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Launcher和LauncherModel之間的資料互動

android的launcher中的資料主要是通過launcherModel這個類來處理的,model主要負責和xml檔案及資料庫的書記互動。

launcher的資料處理從launcher這個activity建立時就已經開始了:

1、launcher.java中的oncreate方法,調用了launchermodel中的startloader方法,開始加載launcher桌面需要的資料

if (!mRestoring) {
            /// M: Add for smart book feature. Reset load state if database changed before.
            if (isDatabaseIdChanged) {
                mModel.resetLoadedState(true, true);
            } else {
                /**M: Added to reset the loader state, to resolve the timing state [email protected]{*/
                mModel.resetLoadedState(false, false);
                /**@}**/
            }

            if (DISABLE_SYNCHRONOUS_BINDING_CURRENT_PAGE) {
                // If the user leaves launcher, then we should just load items asynchronously when
                // they return.

                mModel.startLoader(true, PagedView.INVALID_RESTORE_PAGE);
            } else {
                // We only load the page synchronously if the user rotates (or triggers a
                // configuration change) while launcher is in the foreground

                mModel.startLoader(true, mWorkspace.getRestorePage());
            }
           

2、去startloader中看看做了寫什麼

public void startLoader(boolean isLaunching, int synchronousBindPage) {
        startLoader(isLaunching, synchronousBindPage, LOADER_FLAG_NONE);
    }

    public void startLoader(boolean isLaunching, int synchronousBindPage, int loadFlags) {
        synchronized (mLock) {
            if (DEBUG_LOADERS) {
                LauncherLog.d(TAG, "startLoader: isLaunching=" + isLaunching + ", mCallbacks = " + mCallbacks);
            }

            // Clear any deferred bind-runnables from the synchronized load process
            // We must do this before any loading/binding is scheduled below.
            synchronized (mDeferredBindRunnables) {
                mDeferredBindRunnables.clear();
            }

            // Don't bother to start the thread if we know it's not going to do anything
            if (mCallbacks != null && mCallbacks.get() != null) {
                // If there is already one running, tell it to stop.
                // also, don't downgrade isLaunching if we're already running
                isLaunching = isLaunching || stopLoaderLocked();
                /// M: added for top package feature, load top packages from a xml file.
                AllAppsList.loadTopPackage(mApp.getContext());
                mLoaderTask = new LoaderTask(mApp.getContext(), isLaunching, loadFlags);
                if (LauncherLog.DEBUG) {
                    LauncherLog.d(TAG, "startLoader: mAllAppsLoaded = " + mAllAppsLoaded
                            + ",mWorkspaceLoaded = " + mWorkspaceLoaded + ",synchronousBindPage = "
                            + synchronousBindPage + ",mIsLoaderTaskRunning = "
                            + mIsLoaderTaskRunning + ",mLoaderTask = " + mLoaderTask,
                            new Throwable("startLoader"));
                }

                if (synchronousBindPage != PagedView.INVALID_RESTORE_PAGE
                        && mAllAppsLoaded && mWorkspaceLoaded) {
                    mLoaderTask.runBindSynchronousPage(synchronousBindPage);
                } else {
                    sWorkerThread.setPriority(Thread.NORM_PRIORITY);
                    sWorker.post(mLoaderTask);
                }
            }
        }
    }
           

我們可以看到,在這個方法中主要是建立了LoaderTask對象,并把它放到了消息隊列中讓系統處理。

我們接下來看看LoaderTask中的run方法做了什麼事情

public void run() {
            boolean isUpgrade = false;

