做了個winform的Socket服務端和用戶端,能實作發送消息&文字
以下是圖檔和一些關鍵點,最後是代碼,注釋不多
服務端
服務端建立一個socket對象
參數 :尋址方案,ip版本4 ;套接字類型,位元組流 ;協定,TCP
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
這時候可以在外邊建立new一個空的socket對象比如serverSocket.來儲存上面建立的對象,這樣其他地方就能使用這個socket
例外,在外部建立一個List<Socket> list 來儲存連用戶端socket對象.後面要用
socket需要ip位址和port,注意參數轉換類型
socket.Bind(new IPEndPoint(IPAddress.Parse(txtIP.Text.ToString()), int.Parse(txtPort.Text)));
設定連接配接等待隊列的數量
socket.Listen(10);
開始服務,等待用戶端連接配接,這時候需要開另外一個線程 來做這些事情,AcceptClientConnect是自己寫的一個方法,将socket傳給它
ThreadPool.QueueUserWorkItem(new WaitCallback(this.AcceptClientConnect), socket);
下面是AcceptClientConnect的代碼, 當有用戶端連接配接時,建立一個Socket對象.變量名為proxSocket,并且儲存到list中,友善以後使用,另外,需要在建立一個線程來處理該用戶端socket發送過來的資料.
public void AcceptClientConnect(object socket)
{
var serverSocket = socket as Socket;
this.AppendTextToTxtLog("伺服器端開始接受用戶端的連結");
while (true)
{
try
{
var proxSocket = serverSocket.Accept();
this.AppendTextToTxtLog(string.Format("用戶端{0}連接配接上了", proxSocket.RemoteEndPoint.ToString()));
ClientProxClentList.Add(proxSocket);
//接受消息
ThreadPool.QueueUserWorkItem(new WaitCallback(this.ReceiveData), proxSocket);
}
catch (Exception)
{
}
}
}
其中AppendTextToTxtLog方法是給主視窗中傳遞文本資訊,因為txtLog這個控件不是監聽服務端連接配接的線程建立的.是以要用異步來讓它把新消息複制到txtLog中,代碼中if來判斷是否是txtLog目前線程的控件
public void AppendTextToTxtLog(string txt)
{
if (txtLog.InvokeRequired)
{
txtLog.BeginInvoke(new Action<string>(s =>
{
this.txtLog.Text = string.Format("{0}\r\n{1}", s, txtLog.Text);
}), txt);
}
else
{
this.txtLog.Text = string.Format("{0}\r\n{1}", txt, txtLog.Text);
}
}
下面是處理用戶端發送過來的資料的代碼,new一個byte[]數組,變量名為data,代銷為1024*1024,用來儲存用戶端發來的資料. int readlen是實際接收到的資料的長度(data中沒用的到部分會自動為null),服務端和用戶端通信的時候,資料長度是大于0的.當資料長度等于0 的時候,說明用戶端要斷開連接配接,代碼中有這個判斷,還有try,catch捕獲異常(這裡處理的不怎麼好),最後.當複合條件.發送過來的資料轉換成字元串,這裡用到了有效長度,截取,轉換為字元串,添加到消息文本框中.
public void ReceiveData(object obj)
{
Socket proxSocket = obj as Socket;
byte[] data = new byte[1024 * 1024];
while (true)
{
int readLen = 0;
try
{
readLen = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
}
catch (Exception ex)
{
//異常退出時
AppendTextToTxtLog(string.Format("用戶端{0}非正常退出", proxSocket.RemoteEndPoint.ToString()));
ClientProxClentList.Remove(proxSocket);
StopConnetct(proxSocket);
return;
}
if (readLen<=0)
{
//用戶端正常退出
AppendTextToTxtLog(string.Format("用戶端:{0}正常退出", proxSocket.RemoteEndPoint.ToString()));
ClientProxClentList.Remove(proxSocket);
StopConnetct(proxSocket);
return;//方法結束->終結目前接受用戶端資料的異步線程
}
string txt = Encoding.Default.GetString(data, 0, readLen);
AppendTextToTxtLog(string.Format("接收到用戶端{0}的消息{1}",proxSocket.RemoteEndPoint.ToString(),txt));
}
}
一下是發送消息的代碼 ,這個用戶端能發送字元串,檔案和視窗晃動,在原本發送的byte[] data前面在增加一位,為1 的時候是發送字元串,2發送晃動.3發送檔案,data數組前面加一位,new用一個新數組result,長度是data.length+1,之後用到了Buffer.BlockCopy()方法,參數分别是(原數組,原數組的開始位置,目标數組,目标數組的開始位置,原數組中取多長資料)
發送資料,用戶端對象.Send(要發送的byte數組,開始位置,長度,發送接收行為),一般發送接收行為用SocketFlags.None就可以了.發送的時候周遊一下list中的用戶端對象.判斷一下是否連接配接.
