using
System.Collections;
using
System.Collections.Generic;
using
UnityEngine;
using
UnityEngine.Playables;
// Timeline相關
public
class
TimelineTool : MonoBehaviour{
//放入帶有Playable Director的物件(Director用"Hold"模式)
public
PlayableDirector Director;
void
Update(){
if
(Input.GetKeyDown(KeyCode.A)){
Director.Pause();
//先 Pause();
StartCoroutine(
"tRewind"
);
//倒播
}
}
//倒播 ================================================================
public
IEnumerator tRewind(){
yield
return
new
WaitForSeconds(0.001f * Time.deltaTime);
Director.time -= 1.0f * Time.deltaTime;
//1.0f是倒帶速度
Director.Evaluate();
if
(Director.time < 0f){
Director.time = 0f;
Director.Evaluate();
}
else
{
StartCoroutine(
"tRewind"
);
}
}
}