            synchronized (mLock) {
                if (DEBUG_LOADERS) {
                    LauncherLog.d(TAG, "Set load task running flag >>>>, mIsLaunching = " +
                            mIsLaunching + ",this = " + this);
                }
                mIsLoaderTaskRunning = true;
            }
            // Optimize for end-user experience: if the Launcher is up and // running with the
            // All Apps interface in the foreground, load All Apps first. Otherwise, load the
            // workspace first (default).
            keep_running: {
                // Elevate priority when Home launches for the first time to avoid
                // starving at boot time. Staring at a blank home is not cool.
                synchronized (mLock) {
                    if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to " +
                            (mIsLaunching ? "DEFAULT" : "BACKGROUND"));
                    android.os.Process.setThreadPriority(mIsLaunching
                            ? Process.THREAD_PRIORITY_DEFAULT : Process.THREAD_PRIORITY_BACKGROUND);
                }
                if (DEBUG_LOADERS) LauncherLog.d(TAG, "step 1: loading workspace");
                isUpgrade = loadAndBindWorkspace();

                if (mStopped) {
                    LauncherLog.i(TAG, "LoadTask break in the middle, this = " + this);
                    break keep_running;
                }

                // Whew! Hard work done.  Slow us down, and wait until the UI thread has
                // settled down.
                synchronized (mLock) {
                    if (mIsLaunching) {
                        if (DEBUG_LOADERS) LauncherLog.d(TAG, "Setting thread priority to BACKGROUND");
                        android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
                    }
                }
                waitForIdle();

                // second step
                if (DEBUG_LOADERS) LauncherLog.d(TAG, "step 2: loading all apps");
                loadAndBindAllApps();

                // Restore the default thread priority after we are done loading items
                synchronized (mLock) {
                    android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_DEFAULT);
                }
            }

            // Update the saved icons if necessary
            if (DEBUG_LOADERS) Log.d(TAG, "Comparing loaded icons to database icons");
            synchronized (sBgLock) {
                for (Object key : sBgDbIconCache.keySet()) {
                    updateSavedIcon(mContext, (ShortcutInfo) key, sBgDbIconCache.get(key));
                }
                sBgDbIconCache.clear();
            }

            if (LauncherAppState.isDisableAllApps()) {
                // Ensure that all the applications that are in the system are
                // represented on the home screen.
                if (!UPGRADE_USE_MORE_APPS_FOLDER || !isUpgrade) {
                    verifyApplications();
                }
            }

            // Clear out this reference, otherwise we end up holding it until all of the
            // callback runnables are done.
            mContext = null;

            synchronized (mLock) {
                // If we are still the last one to be scheduled, remove ourselves.
                if (mLoaderTask == this) {
                    mLoaderTask = null;
                }
                if (DEBUG_LOADERS) {
                    LauncherLog.d(TAG, "Reset load task running flag <<<<, this = " + this);
                }
                mIsLoaderTaskRunning = false;
            }
        }
           

這裡代碼比較多,先看重點,這裡主要是調用了三個方法,首先是loadAndBindWorkspace(),這個方法是加載并綁定workspace以及它上面的快捷方式圖示、小元件和檔案夾。

然後是waitForIdle()方法,這個方法還沒有仔細看,貌似是空閑時加載,最後一個是loadAndBindAllApps()方法,就是加載并綁定所有的應用程式至launcher。

今天主要看一下loadAndBindWorkspace()方法。

/** Returns whether this is an upgrade path */
        private boolean loadAndBindWorkspace() {
            mIsLoadingAndBindingWorkspace = true;

            // Load the workspace
            if (DEBUG_LOADERS) {
                Log.d(TAG, "loadAndBindWorkspace mWorkspaceLoaded=" + mWorkspaceLoaded);
            }

            boolean isUpgradePath = false;
            if (!mWorkspaceLoaded) {
                isUpgradePath = loadWorkspace();
                synchronized (LoaderTask.this) {
                    if (mStopped) {
                        LauncherLog.d(TAG, "loadAndBindWorkspace returned by stop flag.");
                        return isUpgradePath;
                    }
                    mWorkspaceLoaded = true;
                }
            }

            // Bind the workspace
            bindWorkspace(-, isUpgradePath);
            return isUpgradePath;
        }
           

這個方法拆分成了加載和綁定兩個方法,loadWorkspace和bindWorkspace,load方法主要負責加載資料庫中的資料到相應的容器中,可以看到,當第一次建立資料庫時,會将預設頁面中的item資料從xml檔案加載至資料庫中,先将item資料存入favorites表中,然後再将擷取的screenId和生成的screenIndex存入workspacsreens表中。而bindWorkspace則是将從資料庫中load出來的資料item顯示在螢幕上。

