Unreal Engine API Reference
Disclaimer
The API reference is an early work in progress, and some information may be missing or out of date. It serves mainly as a low level index of Engine classes and functions. For tutorials, walkthroughs and detailed guides to programming with Unreal, please see the Unreal Engine Programming home on the web.
To explore the API from some of the most frequently encountered Unreal concepts and types, see the API getting started page.
Contents
Getting started · All constants · All functions · All enums · All classes · Class hierarchy
Runtime
Advertising | Support for mobile advertising providers. |
AIModule | Controller for AI pawns and functionality to support behavior trees. |
Analytics | Event-driven analytics reporting. Reports events over networked providers. |
AnalyticsET | ET analytics provider |
AppFramework | |
AssetRegistry | Maintains a database of engine assets. |
AutomationMessages | Declares message types for the Automation system. |
AutomationWorker | Declares message types for automation workers. |
Core | Core engine programming environment. Includes math library, standard container classes and support functionality. |
CoreUObject | Implements UObject and C++ reflection system. |
DatabaseSupport | |
Engine | Defines actors and components, and implements the game framework. |
EngineMessages | Declares message types for the engine framework. |
EngineSettings | Encapsulation of engine setting objects. |
Foliage | |
GameLiveStreaming | Interface for live-streaming gameplay to the internet. |
GameplayAbilities | Framework for asynchronous tasks which run over time while a player uses in-game abilities/powers. |
GameplayTags | Management of hierarchical tables of text-based tags. Allows management of bulk gameplay data. |
HeadMountedDisplay | Interface for HMD devices. |
HTTP | HTTP request/response parsing interface. |
HttpNetworkReplayStreaming | |
InputCore | Key definitions and related code |
InputDevice | Interface for external controller implementations. |
Internationalization | |
Json | |
JsonUtilities | JSON conversion routines for UObject types. |
Landscape | |
Launch | Entry point for the engine |
LauncherAutomatedService | Service for launching programs in automated tests. |
Media | |
MediaAssets | |
Messaging | Generalized messaging system. Allows passing strongly typed messages between endpoints using arbitrary transport protocols. |
MoviePlayer | Platform and format-agnostic movie player |
MovieSceneCore | Movie scene for Sequencer. Work in progress. |
MovieSceneCoreTypes | Base types for movie scenes. Work in progress. |
Navmesh | Functionality to support the navigation mesh. |
NetworkFile | Cook-on-the-fly network filesystem. |
NetworkFileSystem | Cook-on-the-fly network filesystem. |
Networking | Platform networking support. |
NetworkReplayStreaming | |
Niagara | |
NullDrv | Placeholder RHI implementation for systems that do not need to render. |
NullNetworkReplayStreaming | |
OnlineSubsystem | Interfaces for all online subsystems |
OnlineSubsystemAmazon | Amazon account support |
OnlineSubsystemFacebook | Facebook integration layer |
OnlineSubsystemNull | Placeholder OnlineSubsystem implementation when no other implementation is available. |
OnlineSubsystemSteam | Online support for Steam |
OnlineSubsystemUtils | Online utility functions and classes |
OpenGLDrv | OpenGL RHI implementation. |
PakFile | Reads from a monolithic PAK file in a packaged build. |
PhysXFormats | Wrapper around PhysX and APEX API. |
Projects | Functionality for manipulating .uproject and .uplugin files |
RenderCore | Core data structures and utilities shared by modules that perform rendering. |
Renderer | Manages and renders scenes, the renderable information associated with each world. Includes the definition of all drawing policies and shaders. |
RHI | Interface for rendering APIs. |
SandboxFile | Redirects reads and writes through a user-specified sandbox directory. |
Serialization | |
ShaderCore | Data structures and utilities for managing collections of shaders and their associated parameter bindings. |