private void btnSend_Click(object sender, EventArgs e)
{
foreach (var proxSocket in ClientProxClentList)
{
if (proxSocket.Connected)
{
//原始的字元串轉換成的位元組數組
byte[] data = Encoding.Default.GetBytes(txtSendMsg.Text);
//在頭部加上标記位元組
byte[] result = new byte[data.Length + 1];
//頭部協定位元組 1:代表字元串
result[0] = 1;
Buffer.BlockCopy(data, 0, result, 1, data.Length);
proxSocket.Send(result, 0, result.Length,SocketFlags.None);
}
}
}
發送檔案的方法,new一個新的byte數組,第一位設定為3,然後讀取檔案,轉換為byte[]data,還是用Buffer.BlockCopy(),整合到變量名為result的byte數組中,周遊list中的用戶端對象,如果是連接配接的,那麼發送
private void button2_Click(object sender, EventArgs e)
{
using (OpenFileDialog ofd =new OpenFileDialog())
{
if (ofd.ShowDialog()!=DialogResult.OK)
{
return;
}
byte[] data = File.ReadAllBytes(ofd.FileName);
byte[] result = new byte[data.Length + 1];
result[0] = 3;
Buffer.BlockCopy(data, 0, result, 1,data.Length);
foreach (var proxSocket in ClientProxClentList)
{
if (!proxSocket.Connected)
{
continue;
}
proxSocket.Send(result, SocketFlags.None);
}
}
}
最後一個是晃動的,隻要發一個第一位是2的byte數組過去就好
private void button1_Click(object sender, EventArgs e)
{
foreach (var proxSocket in ClientProxClentList)
{
if (proxSocket.Connected)
{
proxSocket.Send(new byte[] { 2 }, SocketFlags.None);
}
}
}
下面是服務端的整體代碼
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ChatDemo
{
public partial class Mainfrm : Form
{
public Mainfrm()
{
InitializeComponent();
}
private Socket serverSocket;
List<Socket> ClientProxClentList = new List<Socket>();
private bool state = false;
private void btnStart_Click(object sender, EventArgs e)
{
if (!state)
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket = socket;
//ip port
socket.Bind(new IPEndPoint(IPAddress.Parse(txtIP.Text.ToString()), int.Parse(txtPort.Text)));
//listen
socket.Listen(10);//連接配接等待隊列
ThreadPool.QueueUserWorkItem(new WaitCallback(this.AcceptClientConnect), socket);
state = true;
btnStart.Text = "停止服務";
}
else
{
try
{
serverSocket.Close();
serverSocket.Shutdown(SocketShutdown.Both);
}
catch (Exception)
{
state = false;
btnStart.Text = "開始服務";
}
}
//對象
}
//日志文本框追加資料
public void AppendTextToTxtLog(string txt)
{
if (txtLog.InvokeRequired)
{
txtLog.BeginInvoke(new Action<string>(s =>
{
this.txtLog.Text = string.Format("{0}\r\n{1}", s, txtLog.Text);
}), txt);
}
else
{
this.txtLog.Text = string.Format("{0}\r\n{1}", txt, txtLog.Text);
}
}
public void AcceptClientConnect(object socket)
{
var serverSocket = socket as Socket;
this.AppendTextToTxtLog("伺服器端開始接受用戶端的連結");
while (true)
{
try
{
var proxSocket = serverSocket.Accept();
this.AppendTextToTxtLog(string.Format("用戶端{0}連接配接上了", proxSocket.RemoteEndPoint.ToString()));
ClientProxClentList.Add(proxSocket);
//接受消息
ThreadPool.QueueUserWorkItem(new WaitCallback(this.ReceiveData), proxSocket);
}
catch (Exception)
{
}
}
}
public void ReceiveData(object obj)