// sBgWorkspaceItems is passed to bindItems, which expects a list of all folders and shortcuts
    //       created by LauncherModel that are directly on the home screen (however, no widgets or
    //       shortcuts within folders).
    static final ArrayList<ItemInfo> sBgWorkspaceItems = new ArrayList<ItemInfo>();

    /// M: sBgAddAppItems record apps added to database for that when add item to DB not finish
    /// but need to bind items.
    static final ArrayList<AppInfo> sBgAddAppItems = new ArrayList<AppInfo>();

    /// M: sBgAddAppItems record apps added to database for that when delete item in DB not finish
    /// but need to bind items.
    static final ArrayList<AppInfo> sBgDelAppItems = new ArrayList<AppInfo>();

    // sBgAppWidgets is all LauncherAppWidgetInfo created by LauncherModel. Passed to bindAppWidget()
    static final ArrayList<LauncherAppWidgetInfo> sBgAppWidgets =
        new ArrayList<LauncherAppWidgetInfo>();

    // sBgFolders is all FolderInfos created by LauncherModel. Passed to bindFolders()
    static final HashMap<Long, FolderInfo> sBgFolders = new HashMap<Long, FolderInfo>();
           

bind方法是通過回調将容器中的資料綁定至ui。具體方法:

/**
         * Binds all loaded data to actual views on the main thread.
         */
        private void bindWorkspace(int synchronizeBindPage, final boolean isUpgradePath) {
            final long t = SystemClock.uptimeMillis();
            Runnable r;

            // Don't use these two variables in any of the callback runnables.
            // Otherwise we hold a reference to them.
            final Callbacks oldCallbacks = mCallbacks.get();
            if (oldCallbacks == null) {
                // This launcher has exited and nobody bothered to tell us.  Just bail.
                Log.w(TAG, "LoaderTask running with no launcher");
                return;
            }

            // Save a copy of all the bg-thread collections
            ArrayList<ItemInfo> workspaceItems = new ArrayList<ItemInfo>();
            ArrayList<LauncherAppWidgetInfo> appWidgets =
                    new ArrayList<LauncherAppWidgetInfo>();
            HashMap<Long, FolderInfo> folders = new HashMap<Long, FolderInfo>();
            HashMap<Long, ItemInfo> itemsIdMap = new HashMap<Long, ItemInfo>();
            ArrayList<Long> orderedScreenIds = new ArrayList<Long>();
            synchronized (sBgLock) {
                workspaceItems.addAll(sBgWorkspaceItems);
                appWidgets.addAll(sBgAppWidgets);
                folders.putAll(sBgFolders);
                itemsIdMap.putAll(sBgItemsIdMap);
                orderedScreenIds.addAll(sBgWorkspaceScreens);
            }

            final boolean isLoadingSynchronously =
                    synchronizeBindPage != PagedView.INVALID_RESTORE_PAGE;
            int currScreen = isLoadingSynchronously ? synchronizeBindPage :
                oldCallbacks.getCurrentWorkspaceScreen();
            if (currScreen >= orderedScreenIds.size()) {
                // There may be no workspace screens (just hotseat items and an empty page).
                currScreen = PagedView.INVALID_RESTORE_PAGE;
            }
            final int currentScreen = currScreen;
            final long currentScreenId = currentScreen < 
                    ? INVALID_SCREEN_ID : orderedScreenIds.get(currentScreen);

            // Load all the items that are on the current page first (and in the process, unbind
            // all the existing workspace items before we call startBinding() below.
            unbindWorkspaceItemsOnMainThread();

