裝飾者模式
代碼執行個體參考于《HeadFirst設計模式》。
飲料的抽象類
public abstract class Beverage {
String description = "Unknown beverage";
public String getDescription(){
return description;
}
// cost必須在子類中實作
public abstract double cost();
}
調料的抽象類
public abstract class CondimentDecorator extends Beverage {
// 子類重寫getDescription方法
@Override
public abstract String getDescription();
}
飲料具體子類
// 濃縮咖啡
public class Espresso extends Beverage {
public Espresso() {
description = "Espresso";
}
@Override
public double cost() {
return 1.99;
}
}
// 綜合咖啡
public class HouseBlend extends Beverage {
public HouseBlend() {
description = "House Blend Coffee";
}
@Override
public double cost() {
return 0.89;
}
}
// 深焙
public class DarkRoast extends Beverage {
public DarkRoast() {
description = "DarkRoast Coffee";
}
@Override
public double cost() {
return 0.99;
}
}
調料具體子類
// 摩卡
public class Mocha extends CondimentDecorator {
Beverage beverage;
public Mocha (Beverage beverage){
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ", Mocha";
}
@Override
public double cost() {
return 0.20 + beverage.cost();
}
}
// 豆漿
public class Soy extends CondimentDecorator {
Beverage beverage;
public Soy(Beverage beverage) {
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ", Soy";
}
@Override
public double cost() {
return 0.15 + beverage.cost();
}
}
// 奶泡
public class Whip extends CondimentDecorator {
Beverage beverage;
public Whip(Beverage beverage) {
this.beverage = beverage;
}
@Override
public String getDescription() {
return beverage.getDescription() + ", Whip";
}
@Override
public double cost() {
return 0.10 + beverage.cost();
}
}
測試類
public class StarbuzzCoffee {
public static void main(String args[]) {
Beverage beverage = new Espresso();
System.out.println(beverage.getDescription() + " $" + beverage.cost());
Beverage beverage2 = new HouseBlend();
beverage2 = new Soy(beverage2);
beverage2 = new Mocha(beverage2);
beverage2 = new Whip(beverage2);
System.out.println(beverage2.getDescription() +" $"+ beverage2.cost());
Beverage beverage3 = new DarkRoast();
beverage3 = new Mocha(beverage3);
beverage3 = new Mocha(beverage3);
beverage3 = new Whip(beverage3);
System.out.println(beverage3.getDescription() +" $"+ beverage3.cost());
}
}
小結
我們這邊是利用繼承達到“類型”比對的目的,而不是利用繼承獲得行為。
行為來自裝飾者和基礎元件,或與其他裝飾者之間的組合關系。
裝飾者該做的事,就是增加行為到被包裝的對象上。
繼承鍊如下圖: