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html特效 wpf,WPF實作簡單的跑馬燈效果

最近項目上要用到跑馬燈的效果,和網上不太相同的是,網上大部分都是連續的,而我們要求的是不連續的。

也就是是,界面上就展示4項(展示項數可變),如果有7項要展示的話,則不斷的在4個空格裡左跳,當然,銜接上效果不是很好看。

然後,需要支援點選以後進行移除掉不再顯示的内容。

效果如下:

html特效 wpf,WPF實作簡單的跑馬燈效果

思路大緻如下:

1、最外層用一個ViewBox,為了可以填充調用此控件的地方,這樣可以友善自動拉伸

2、定義三個變量,一個是Count值,是為了設定要展示的UserControl的個數的,例如預設是4個,如效果圖,當然,設定成5的話,就是5個了;一個List是為了放入展示控件的清單,一個List是用來放所有要用于跑馬燈裡的控件的。

3、設定一個Canvas,放入到最外層的Viewbox中,用于跑馬燈時候用(這也是常用的跑馬燈控件Canvas)

//給Canvas設定一些屬性

canvas_board.VerticalAlignment = VerticalAlignment.Stretch;

canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;

canvas_board.Width = this.viewbox_main.ActualWidth;

canvas_board.Height = this.viewbox_main.ActualHeight;

canvas_board.ClipToBounds = true;

//用viewbox可以支援拉伸

this.viewbox_main.Child = canvas_board;

4、将要循環的Grid放入到Canvas裡,這裡的Grid的個數,要比展示的個數大一個,也就是Count+1個值,因為滾動的時候,其實是在最外面有一個的,這樣保證了循環的走動。至于兩個控件之間的Margin這個就是要設定Grid的了,到時候控件是直接扔進Grid裡的

//循環将Grid加入到要展示的清單裡

for (int i = 0; i < Uc_Count + 1; i++)

{

Grid grid = new Grid();

grid.Width = canvas_board.Width / Uc_Count - 10;

grid.Height = canvas_board.Height - 10;

grid.Margin = new Thickness(5);

this.canvas_board.Children.Add(grid);

grid.SetValue(Canvas.TopProperty, 0.0);

grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10));

UcListForShow.Add(grid);

}

5、給每個Grid增加一個動畫效果,就是向左移動的效果

for (int i = 0; i < UcListForShow.Count; i++)

{

//設定滾動時候的效果

DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames();

LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2)));

LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5)));

daukf_uc.KeyFrames.Add(k1_uc);

daukf_uc.KeyFrames.Add(k2_uc);

storyboard_imgs.Children.Add(daukf_uc);

Storyboard.SetTarget(daukf_uc, UcListForShow[i]);

Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));

}

6、滾動的時候,要計算UserControl到底是添加到了哪個Grid裡面,也就是哪個控件作為了第一位。

我們設定一個索引值scroll_index,預設的時候,scroll_index=0,這是初始的狀态,當滾動起來以後,scroll_index = scroll_index + 1 - Uc_Count;

然後,判斷,循環的時候,是否是展示清單的末尾了,如果是的話,則要填充的控件是scroll_index %UcListSum.Count(滾動索引,對總數直接取餘數),如果不是的話則是scroll_index++ % UcListSum.Count(滾動索引++,對總數直接取餘數)

scroll_index = scroll_index + 1 - Uc_Count;

for (int i = 0; i < UcListForShow.Count; i++)

{

UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10));

UserControl uc;

if (i == UcListForShow.Count - 1)

{

uc = UcListSum[scroll_index % UcListSum.Count];

}

else

{

uc = UcListSum[scroll_index++ % UcListSum.Count];

}

if (uc.Parent != null)

{

(uc.Parent as Grid).Children.Clear();//将Usercontrol從原來的裡面移除掉,要不然會抛錯,Usercontrol已屬于另一個控件

}

UcListForShow[i].Children.Clear();

UcListForShow[i].Children.Add(uc);

//将隐藏按鈕加入到Grid裡

Button btn = new Button();

btn.Style = (dictionary["hidenStyle"] as Style);//從樣式檔案裡讀取到Button的樣式

btn.Tag = UcListForShow[i].Children;//給Tag指派,這樣友善查找

btn.Click += Btn_Click;//注冊隐藏事件

UcListForShow[i].Children.Add(btn);

}

代碼中,需要注意的是(uc.Parent as Grid).Children.Clear(),如果不移除的話,則會提示,已經屬于另一個,是以,要從parent裡面移除掉。

7、Button的隐藏事件,當Button點選以後,則要進行隐藏,其實也就是将總數裡面,減除掉不再顯示的那一項

private void Btn_Click(object sender, RoutedEventArgs e)

{

if ((sender as Button).Tag != null)

{

UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl));

}

if (UcListSum.Count == Uc_Count)//當清單數和要展示的數目相同的時候,就停止掉動畫效果

{

storyboard_imgs.Completed -= Storyboard_imgs_Completed;

storyboard_imgs.Stop();

for (int i = 0; i < Uc_Count; i++)