            // Separate the items that are on the current screen, and all the other remaining items
            ArrayList<ItemInfo> currentWorkspaceItems = new ArrayList<ItemInfo>();
            ArrayList<ItemInfo> otherWorkspaceItems = new ArrayList<ItemInfo>();
            ArrayList<LauncherAppWidgetInfo> currentAppWidgets =
                    new ArrayList<LauncherAppWidgetInfo>();
            ArrayList<LauncherAppWidgetInfo> otherAppWidgets =
                    new ArrayList<LauncherAppWidgetInfo>();
            HashMap<Long, FolderInfo> currentFolders = new HashMap<Long, FolderInfo>();
            HashMap<Long, FolderInfo> otherFolders = new HashMap<Long, FolderInfo>();

            /// M. ALPS01916589, filter the right fist screen.
            int tempCurrentScreen;
            if (orderedScreenIds.size() !=  && currentScreen >= 
                && currentScreen < orderedScreenIds.size()) {
                tempCurrentScreen = orderedScreenIds.get(currentScreen).intValue();
            } else {
                tempCurrentScreen = currentScreen;
            }

            filterCurrentWorkspaceItems(tempCurrentScreen, workspaceItems, currentWorkspaceItems,
                    otherWorkspaceItems);
            filterCurrentAppWidgets(tempCurrentScreen, appWidgets, currentAppWidgets,
                    otherAppWidgets);
            filterCurrentFolders(tempCurrentScreen, itemsIdMap, folders, currentFolders,
                    otherFolders);
            /// M.
            sortWorkspaceItemsSpatially(currentWorkspaceItems);
            sortWorkspaceItemsSpatially(otherWorkspaceItems);

            // Tell the workspace that we're about to start binding items
            r = new Runnable() {
                public void run() {
                    Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                    if (callbacks != null) {
                        callbacks.startBinding();
                    }
                }
            };
            runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);

            bindWorkspaceScreens(oldCallbacks, orderedScreenIds);

            // Load items on the current page
            bindWorkspaceItems(oldCallbacks, currentWorkspaceItems, currentAppWidgets,
                    currentFolders, null);
            if (isLoadingSynchronously) {
                r = new Runnable() {
                    public void run() {
                        Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                        if (callbacks != null && currentScreen != PagedView.INVALID_RESTORE_PAGE) {
                            /** by xuhang
                            callbacks.onPageBoundSynchronously(currentScreen);
                             */
                        }
                    }
                };
                runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);
            }

            // Load all the remaining pages (if we are loading synchronously, we want to defer this
            // work until after the first render)
            synchronized (mDeferredBindRunnables) {
                mDeferredBindRunnables.clear();
            }
            bindWorkspaceItems(oldCallbacks, otherWorkspaceItems, otherAppWidgets, otherFolders,
                    (isLoadingSynchronously ? mDeferredBindRunnables : null));

            // Tell the workspace that we're done binding items
            r = new Runnable() {
                public void run() {
                    Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                    if (callbacks != null) {
                       /** callbacks.finishBindingItems(isUpgradePath);
                        * by xuhang
                        */
                    }

                    // If we're profiling, ensure this is the last thing in the queue.
                    if (DEBUG_LOADERS) {
                        Log.d(TAG, "bound workspace in "
                            + (SystemClock.uptimeMillis()-t) + "ms");
                    }

                    mIsLoadingAndBindingWorkspace = false;
                }
            };
            if (isLoadingSynchronously) {
                synchronized (mDeferredBindRunnables) {
                    mDeferredBindRunnables.add(r);
                }
            } else {
                runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);
            }
        }
           

在bind方法中首先複制了一份加載的資料,然後解綁目前workspace的所有item(源碼中其實什麼也沒做),然後将上述容器中的内容分為兩類,一類為目前頁的,一類為其他頁的。并且還做了一些其它處理如排序等。

// Separate the items that are on the current screen, and all the other remaining items
            ArrayList<ItemInfo> currentWorkspaceItems = new ArrayList<ItemInfo>();
            ArrayList<ItemInfo> otherWorkspaceItems = new ArrayList<ItemInfo>();
            ArrayList<LauncherAppWidgetInfo> currentAppWidgets =
                    new ArrayList<LauncherAppWidgetInfo>();
            ArrayList<LauncherAppWidgetInfo> otherAppWidgets =
                    new ArrayList<LauncherAppWidgetInfo>();
            HashMap<Long, FolderInfo> currentFolders = new HashMap<Long, FolderInfo>();
            HashMap<Long, FolderInfo> otherFolders = new HashMap<Long, FolderInfo>();

