Android用surface直接顯示yuv資料
原文位址:
http://blog.csdn.net/tung214/article/details/37651825
上一篇文章主要是參照AwesomePlayer直接用SoftwareRenderer類來顯示yuv,為了能用到這個類,不惜依賴了libstagefright、libstagefright_color_conversion等動态靜态庫,進而造成程式具有很高的耦合度,也不便于我們了解yuv資料直接顯示的深層次原因。
于是我開始研究SoftwareRenderer的具體實作,我們來提取SoftwareRenderer的核心代碼,自己來實作yuv的顯示。
SoftwareRenderer就隻有三個方法,一個構造函數,一個析構函數,還有一個負責顯示的render方法。構造方法裡有個很重要的地方native_window_set_buffers_geometry這裡是配置即将申請的圖形緩沖區的寬高和顔色空間,忽略了這個地方,畫面将用預設的值顯示,将造成顯示不正确。render函數裡最重要的三個地方,一個的dequeBuffer,一個是mapper,一個是queue_buffer。
native_window_set_buffers_geometry;//設定寬高以及顔色空間yuv420
native_window_dequeue_buffer_and_wait;//根據以上配置申請圖形緩沖區
mapper.lock(buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));
//将申請到的圖形緩沖區跨程序映射到使用者空間
memcpy(dst, data, dst_y_size + dst_c_size*);//填充yuv資料到圖形緩沖區
mNativeWindow->queueBuffer;//顯示
以上五步是surface顯示圖形必不可少的五步。
有了以上分析,我們直接上代碼:(yuv資料下載下傳位址點選打開連結,放到sdcard)
main.cpp
#include <cutils/memory.h>
#include <unistd.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <media/stagefright/foundation/ADebug.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/ISurfaceComposer.h>
#include <ui/DisplayInfo.h>
#include <android/native_window.h>
#include <system/window.h>
#include <ui/GraphicBufferMapper.h>
//ANativeWindow 就是surface,對應surface.cpp裡的code
using namespace android;
//将x規整為y的倍數,也就是将x按y對齊
static int ALIGN(int x, int y) {
// y must be a power of 2.
return (x + y - ) & ~(y - );
}
void render(const void *data, size_t size,
const sp<ANativeWindow> &nativeWindow,
int width,int height){
sp<ANativeWindow> mNativeWindow = nativeWindow;
int err;
int mCropWidth = width;
int mCropHeight = height;
int halFormat = HAL_PIXEL_FORMAT_YV12;//顔色空間
int bufWidth = (mCropWidth + ) & ~;//按2對齊
int bufHeight = (mCropHeight + ) & ~;
CHECK_EQ(,
native_window_set_usage(
mNativeWindow.get(),
GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN
| GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_EXTERNAL_DISP));
CHECK_EQ(,
native_window_set_scaling_mode(
mNativeWindow.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
// Width must be multiple of 32???
//很重要,配置寬高和和指定顔色空間yuv420
//如果這裡不配置好,下面deque_buffer隻能去申請一個預設寬高的圖形緩沖區
CHECK_EQ(, native_window_set_buffers_geometry(
mNativeWindow.get(),
bufWidth,
bufHeight,
halFormat));
ANativeWindowBuffer *buf;//描述buffer
//申請一塊空閑的圖形緩沖區
if ((err = native_window_dequeue_buffer_and_wait(mNativeWindow.get(),
&buf)) != ) {
ALOGW("Surface::dequeueBuffer returned error %d", err);
return;
}
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
Rect bounds(mCropWidth, mCropHeight);
void *dst;
CHECK_EQ(, mapper.lock(//用來鎖定一個圖形緩沖區并将緩沖區映射到使用者程序
buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//dst就指向圖形緩沖區首位址
if (true){
size_t dst_y_size = buf->stride * buf->height;
size_t dst_c_stride = ALIGN(buf->stride / , );//1行v/u的大小
size_t dst_c_size = dst_c_stride * buf->height / ;//u/v的大小
memcpy(dst, data, dst_y_size + dst_c_size*);//将yuv資料copy到圖形緩沖區
}
CHECK_EQ(, mapper.unlock(buf->handle));
if ((err = mNativeWindow->queueBuffer(mNativeWindow.get(), buf,
-)) != ) {
ALOGW("Surface::queueBuffer returned error %d", err);
}
buf = NULL;
}
bool getYV12Data(const char *path,unsigned char * pYUVData,int size){
FILE *fp = fopen(path,"rb");
if(fp == NULL){
printf("read %s fail !!!!!!!!!!!!!!!!!!!\n",path);
return false;
}
fread(pYUVData,size,,fp);
fclose(fp);
return true;
}
int main(void){
// set up the thread-pool
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
ISurfaceComposer::eDisplayIdMain));
DisplayInfo dinfo;
//擷取螢幕的寬高等資訊
status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
printf("w=%d,h=%d,xdpi=%f,ydpi=%f,fps=%f,ds=%f\n",
dinfo.w, dinfo.h, dinfo.xdpi, dinfo.ydpi, dinfo.fps, dinfo.density);
if (status)
return -;
//建立surface
sp<SurfaceControl> surfaceControl = client->createSurface(String8("testsurface"),
dinfo.w, dinfo.h, PIXEL_FORMAT_RGBA_8888, );
/*************************get yuv data from file;****************************************/
printf("[%s][%d]\n",__FILE__,__LINE__);
int width,height;
width = ;
height = ;
int size = width * height * /;
unsigned char *data = new unsigned char[size];