Slate | Unreal's declarative UI framework. Used to build the Unreal Editor, and for in-game UI. |
SlateCore | Core declarations and types for Slate |
SlateRHIRenderer | Default Slate rendering implementation which uses the default RHI API. |
Sockets | Platform-abstracted socket implementation. |
StreamingFile | Cook-on-the-fly network filesystem. |
StreamingPauseRendering | Module for handling rendering during blocking loads. |
Toolbox | Debug tools for testing misc. funtionality in the Editor. |
UMG | Unreal Motion Graphics. Unreal's data-driven UI framework built on top of Slate. Work in progress. |
UnrealAudio | |
UtilityShaders | |
VectorVM | Vector virtual machine. Experimental, intended for use in future features. |
Voice | Voice capture interface |
WebBrowser | |
XmlParser | Simple XML parser. |
Editor
ActorPickerMode | Actor picker for setting up attachments. |
AddContentDialog | |
AIGraph | |
AnimGraph | Editor for animation graphs. |
BehaviorTreeEditor | Editor for behavior trees. |
BlueprintGraph | Extends graph editor functionality for Blueprints. |
Blutility | Experimental. Editor for Blueprint Utilities. |
BspMode | Geometry placement tools. |
Cascade | Editor for particle systems. |
ClassViewer | Browser and picker functionality for C++ and Blueprint classes. |
ComponentVisualizers | Editor specific code for drawing Actor components. |
ConfigEditor | |
ContentBrowser | Browser and picker functionality for assets. |
CurveAssetEditor | Editor for standalone curve assets. |
CurveTableEditor | Editor for curve table assets. |
DataTableEditor | Editor for tables of generic text data. |
DestructibleMeshEditor | Editor for APEX destructible meshes. |
DetailCustomizations | Built-in customizations for the display of object properties. |
DeviceProfileEditor | Editor for target device profiles. |
DeviceProfileServices | Device profile manager. |
DistCurveEditor | Editor for distribution curves. |
Documentation | Support for displaying UDN documentation in the Editor. |
EditorLiveStreaming | Support for live video streaming from the Editor. |
EditorSettingsViewer | Editor for UObject-based settings. |
EditorStyle | Slate style for the Editor. |
EditorWidgets | Slate widgets used in various places in the Editor. |
EnvironmentQueryEditor | Editor for AI-navigation environment query templates. Allows the design of queries for such things as cover and spawn points. |
FoliageEdit | Foliage editing and support classes. |
FontEditor | Editor for font assets. |
GameplayAbilitiesEditor | Editor for gameplay abilities. |
GameplayTagsEditor | Editor for gameplay tag tables. |
GameProjectGeneration | Functionality for generating new game projects and associated data. |
GeometryMode | Geometry editing tools. |
GraphEditor | Base editor functionality for node-based graphs, used in Blueprints, Materials etc. |
HardwareTargeting | |
InputBindingEditor | Editor for input bindings. |
IntroTutorials | Implements editor tutorials. |
Kismet | Blueprint editor. |
KismetCompiler | Compiler for Blueprints. |
KismetWidgets | Widgets used in the Blueprint editor. |
LandscapeEditor | Landscape editing and support classes. |
Layers | Editor for creating & managing groups of actors by layer. |
LevelEditor | Level editing and viewing tools. Container for many Editor functions. |
LocalizationDashboard | |
MainFrame | Root window for the Editor. |
MaterialEditor | Editor for materials, material functions & material instances. |
Matinee | In-engine cutscene editing and support classes. |
MergeActors | |
MeshPaint | Vertex and texture painting tools. |
NewLevelDialog | Dialog allowing creation of a new level. |
NewsFeed | Newsfeed widget. |
NiagaraEditor | Experimental. Editor for particles using the VectorVM. |
OnlineBlueprintSupport | Blueprint online functionality. Latent functions, leaderboards etc. |
PackagesDialog | Dialog used to display package status & operations (saving, checking out etc.). |
Persona | Editor for Skeletal meshes, skeletons and animation-related systems. |
PhAT | Physical asset editor, allowing setup of physics for skeletal meshes. |
