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【Android UI】Paint ComposeShader 組合渲染 ( Shader 疊加模式 | Xfermode | PorterDuff.Mode | BlendMode )

文章目錄

  • ​​一、ComposeShader 組合渲染​​
  • ​​二、ComposeShader 組合渲染代碼示例​​

一、ComposeShader 組合渲染

Paint 的 ComposeShader 是 組合渲染 , 可以将兩個個 Shader 渲染組合使用 ;

ComposeShader 文檔位址 : ​​https://developer.android.google.cn/reference/kotlin/android/graphics/ComposeShader​​

ComposeShader 組合渲染 需要設定 dst 和 src 兩個渲染 , 還有兩個渲染的組合模式 , 可以設定 Xfermode / PorterDuff.Mode / BlendMode 三種之一的組合模式 ;

ComposeShader(
    shaderA: Shader, // The colors from this shader are seen as the "dst" by the mode This value cannot be null.
    shaderB: Shader, // The colors from this shader are seen as the "src" by the mode This value cannot be null.
    mode: Xfermode) // The mode that combines the colors from the two shaders. If mode is null, then SRC_OVER is assumed.      
ComposeShader(
    shaderA: Shader, // The colors from this shader are seen as the "dst" by the mode This value cannot be null.
    shaderB: Shader, // The colors from this shader are seen as the "src" by the mode This value cannot be null.
    mode: PorterDuff.Mode) // The PorterDuff mode that combines the colors from the two shaders. This value cannot be null.      
ComposeShader(
    shaderA: Shader, // The colors from this shader are seen as the "dst" by the mode This value cannot be null.
    shaderB: Shader, // The colors from this shader are seen as the "src" by the mode This value cannot be null.
    blendMode: BlendMode) // The blend mode that combines the colors from the two shaders. This value cannot be null.      

二、ComposeShader 組合渲染代碼示例

package kim.hsl.paintgradient.compose;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

public class ComposeShaderView extends View {

    /**
     * 畫筆工具
     * 線性漸變渲染 需要設定給該 畫筆工具
     */
    private Paint mPaint;

    /**
     * 使用線性漸變繪制的區域
     */
    private RectF mRectF;

    public ComposeShaderView(Context context) {
        this(context, null);
    }

    public ComposeShaderView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ComposeShaderView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initPaint();
    }

    @Override
    protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
        super.onSizeChanged(width, height, oldWidth, oldHeight);
    }

    /**
     * 初始化 畫筆工具, 主要是設定該畫筆的渲染
     */
    private void initPaint() {
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setStyle(Paint.Style.FILL);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        SweepGradient sg = new SweepGradient(
                this.getWidth() / 2,
                this.getHeight() / 2,
                Color.RED, Color.YELLOW);

        RadialGradient rg = new RadialGradient(
                this.getWidth() / 2,
                this.getHeight() / 2,
                400,
                Color.GREEN, Color.YELLOW,
                Shader.TileMode.CLAMP);

        ComposeShader cs = new ComposeShader(rg, sg, PorterDuff.Mode.MULTIPLY);


        mPaint.setShader(cs);
        canvas.drawCircle(this.getWidth() / 2, this.getHeight() / 2, 400, mPaint);
    }

}