const char *path = "/mnt/sdcard/yuv_320_240.yuv";
getYV12Data(path,data,size);//get yuv data from file;
/*********************配置surface**********************************************************/
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setLayer();//設定Z坐标
surfaceControl->setPosition(, );//以左上角為(0,0)設定顯示位置
surfaceControl->setSize(width, height);//設定視訊顯示大小
SurfaceComposerClient::closeGlobalTransaction();
sp<Surface> surface = surfaceControl->getSurface();
printf("[%s][%d]\n",__FILE__,__LINE__);
/**********************顯示yuv資料*************************************************************/
render(data,size,surface,width,height);
printf("[%s][%d]\n",__FILE__,__LINE__);
IPCThreadState::self()->joinThreadPool();//可以保證畫面一直顯示,否則瞬間消失
IPCThreadState::self()->stopProcess();
return ;
}
Android.mk (這次依賴的庫少了很多)
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
main.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libui \
libgui \
libstagefright_foundation
LOCAL_MODULE:= MyShowYUV
LOCAL_MODULE_TAGS := tests
include $(BUILD_EXECUTABLE)
用Java建立UI操作surface來顯示yuv資料
下面用Java建立UI并聯合JNI層操作surface來直接顯示yuv資料(yv12),開發環境為Android 4.4。
package com.example.myyuvviewer;
import java.io.File;
import java.io.FileInputStream;
import android.app.Activity;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class MainActivity extends Activity {
final private String TAG = "MyYUVViewer";
final private String FILE_NAME = "yuv_320_240.yuv";
private int width = ;
private int height = ;
private int size = width * height * /;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
nativeTest();
SurfaceView surfaceview = (SurfaceView) findViewById(R.id.surfaceView);
SurfaceHolder holder = surfaceview.getHolder();
holder.addCallback(new Callback(){
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.d(TAG,"surfaceCreated");
byte[]yuvArray = new byte[size];
readYUVFile(yuvArray, FILE_NAME);
nativeSetVideoSurface(holder.getSurface());
nativeShowYUV(yuvArray,width,height);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}});
}
private boolean readYUVFile(byte[] yuvArray,String filename){
try {
// 如果手機插入了SD卡,而且應用程式具有通路SD的權限
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
// 擷取SD卡對應的存儲目錄
File sdCardDir = Environment.getExternalStorageDirectory();
// 擷取指定檔案對應的輸入流
FileInputStream fis = new FileInputStream(
sdCardDir.getCanonicalPath() +"/" + filename);
fis.read(yuvArray, , size);
fis.close();
return true;
} else {
return false;
}
}catch (Exception e) {
e.printStackTrace();
return false;
}
}
private native void nativeTest();
private native boolean nativeSetVideoSurface(Surface surface);
private native void nativeShowYUV(byte[] yuvArray,int width,int height);
static {
System.loadLibrary("showYUV");
}
}
activity_main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<SurfaceView
android:id="@+id/surfaceView"
android:layout_width="fill_parent"
android:layout_height="360dp" />
</LinearLayout>
JNI層,showYUV.cpp(libshowyuv.so)采用動态注冊JNI函數的方法.
#include <jni.h>
#include <android_runtime/AndroidRuntime.h>
#include <android_runtime/android_view_Surface.h>
#include <gui/Surface.h>
#include <assert.h>
#include <utils/Log.h>
#include <JNIHelp.h>
#include <media/stagefright/foundation/ADebug.h>
#include <ui/GraphicBufferMapper.h>
#include <cutils/properties.h>
using namespace android;
static sp<Surface> surface;
static int ALIGN(int x, int y) {
// y must be a power of 2.
return (x + y - ) & ~(y - );
}
static void render(
const void *data, size_t size, const sp<ANativeWindow> &nativeWindow,int width,int height) {
ALOGE("[%s]%d",__FILE__,__LINE__);
sp<ANativeWindow> mNativeWindow = nativeWindow;
int err;
int mCropWidth = width;
int mCropHeight = height;
int halFormat = HAL_PIXEL_FORMAT_YV12;//顔色空間
int bufWidth = (mCropWidth + ) & ~;//按2對齊
int bufHeight = (mCropHeight + ) & ~;
CHECK_EQ(,
native_window_set_usage(
mNativeWindow.get(),
GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN
| GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_EXTERNAL_DISP));
CHECK_EQ(,
native_window_set_scaling_mode(
mNativeWindow.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
// Width must be multiple of 32???