{
Socket proxSocket = obj as Socket;
byte[] data = new byte[1024 * 1024];
while (true)
{
int readLen = 0;
try
{
readLen = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
}
catch (Exception ex)
{
//異常退出時
AppendTextToTxtLog(string.Format("用戶端{0}非正常退出", proxSocket.RemoteEndPoint.ToString()));
ClientProxClentList.Remove(proxSocket);
StopConnetct(proxSocket);
return;
}
if (readLen<=0)
{
//用戶端正常退出
AppendTextToTxtLog(string.Format("用戶端:{0}正常退出", proxSocket.RemoteEndPoint.ToString()));
ClientProxClentList.Remove(proxSocket);
StopConnetct(proxSocket);
return;//方法結束->終結目前接受用戶端資料的異步線程
}
string txt = Encoding.Default.GetString(data, 0, readLen);
AppendTextToTxtLog(string.Format("接收到用戶端{0}的消息{1}",proxSocket.RemoteEndPoint.ToString(),txt));
}
}
private void btnSend_Click(object sender, EventArgs e)
{
foreach (var proxSocket in ClientProxClentList)
{
if (proxSocket.Connected)
{
//原始的字元串轉換成的位元組數組
byte[] data = Encoding.Default.GetBytes(txtSendMsg.Text);
//在頭部加上标記位元組
byte[] result = new byte[data.Length + 1];
//頭部協定位元組 1:代表字元串
result[0] = 1;
Buffer.BlockCopy(data, 0, result, 1, data.Length);
proxSocket.Send(result, 0, result.Length,SocketFlags.None);
}
}
}
private void StopConnetct(Socket proxSocket)
{
try
{
if (proxSocket.Connected)
{
proxSocket.Shutdown(SocketShutdown.Both);
proxSocket.Close(100);
}
}
catch (Exception ex)
{
}
}
private void button2_Click(object sender, EventArgs e)
{
using (OpenFileDialog ofd =new OpenFileDialog())
{
if (ofd.ShowDialog()!=DialogResult.OK)
{
return;
}
byte[] data = File.ReadAllBytes(ofd.FileName);
byte[] result = new byte[data.Length + 1];
result[0] = 3;
Buffer.BlockCopy(data, 0, result, 1,data.Length);
foreach (var proxSocket in ClientProxClentList)
{
if (!proxSocket.Connected)
{
continue;
}
proxSocket.Send(result, SocketFlags.None);
}
}
}
private void button1_Click(object sender, EventArgs e)
{
foreach (var proxSocket in ClientProxClentList)
{
if (proxSocket.Connected)
{
proxSocket.Send(new byte[] { 2 }, SocketFlags.None);
}
}
}
}
}
用戶端
點選按鈕連接配接Server,在外面建立一個socket對象名稱為ClientSocket.友善其他地方調用,連接配接成功後new一個線程名稱thread來處理接受到的消息,注意.thread設定為背景線程thread.IsBackground = true,線程開始的時候把目前的socket對象作為參數給它,thread.Start(ClientSocket);
private void btnConnect_Click(object sender, EventArgs e)
{
Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
ClientSocket = socket;
try
{
socket.Connect(IPAddress.Parse(txtIP.Text), int.Parse(txtPort.Text));
}
catch (Exception ex)
{
MessageBox.Show("Bad");
return;
}
AppendTextToTxtLog(string.Format("服務端{0}已連接配接",ClientSocket.RemoteEndPoint.ToString()));
Thread thread = new Thread(new ParameterizedThreadStart(ReceiveData));
thread.IsBackground = true;
thread.Start(ClientSocket);
}
消息接受方法ReceiveData(), socket對象.Receive(data, 0, data.Length, SocketFlags.None);傳回值是實際接受的位元組流長度,變量名readLen,後面要用.
