天天看點

用C#調用Windows API向指定視窗發送按鍵消息(轉載)用C#調用Windows API向指定視窗發送按鍵消息 z

用C#調用Windows API向指定視窗發送按鍵消息 z

用C#調用Windows API向指定視窗發送

一、調用Windows API。

 C#下調用Windows API方法如下:

 1、引入命名空間:using System.Runtime.InteropServices;

 2、引用需要使用的方法,格式:[DllImport("DLL檔案")]方法的聲明;

 [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);

 [DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd);

 [DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName);

 [DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);

 [DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y);

 [DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);

 [DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);

  [DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);

 //ShowWindow參數

 private const int SW_SHOWNORMAL = 1;

 private const int SW_RESTORE = 9;

 private const int SW_SHOWNOACTIVATE = 4;

 //SendMessage參數

 private const int WM_KEYDOWN = 0X100;

 private const int WM_KEYUP = 0X101;

 private const int WM_SYSCHAR = 0X106;

 private const int WM_SYSKEYUP = 0X105;

 private const int WM_SYSKEYDOWN = 0X104;

 private const int WM_CHAR = 0X102;

二、找到目标視窗

1)、根據視窗的标題得到句柄

 IntPtr myIntPtr = FindWindow(null,"視窗名"); //null為類名,可以用Spy++得到,也可以為空

 ShowWindow(myIntPtr, SW_RESTORE); //将視窗還原

 SetForegroundWindow(myIntPtr); //如果沒有ShowWindow,此方法不能設定最小化的視窗

2)、周遊所有視窗得到句柄

1 定義委托方法CallBack,枚舉視窗API(EnumWindows),得到視窗名API(GetWindowTextW)和得到視窗類名API(GetClassNameW)

 public delegate bool CallBack(int hwnd, int lParam);

 [DllImport("user32")]public static extern int EnumWindows(CallBack x, int y);

  [DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);

 [DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);

2 調用EnumWindows周遊視窗

 CallBack myCallBack = new CallBack(Recall);

 EnumWindows(myCallBack, 0);

3 回調方法Recall

 public bool Recall(int hwnd, int lParam)

 {

  StringBuilder sb = new StringBuilder(256);

  IntPtr PW = new IntPtr(hwnd);

  GetWindowTextW(PW,sb,sb.Capacity); //得到視窗名并儲存在strName中

  string strName = sb.ToString();

  GetClassNameW(PW,sb,sb.Capacity); //得到視窗類名并儲存在strClass中

  string strClass = sb.ToString();

  if (strName.IndexOf("視窗名關鍵字") >= 0 && strClass.IndexOf("類名關鍵字") >= 0)

  {

   return false; //傳回false中止EnumWindows周遊

  }

  else

  {

   return true; //傳回true繼續EnumWindows周遊

  }

 }

3)、打開視窗得到句柄

1 定義設定活動視窗API(SetActiveWindow),設定前台視窗API(SetForegroundWindow)

 [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd);

 [DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd);

2 打開視窗

 Process proc = Process.Start(@"目标程式路徑");

 SetActiveWindow(proc.MainWindowHandle);

 SetForegroundWindow(proc.MainWindowHandle);

三、向指定的視窗輸入資料

1 利用發送消息API(SendMessage)向視窗發送資料

 InputStr(myIntPtr, _GameID); //輸入遊戲ID

 SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //輸入TAB(0x09)

 SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);

 InputStr(myIntPtr, _GamePass); //輸入遊戲密碼

 SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //輸入ENTER(0x0d)

 SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);

 /// <summary>

 /// 發送一個字元串

 /// </summary>

 /// <param name="myIntPtr">視窗句柄</param>

 /// <param name="Input">字元串</param>

 public void InputStr(IntPtr myIntPtr, string Input)

 {

  byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));

  for (int i = 0; i < ch.Length; i++)

  {

   SendMessage(PW, WM_CHAR, ch, 0);

  }

 }

2 利用滑鼠和鍵盤模拟向視窗發送資料

 SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //設定視窗位置

 SetCursorPos(476, 177); //設定滑鼠位置

 mouse_event(0x0002, 0, 0, 0, 0); //模拟滑鼠按下操作

 mouse_event(0x0004, 0, 0, 0, 0); //模拟滑鼠放開操作

 SendKeys.Send(_GameID);   //模拟鍵盤輸入遊戲ID

 SendKeys.Send("{TAB}"); //模拟鍵盤輸入TAB

 SendKeys.Send(_GamePass); //模拟鍵盤輸入遊戲密碼

 SendKeys.Send("{ENTER}"); //模拟鍵盤輸入ENTER

另:上面還提到了keybd_event方法,用法和mouse_event方法類似,作用和SendKeys.Send一樣。