0x01 緣由
一直在從事linux c/c++相關網絡開發,現在想進一步深入到核心,了解更多的東西,以支撐上層應用的開發。在linux上寫個c/s 通訊過程很簡單,如何寫得高并發、穩定才是真正的難點。
0x02 linux c服務端和用戶端代碼
服務端:
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/shm.h>
#define MYPORT 8887
#define QUEUE 20
#define BUFFER_SIZE 1024
int main()
{
int server_sockfd = socket(AF_INET,SOCK_STREAM, 0);
struct sockaddr_in server_sockaddr;
server_sockaddr.sin_family = AF_INET;
server_sockaddr.sin_port = htons(MYPORT);
server_sockaddr.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(server_sockfd,(struct sockaddr *)&server_sockaddr,sizeof(server_sockaddr))==-1)
{
perror("bind");
exit(1);
}
if(listen(server_sockfd,QUEUE) == -1)
{
perror("listen");
exit(1);
}
char buffer[BUFFER_SIZE];
char client_ip[16];
int client_port;
struct sockaddr_in client_addr;
socklen_t length = sizeof(client_addr);
int conn = accept(server_sockfd, (struct sockaddr*)&client_addr, &length);
if(conn<0)
{
perror("connect");
exit(1);
}
snprintf(client_ip, 16, "%s", inet_ntoa(client_addr.sin_addr));
client_port = client_addr.sin_port;
printf("client %s:%d\n", client_ip, client_port);
while(1)
{
sleep(1);
memset(buffer,0,sizeof(buffer));
int len = recv(conn, buffer, sizeof(buffer),0);
if(strcmp(buffer,"exit\n")==0)
break;
fputs(buffer, stdout);
send(conn, buffer, len, 0);
}
close(conn);
close(server_sockfd);
return 0;
}
用戶端:
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/shm.h>
#define MYPORT 8887
#define BUFFER_SIZE 1024
int main()
{
int sock_cli = socket(AF_INET,SOCK_STREAM, 0);
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(MYPORT);
servaddr.sin_addr.s_addr = inet_addr("172.16.3.162");
if (connect(sock_cli, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
{
perror("connect");
exit(1);
}
char sendbuf[BUFFER_SIZE];
char recvbuf[BUFFER_SIZE];
while (fgets(sendbuf, sizeof(sendbuf), stdin) != NULL)
{
send(sock_cli, sendbuf, strlen(sendbuf),0);
if(strcmp(sendbuf,"exit\n")==0)
break;
recv(sock_cli, recvbuf, sizeof(recvbuf),0);
fputs(recvbuf, stdout);
memset(sendbuf, 0, sizeof(sendbuf));
memset(recvbuf, 0, sizeof(recvbuf));
}
close(sock_cli);
return 0;
}
0x03 開始調試
結合上篇文章的調試環境來開始核心之旅。 host 主機上: 用eclipse開啟調試模式; guest主機上: 編譯運作client/server端代碼; 在eclipse中設定相關斷點: 即可調試;
0x04 了解相關系統調用
系統調用圖:
socket:
bind:
connect:
listen:
accept:
0x05 總結 第一次僅僅從感性上認識整個過程,後續會針對一些我關注的問題,有針對性的調式學習。