public void ReceiveData(object obj)
{
Socket proxSocket = obj as Socket;
byte[] data = new byte[1024 * 1024];
while (true)
{
int readLen = 0;
try
{
readLen = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
}
catch (Exception)
{
//異常退出時
AppendTextToTxtLog(string.Format("服務端{0}非正常退出", proxSocket.RemoteEndPoint.ToString()));
StopConnetct();
return;
}
if (readLen <= 0)
{
//用戶端正常退出
AppendTextToTxtLog(string.Format("服務端:{0}正常退出", proxSocket.RemoteEndPoint.ToString()));
StopConnetct();
return;//方法結束->終結目前接受用戶端資料的異步線程
}
//接受的資料中第一個位元組如果是1,那麼是字元串.2是閃屏.3是檔案
if (data[0]==1)
{
string strMsg = ProcessRecieveString(data, readLen);
AppendTextToTxtLog(string.Format("接收到服務端{0}的消息{1}", proxSocket.RemoteEndPoint.ToString(), strMsg));
}
else if (data[0] == 2)
{
ProcessRecieveShake();
}
else if (data[0]==3)
{
ProcessRecieveFile(data, readLen);
}
}
}
下面是對位元組流首位分别是1,2,3的處理方法
public string ProcessRecieveString(byte[] data,int readLen)
{
string str = Encoding.Default.GetString(data, 1, readLen);
return str;
}
public void ProcessRecieveShake()
{
Point oldLocation = this.Location;
Random r = new Random();
if (this.InvokeRequired)
{
txtLog.BeginInvoke(new Action<Point,Random>(Shake),oldLocation,r);
}
else
{
Shake(oldLocation, r);
}
}
private void Shake(Point oldLocation, Random r)
{
for (int i = 0; i < 50; i++)
{
this.Location = new Point(r.Next(oldLocation.X - 5, oldLocation.X + 5), r.Next(oldLocation.Y - 5, oldLocation.Y + 5));
Thread.Sleep(50);
this.Location = oldLocation;
}
}
public void ProcessRecieveFile(byte[] data,int readLen)
{
using (SaveFileDialog sfd = new SaveFileDialog())
{
sfd.DefaultExt = "txt";
sfd.Filter = "文本檔案(*.txt)|*.txt|所有檔案(*.*)|*.*";
if (sfd.ShowDialog(this) != DialogResult.OK)
{
return;
}
byte[] fileData = new byte[readLen - 1];
Buffer.BlockCopy(data, 1, fileData, 0, readLen - 1);
File.WriteAllBytes(sfd.FileName, fileData);
AppendTextToTxtLog(string.Format("接收到檔案,已儲存到{0}", sfd.FileName));
}
}
下面是發送消息的代碼(和服務端的基本差不多)
private void btnSend_Click(object sender, EventArgs e)
{
// AppendTextToTxtLog("123");
if (ClientSocket==null)
{
return;
}
if (ClientSocket.Connected)
{
byte[] data = Encoding.Default.GetBytes(txtSendMsg.Text);
ClientSocket.Send(data, 0, data.Length, SocketFlags.None);
}
}
下面是用戶端的整體代碼
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SocketClient
{
public partial class Mianfrm : Form
{
public Mianfrm()
{
InitializeComponent();
//Control.CheckForIllegalCrossThreadCalls = false;
}
public Socket ClientSocket { get; set; }
private void btnConnect_Click(object sender, EventArgs e)
{
Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
ClientSocket = socket;
try
{
socket.Connect(IPAddress.Parse(txtIP.Text), int.Parse(txtPort.Text));
}
catch (Exception ex)
{
MessageBox.Show("Bad");
return;
}
AppendTextToTxtLog(string.Format("服務端{0}已連接配接",ClientSocket.RemoteEndPoint.ToString()));
Thread thread = new Thread(new ParameterizedThreadStart(ReceiveData));