PlacementMode | Drag-and-drop object placement tools. |
PListEditor | Editor for Mac/iOS plist XML files. |
ProjectSettingsViewer | Viewer for project settings. |
ProjectTargetPlatformEditor | Allows editing which platforms your project will support. |
PropertyEditor | Functionality for editing UProperties in the details panel & property grid. |
ReferenceViewer | Displays asset's object references in a navigable graph. |
SceneOutliner | Browsing and picking functionality for Actors. |
Sequencer | Tool for animating and coordinating object animations on timelines. Work in progress. |
SequencerWidgets | Slate widget definitions for Sequencer. |
SizeMap | |
SoundClassEditor | Editor for sound classes. |
SoundCueEditor | Editor for sound cues. |
SourceControlWindows | Windows used for various source control operations. |
StaticMeshEditor | Editor for static meshes. |
StatsViewer | Auditing tools for various statistics. |
SwarmInterface | Interface for the swarm distributed lighting build system. |
TextureAlignMode | Interactive UV editing tools for geometry. |
TextureEditor | Editor for textures. |
TranslationEditor | Editor for translating localized text. |
UMGEditor | Editor for UMG assets. |
UndoHistory | Inspector for the the undo/redo history. |
UnrealEd | Core editor functionality. |
UnrealEdMessages | Automation messages for the Editor. |
UserFeedback | Editor for user feedback messages. |
ViewportSnapping | Experimental. In-viewport actor snapping functionality. |
WorkspaceMenuStructure | Base functionality for shared menu structure used in asset editors. |
WorldBrowser | Editor for configuring streaming levels. |
Developer
AITestSuite | |
AssetTools | Tools, widgets and helper functions for dealing with assets. |
AudioFormatADPCM | Support for ADPCM decoding |
AudioFormatOgg | Support for OGG Vorbis decoding |
AudioFormatOpus | Support for Opus decoding |
AutomationController | Entry point for the automation system. |
AutomationWindow | Widgets & windows used to interact with the automation system. |
BlankModule | Example skeleton module. |
BlueprintCompilerCppBackend | |
CollectionManager | System for managing collections of assets. |
CollisionAnalyzer | Tool used to check collisions. |
CrashTracker | Records crash report videos. |
DerivedDataCache | Manages the cache of engine-optimized data derived from source assets. |
DesktopPlatform | Generaized abstraction of a desktop platform's services. |
DesktopTargetPlatform | |
DesktopWidgets | |
DeviceManager | User interface for interacting with connected devices. |
DirectoryWatcher | Platform-agnostic tracking of filesystem changes. |
ExternalImagePicker | Widgets used to pick images on disk that are not used as textures. |
FunctionalTesting | Tests engine functionality. |
GameplayDebugger | Gameplay debugging utilities. |
GammaUI | User interface for controlling engine gamma correction. |
HotReload | |
ImageCore | Storage and format conversion routines for image data. |
ImageWrapper | Wrappers around various image file formats. |
InternationalizationSettings | Settings for Editor region & language. |
LauncherServices | Provides functionality to cook, package, deploy & launch games. |
LogVisualizer | UI for analyzing log output. |
Merge | Widgets used to merge conflicting revisions of UAssets. Currently only provides experimental support for merging blueprints. |
MeshBoneReduction | Utility to remove bones from skeletons based on skeletal mesh LODs. |
MeshSimplifier | Mesh simplifcation routines. |
MeshUtilities | Mesh processing utilities including triangle stripping and LOD generation. |
MessageLog | Rich localized text logging functionality. |
ModuleUI | User interface for interacting with engine modules. |
MovieSceneTools | Tools for working with Sequencer movie scenes. Work in progress. |
OutputLog | Basic text logging functionality. |
PackageDependencyInfo | Handles package depedendency queries. |
Profiler | Core functionality & user interface for the Profiler. |
ProfilerClient | Interface for talking to client sessions that can be profiled. |
