
話不多說,直接上代碼,有需要的小夥伴可以直接拿去用:
import pygame
import random
import sys
import time
from pygame.locals import * # 從pygame子產品導入常用的函數和常量
# 定義顔色變量
black_colour = pygame.Color(0, 0, 0)
white_colour = pygame.Color(255, 255, 255)
red_colour = pygame.Color(255, 0, 0)
grey_colour = pygame.Color(150, 150, 150)
# 定義遊戲結束函數
def GameOver(gamesurface):
# 設定提示字型的格式
GameOver_font = pygame.font.SysFont("MicrosoftYaHei", 16)
# 設定提示字型的顔色
GameOver_colour = GameOver_font.render('Game Over', True, grey_colour)
# 設定提示位置
GameOver_location = GameOver_colour.get_rect()
GameOver_location.midtop = (320, 10)
gamesurface.blit(GameOver_colour, GameOver_location)
# 提示運作資訊
pygame.display.flip()
# 等待5秒
time.sleep(5)
# 退出遊戲
pygame.quit()
# 退出程式
sys.exit()
# 定義主函數
def main():
# 初始化pygame
pygame.init()
pygame.time.Clock()
ftpsClock = pygame.time.Clock()
# 建立一個視窗
gamesurface = pygame.display.set_mode((640, 480))
# 設定視窗的标題
pygame.display.set_caption('貪吃蛇~')
# 初始化變量
# 初始化貪吃蛇的起始位置
snakeposition = [100, 100]
# 初始化貪吃蛇的長度
snakelength = [[100, 100], [80, 100], [60, 100]]
# 初始化目标方塊的位置
square_purpose = [300, 300]
# 初始化一個數來判斷目标方塊是否存在
square_position = 1
# 初始化方向,用來使貪吃蛇移動
derection = "right"
change_derection = derection
# 進行遊戲主循環
while True:
# 檢測按鍵
for event in pygame.event.get():
if event.type == QUIT:
# 退出程式
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 判斷按的鍵,用w,s,a,d來表示上下左右
if event.key == K_RIGHT or event.key == ord('d'):
change_derection = "right"
if event.key == K_LEFT or event.key == ord('a'):
change_derection = "left"
if event.key == K_UP or event.key == ord('w'):
change_derection = "up"
if event.key == K_DOWN or event.key == ord('s'):
change_derection = "down"
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判斷移動的方向是否相反
if change_derection == 'left' and not derection == 'right':
derection = change_derection
if change_derection == 'right' and not derection == 'left':
derection = change_derection
if change_derection == 'up' and not derection == 'down':
derection = change_derection
if change_derection == 'down' and not derection == 'up':
derection = change_derection
# 根據方向,改變坐标
if derection == 'left':
snakeposition[0] -= 20
if derection == 'right':
snakeposition[0] += 20
if derection == 'up':
snakeposition[1] -= 20
if derection == 'down':
snakeposition[1] += 20
# 增加蛇的長度
snakelength.insert(0, list(snakeposition))
# 判斷是否吃掉目标方塊
if snakeposition[0] == square_purpose[0] and snakeposition[1] == square_purpose[1]:
square_position = 0
else:
snakelength.pop()
# 重新生成目标方塊
if square_position == 0:
# 随機生成x,y,擴大二十倍,在視窗範圍内
x = random.randrange(1, 32)
y = random.randrange(1, 24)
square_purpose = [int(x * 20), int(y * 20)]
square_position = 1
# 繪制pygame顯示層
gamesurface.fill(black_colour)
for position in snakelength:
pygame.draw.rect(gamesurface, white_colour, Rect(position[0], position[1], 20, 20))
pygame.draw.rect(gamesurface, red_colour, Rect(square_purpose[0], square_purpose[1], 20, 20))
# 重新整理pygame顯示層
pygame.display.flip()
# 判斷是否死亡
if snakeposition[0] < 0 or snakeposition[0] > 620:
GameOver(gamesurface)
if snakeposition[1] < 0 or snakeposition[1] > 460:
GameOver(gamesurface)
for snakebody in snakelength[1:]:
if snakeposition[0] == snakebody[0] and snakeposition[1] == snakebody[1]:
GameOver(gamesurface)
# 控制遊戲速度
ftpsClock.tick(5)
if __name__ == "__main__":
main()
想要更多代碼或者想學習的小夥伴:
Green_F的部落格_範禍禍_CSDN部落格blog.csdn.net