//很重要,配置寬高和和指定顔色空間yuv420
//如果這裡不配置好,下面deque_buffer隻能去申請一個預設寬高的圖形緩沖區
CHECK_EQ(, native_window_set_buffers_geometry(
mNativeWindow.get(),
bufWidth,
bufHeight,
halFormat));
ANativeWindowBuffer *buf;//描述buffer
//申請一塊空閑的圖形緩沖區
if ((err = native_window_dequeue_buffer_and_wait(mNativeWindow.get(),
&buf)) != ) {
ALOGW("Surface::dequeueBuffer returned error %d", err);
return;
}
GraphicBufferMapper &mapper = GraphicBufferMapper::get();
Rect bounds(mCropWidth, mCropHeight);
void *dst;
CHECK_EQ(, mapper.lock(//用來鎖定一個圖形緩沖區并将緩沖區映射到使用者程序
buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//dst就指向圖形緩沖區首位址
if (true){
size_t dst_y_size = buf->stride * buf->height;
size_t dst_c_stride = ALIGN(buf->stride / , );//1行v/u的大小
size_t dst_c_size = dst_c_stride * buf->height / ;//u/v的大小
memcpy(dst, data, dst_y_size + dst_c_size*);//将yuv資料copy到圖形緩沖區
}
CHECK_EQ(, mapper.unlock(buf->handle));
if ((err = mNativeWindow->queueBuffer(mNativeWindow.get(), buf,
-)) != ) {
ALOGW("Surface::queueBuffer returned error %d", err);
}
buf = NULL;
}
static void nativeTest(){
ALOGE("[%s]%d",__FILE__,__LINE__);
}
static jboolean
nativeSetVideoSurface(JNIEnv *env, jobject thiz, jobject jsurface){
ALOGE("[%s]%d",__FILE__,__LINE__);
surface = android_view_Surface_getSurface(env, jsurface);
if(android::Surface::isValid(surface)){
ALOGE("surface is valid ");
}else {
ALOGE("surface is invalid ");
return false;
}
ALOGE("[%s][%d]\n",__FILE__,__LINE__);
return true;
}
static void
nativeShowYUV(JNIEnv *env, jobject thiz,jbyteArray yuvData,jint width,jint height){
ALOGE("width = %d,height = %d",width,height);
jint len = env->GetArrayLength(yuvData);
ALOGE("len = %d",len);
jbyte *byteBuf = env->GetByteArrayElements(yuvData, );
render(byteBuf,len,surface,width,height);
}
static JNINativeMethod gMethods[] = {
{"nativeTest", "()V", (void *)nativeTest},
{"nativeSetVideoSurface", "(Landroid/view/Surface;)Z", (void *)nativeSetVideoSurface},
{"nativeShowYUV", "([BII)V", (void *)nativeShowYUV},
};
static const char* const kClassPathName = "com/example/myyuvviewer/MainActivity";
// This function only registers the native methods
static int register_com_example_myyuvviewer(JNIEnv *env)
{
ALOGE("[%s]%d",__FILE__,__LINE__);
return AndroidRuntime::registerNativeMethods(env,
kClassPathName, gMethods, NELEM(gMethods));
}
jint JNI_OnLoad(JavaVM* vm, void* reserved)
{
ALOGE("[%s]%d",__FILE__,__LINE__);
JNIEnv* env = NULL;
jint result = -;
if (vm->GetEnv((void**) &env, JNI_VERSION_1_4) != JNI_OK) {
ALOGE("ERROR: GetEnv failed\n");
goto bail;
}
assert(env != NULL);
ALOGE("[%s]%d",__FILE__,__LINE__);
if (register_com_example_myyuvviewer(env) < ) {
ALOGE("ERROR: MediaPlayer native registration failed\n");
goto bail;
}
/* success -- return valid version number */
result = JNI_VERSION_1_4;
bail:
return result;
}
Android.mk
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
showYUV.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libui \
libgui \
libandroid_runtime \
libstagefright_foundation
LOCAL_MODULE:= libshowYUV
LOCAL_MODULE_TAGS := tests
include $(BUILD_SHARED_LIBRARY)
生成的so檔案複制到Java項目裡 與src并列的libs/armeabi目錄下,沒有就手動建立目錄,
這樣Eclipse會自動把so庫打包進apk。