ProfilerMessages | Messages that are used by the profiler. |
ProfilerService | Captures and dispatches profiling data. |
ProjectLauncher | |
RawMesh | Raw mesh data used to construct optimized runtime rendering streams. |
RealtimeProfiler | Displays real-time profiler stats in the profiler window. |
ScreenShotComparison | User interface for comparing captured screenshots. |
ScreenShotComparisonTools | Support functionality for screenshot comparisons. |
SessionFrontend | User interface for interacting with running sessions of the engine. |
SessionMessages | Message objects used to communicate with running engine sessions. |
SessionServices | Service interfaces used by the session management modules. |
Settings | Base functionality for dealing with UObject-based settings. |
SettingsEditor | Editing functionality for UObject-based settings. |
ShaderCompilerCommon | Common functionality for compiling shaders. |
ShaderFormatOpenGL | Wrapper around OpenGL shader compiler. |
ShaderPreprocessor | Preprocesses shader source. |
SharedSettingsWidgets | Widgets used in various setting's detail customizations. |
SimplygonMeshReduction | Wrapper around Simplygon middleware. |
SlateReflector | Implementation of the Slate widget reflector. |
SourceCodeAccess | Interface to source code editor plugins. |
SourceControl | Interface for communicating with source control providers. |
SuperSearch | Editor search bar that allows searching through all Unreal Engine documentation. |
SynthBenchmark | Benchmarking routines used to assess system performance. |
TargetDeviceServices | Exposes locally connected or remotely discovered network target devices. |
TargetPlatform | Per-target platform functionality, including resources, devices & platform capabilities. |
TaskGraph | Visualization widgets for the task graph system. |
TextureCompressor | Texture processing routines. Wrapper around compression formats, mipmap generation etc. |
TextureFormatAndroid | ATITC and ETC1/2 texture format handler. |
TextureFormatASTC | |
TextureFormatDXT | DXT texture support. |
TextureFormatIntelISPCTexComp | |
TextureFormatPVR | PVRTC texture support. |
TextureFormatUncompressed | Uncompressed texture format handler. |
TreeMap | |
WidgetCarousel |
Plugins
BlankPlugin | Example of a minimal plugin. This can be used as a starting point when creating your own plugin. |
CableComponent | Component which simulates a cable between two points. |
CharacterAI | |
CustomMeshComponent | Component class that allows you to specify custom geometry via C++ or Blueprints. |
EpicSurvey | Provides a survey to send feedback to Epic about Unreal. |
ExampleDeviceProfileSelector | Example device profile sused show selection of device profiles on hardware |
GitSourceControl | |
LeapMotionController | |
MediaPlayerEditor | |
MessagingDebugger | Provides a visual debugger for the messaging sub-system. |
OculusRift | Support for the Oculus Rift HMD. |
Paper2D | Runtime component for Paper 2D engine support, containing the asset and component classes, etc... |
Paper2DEditor | Contains the editor-specific classes and asset editors for working with Paper2D types (sprite editor, flipbook editor, etc...) |
PaperSpriteSheetImporter | |
PaperTiledImporter | Importer for JSON tile maps and associated data, exported from Tiled 0.90 or later |
PerforceSourceControl | Adds support for Perforce source control. |
PluginBrowser | |
ProceduralMeshComponent | |
SlateRemote | Implements the Slate remote server. |
SmartSnapping | Support for snapping to arbitrary Z-planes. Work in progress. |
SpeedTreeImporter | Importer for SpeedTree SRT files. |
SteamVR | |
SteamVRController | |
SubversionSourceControl | Adds support for Subversion source control. |
UdpMessaging | Adds a UDP based transport and tunneling layer to the messaging sub-system. |
UObjectPlugin | Example of a plugin which declares its own UObject type. |
VisualStudioSourceCodeAccess | Bridge to allow the editor to interop with Visual Studio. |
WindowsMoviePlayer | Windows-specific movie player using Media Foundation. |
WmfMedia |