RGBGYI = (int)(RGBGYF * (1 << Shift) + 0.5);
- const int RGBGCbI = (int)(RGBGCbF * (1 << Shift) + 0.5);
- const int RGBGCrI = (int)(RGBGCrF * (1 << Shift) + 0.5);
- const int RGBBYI = (int)(RGBBYF * (1 << Shift) + 0.5);
- const int RGBBCbI = (int)(RGBBCbF * (1 << Shift) + 0.5);
- const int RGBBCrI = (int)(RGBBCrF * (1 << Shift) + 0.5);
- void RGBToYCbCr(int R, int G, int B, int*Y,int*Cb, int* Cr)
- {
- *Y = ((YCbCrYRI * R + YCbCrYGI * G + YCbCrYBI * B + HalfShiftValue) >> Shift);
- *Cb = (128 + ((YCbCrCbRI * R + YCbCrCbGI * G + YCbCrCbBI * B + HalfShiftValue) >> Shift));
- *Cr = (128 + ((YCbCrCrRI * R + YCbCrCrGI * G + YCbCrCrBI * B + HalfShiftValue) >> Shift));
- }
- void YCbCrToRGB(int Y, int Cb, int Cr, int*R,int*G, int* B)
- {
- Cb = Cb - 128; Cr = Cr - 128;
- *R = Y + ((RGBRCrI * Cr + HalfShiftValue) >> Shift);
- *G = Y + ((RGBGCbI * Cb + RGBGCrI * Cr + HalfShiftValue) >> Shift);
- *B = Y + ((RGBBCbI * Cb + HalfShiftValue) >> Shift);
- if (*R > 255) *R = 255; else if (*R < 0) *R = 0;
- if (*G > 255) *G = 255; else if (*G < 0) *G = 0;
- if (*B > 255) *B = 255; else if (*B < 0) *B = 0;
- }
- int ColorBlendModeBrightness(unsigned char* baseData, unsigned char* mixData, int width, int height, int stride)
- {
- int i, j, pos;
- int bY, bCb, bCr, mY, mCb, mCr, br, bg, bb, mr, mg, mb;
- unsigned char* pBase = baseData;
- unsigned char* pMix = mixData;
- int offset = stride - width * 4;
- for(j = 0; j < height; j++)
- {
- for(i = 0; i < width; i++)
- {
- bb = pBase[0];
- bg = pBase[1];
- br = pBase[2];
- mb = pMix[0];
- mg = pMix[1];
- mr = pMix[2];
- RGBToYCbCr(mr,mg,mb,&mY,&mCb,&mCr);
- RGBToYCbCr(br,bg,bb,&bY,&bCb,&bCr);
- YCbCrToRGB((mY+bY)/2, bCb, bCr, &br,&bg,&bb);//(mY+bY)/2表示透明度為50%
- pBase[0] = bb;
- pBase[1] = bg;
- pBase[2] = br;
- pBase += 4;
- pMix += 4;
- }
- pBase += offset;
- pMix += offset;
- }
- return 0;
- }
這個就是所有編碼了,而且這個顔色空間轉換的代碼已經經過優化,大家可以直接使用,下面我給出效果圖(該效果是按照明度圖層混合模式50%透明度設定得到的):

大家可以看到,效果圖和PS的效果圖幾乎一緻 demo: Release.zip