thread.IsBackground = true;
thread.Start(ClientSocket);
}
public void ReceiveData(object obj)
{
Socket proxSocket = obj as Socket;
byte[] data = new byte[1024 * 1024];
while (true)
{
int readLen = 0;
try
{
readLen = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
}
catch (Exception)
{
//異常退出時
AppendTextToTxtLog(string.Format("服務端{0}非正常退出", proxSocket.RemoteEndPoint.ToString()));
StopConnetct();
return;
}
if (readLen <= 0)
{
//用戶端正常退出
AppendTextToTxtLog(string.Format("服務端:{0}正常退出", proxSocket.RemoteEndPoint.ToString()));
StopConnetct();
return;//方法結束->終結目前接受用戶端資料的異步線程
}
//接受的資料中第一個位元組如果是1,那麼是字元串.2是閃屏.3是檔案
if (data[0]==1)
{
string strMsg = ProcessRecieveString(data, readLen);
AppendTextToTxtLog(string.Format("接收到服務端{0}的消息{1}", proxSocket.RemoteEndPoint.ToString(), strMsg));
}
else if (data[0] == 2)
{
ProcessRecieveShake();
}
else if (data[0]==3)
{
ProcessRecieveFile(data, readLen);
}
}
}
public string ProcessRecieveString(byte[] data,int readLen)
{
string str = Encoding.Default.GetString(data, 1, readLen);
return str;
}
public void ProcessRecieveShake()
{
Point oldLocation = this.Location;
Random r = new Random();
if (this.InvokeRequired)
{
txtLog.BeginInvoke(new Action<Point,Random>(Shake),oldLocation,r);
}
else
{
Shake(oldLocation, r);
}
}
private void Shake(Point oldLocation, Random r)
{
for (int i = 0; i < 50; i++)
{
this.Location = new Point(r.Next(oldLocation.X - 5, oldLocation.X + 5), r.Next(oldLocation.Y - 5, oldLocation.Y + 5));
Thread.Sleep(50);
this.Location = oldLocation;
}
}
public void ProcessRecieveFile(byte[] data,int readLen)
{
using (SaveFileDialog sfd = new SaveFileDialog())
{
sfd.DefaultExt = "txt";
sfd.Filter = "文本檔案(*.txt)|*.txt|所有檔案(*.*)|*.*";
if (sfd.ShowDialog(this) != DialogResult.OK)
{
return;
}
byte[] fileData = new byte[readLen - 1];
Buffer.BlockCopy(data, 1, fileData, 0, readLen - 1);
File.WriteAllBytes(sfd.FileName, fileData);
AppendTextToTxtLog(string.Format("接收到檔案,已儲存到{0}", sfd.FileName));
}
}
public void AppendTextToTxtLog(string txt)
{
if (txtLog.InvokeRequired)
{
txtLog.BeginInvoke(new Action<string>(s =>{this.txtLog.Text = String.Format("{0}\r\n{1}", s, txtLog.Text);}), txt);
}
else
{
this.txtLog.Text = string.Format("{0}\r\n{1}", txt, txtLog.Text);
}
}
private void btnSend_Click(object sender, EventArgs e)
{
// AppendTextToTxtLog("123");
if (ClientSocket==null)
{
return;
}
if (ClientSocket.Connected)
{
byte[] data = Encoding.Default.GetBytes(txtSendMsg.Text);
ClientSocket.Send(data, 0, data.Length, SocketFlags.None);
}
}
private void StopConnetct()
{
try
{
if (ClientSocket.Connected)
{
ClientSocket.Shutdown(SocketShutdown.Both);
ClientSocket.Close(100);
}
}
catch (Exception ex)
{
}
}
private void Mianfrm_FormClosing(object sender, FormClosingEventArgs e)
{
StopConnetct();
}
private void Mianfrm_Load(object sender, EventArgs e)
{
AppendTextToTxtLog("請單擊連接配接到伺服器");
}
}
}
最後是軟體的界面,