            /// M. ALPS01916589, filter the right fist screen.
            int tempCurrentScreen;
            if (orderedScreenIds.size() !=  && currentScreen >= 
                && currentScreen < orderedScreenIds.size()) {
                tempCurrentScreen = orderedScreenIds.get(currentScreen).intValue();
            } else {
                tempCurrentScreen = currentScreen;
            }

            filterCurrentWorkspaceItems(tempCurrentScreen, workspaceItems, currentWorkspaceItems,
                    otherWorkspaceItems);
            filterCurrentAppWidgets(tempCurrentScreen, appWidgets, currentAppWidgets,
                    otherAppWidgets);
            filterCurrentFolders(tempCurrentScreen, itemsIdMap, folders, currentFolders,
                    otherFolders);
            /// M.
            sortWorkspaceItemsSpatially(currentWorkspaceItems);
            sortWorkspaceItemsSpatially(otherWorkspaceItems);
           

接着就是通知ui我要開始綁定了。需要注意的是這是通過handle向ui線程發送一個runnable并在run中回調callback中的接口方法startBinding實作的,具體代碼如下:

// Tell the workspace that we're about to start binding items
            r = new Runnable() {
                public void run() {
                    Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                    if (callbacks != null) {
                        callbacks.startBinding();
                    }
                }
            };
            runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);
           

之後就開始回調workspace的資料了,首先是螢幕資料

private void bindWorkspaceScreens(final Callbacks oldCallbacks,
                final ArrayList<Long> orderedScreens) {
            final Runnable r = new Runnable() {
                @Override
                public void run() {
                    Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                    if (callbacks != null) {
                        callbacks.bindScreens(orderedScreens);
                    }
                }
            };
            runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);
        }
           

也是一樣的方式,後面還有很多。下面就是綁定目前頁面和其它頁面:

// Load items on the current page
            bindWorkspaceItems(oldCallbacks, currentWorkspaceItems, currentAppWidgets,
                    currentFolders, null);
            if (isLoadingSynchronously) {
                r = new Runnable() {
                    public void run() {
                        Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                        if (callbacks != null && currentScreen != PagedView.INVALID_RESTORE_PAGE) {
                            /** by xuhang
                            callbacks.onPageBoundSynchronously(currentScreen);
                             */
                        }
                    }
                };
                runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);
            }

            // Load all the remaining pages (if we are loading synchronously, we want to defer this
            // work until after the first render)
            synchronized (mDeferredBindRunnables) {
                mDeferredBindRunnables.clear();
            }
            bindWorkspaceItems(oldCallbacks, otherWorkspaceItems, otherAppWidgets, otherFolders,
                    (isLoadingSynchronously ? mDeferredBindRunnables : null));
           

最後就是通知ui綁定結束,做一些收尾工作:

// Tell the workspace that we're done binding items
            r = new Runnable() {
                public void run() {
                    Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                    if (callbacks != null) {
                        callbacks.finishBindingItems(isUpgradePath);

                    }

                    // If we're profiling, ensure this is the last thing in the queue.
                    if (DEBUG_LOADERS) {
                        Log.d(TAG, "bound workspace in "
                            + (SystemClock.uptimeMillis()-t) + "ms");
                    }

                    mIsLoadingAndBindingWorkspace = false;
                }
            };
            if (isLoadingSynchronously) {
                synchronized (mDeferredBindRunnables) {
                    mDeferredBindRunnables.add(r);
                }
            } else {
                runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);
            }
           

在launcher.java中通過實作launchermodel中的callbakcs接口來擷取回調的資料,進而顯示在螢幕上。

當然具體的過程還是比較複雜的,這裡隻闡述了大抵的過程,以後有機會的話,會更加詳細看一下。