{

UcListForShow[i].Children.Clear();

if (UcListSum[i].Parent != null)

{

(UcListSum[i].Parent as Grid).Children.Clear();

}

UcListForShow[i].Children.Add(UcListSum[i]);

}

return;

}

}

所有代碼如下:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Data;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Media.Imaging;

using System.Windows.Navigation;

using System.Windows.Shapes;

namespace MarqueeUserControl

{

///

/// MarqueeUC.xaml 的互動邏輯

///

public partial class MarqueeUC : UserControl

{

ResourceDictionary dictionary;

public MarqueeUC()

{

InitializeComponent();

//讀取樣式檔案

dictionary = new ResourceDictionary { Source = new Uri("/MarqueeUserControl;component/MarqueeUserControlDictionary.xaml", UriKind.Relative) };

}

#region 屬性

private int _uc_Count = 0;

///

/// 用來展示幾個

///

public int Uc_Count

{

get

{

return _uc_Count;

}

set

{

_uc_Count = value;

}

}

private List _ucListForShow = new List();

///

/// 用來展示的控件清單

///

private List UcListForShow

{

get

{

return _ucListForShow;

}

set

{

_ucListForShow = value;

}

}

private List _ucListSum = new List();

///

/// 要添加的控件的清單

///

public List UcListSum

{

get

{

return _ucListSum;

}

set

{

_ucListSum = value;

}

}

#endregion

Canvas canvas_board = new Canvas();

Storyboard storyboard_imgs = new Storyboard();

int scroll_index = 0;//滾動索引

double scroll_width;//滾動寬度

void GridLayout()

{

if (Uc_Count == 0)//如果這個值沒有指派的話,則預設顯示四個

{

Uc_Count = 4;

}

//給Canvas設定一些屬性

canvas_board.VerticalAlignment = VerticalAlignment.Stretch;

canvas_board.HorizontalAlignment = HorizontalAlignment.Stretch;

canvas_board.Width = this.viewbox_main.ActualWidth;

canvas_board.Height = this.viewbox_main.ActualHeight;

canvas_board.ClipToBounds = true;

//用viewbox可以支援拉伸

this.viewbox_main.Child = canvas_board;

//循環将Grid加入到要展示的清單裡

for (int i = 0; i < Uc_Count + 1; i++)

{

Grid grid = new Grid();

grid.Width = canvas_board.Width / Uc_Count - 10;

grid.Height = canvas_board.Height - 10;

grid.Margin = new Thickness(5);

this.canvas_board.Children.Add(grid);

grid.SetValue(Canvas.TopProperty, 0.0);

grid.SetValue(Canvas.LeftProperty, i * (grid.Width + 10));

UcListForShow.Add(grid);

}

}

void StoryLoad()

{

for (int i = 0; i < UcListForShow.Count; i++)

{//設定滾動時候的效果

DoubleAnimationUsingKeyFrames daukf_uc = new DoubleAnimationUsingKeyFrames();

LinearDoubleKeyFrame k1_uc = new LinearDoubleKeyFrame(i * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2)));

LinearDoubleKeyFrame k2_uc = new LinearDoubleKeyFrame((i - 1) * (UcListForShow[i].Width + 10), KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2.5)));

daukf_uc.KeyFrames.Add(k1_uc);

daukf_uc.KeyFrames.Add(k2_uc);

storyboard_imgs.Children.Add(daukf_uc);

Storyboard.SetTarget(daukf_uc, UcListForShow[i]);

Storyboard.SetTargetProperty(daukf_uc, new PropertyPath("(Canvas.Left)"));

}

storyboard_imgs.FillBehavior = FillBehavior.Stop;

storyboard_imgs.Completed += Storyboard_imgs_Completed;

storyboard_imgs.Begin();

}

private void Storyboard_imgs_Completed(object sender, EventArgs e)

{

scroll_index = scroll_index + 1 - Uc_Count;

for (int i = 0; i < UcListForShow.Count; i++)

{

UcListForShow[i].SetValue(Canvas.LeftProperty, i * (UcListForShow[i].Width + 10));

UserControl uc;

if (i == UcListForShow.Count - 1)

{

uc = UcListSum[scroll_index % UcListSum.Count];

}

else

{

uc = UcListSum[scroll_index++ % UcListSum.Count];

}

if (uc.Parent != null)

{

(uc.Parent as Grid).Children.Clear();//将Usercontrol從原來的裡面移除掉,要不然會抛錯,Usercontrol已屬于另一個控件

}

UcListForShow[i].Children.Clear();

UcListForShow[i].Children.Add(uc);

//将隐藏按鈕加入到Grid裡

Button btn = new Button();

btn.Style = (dictionary["hidenStyle"] as Style);//從樣式檔案裡讀取到Button的樣式

btn.Tag = UcListForShow[i].Children;//給Tag指派,這樣友善查找

btn.Click += Btn_Click;//注冊隐藏事件

UcListForShow[i].Children.Add(btn);

}

storyboard_imgs.Begin();

}

private void Btn_Click(object sender, RoutedEventArgs e)

{

if ((sender as Button).Tag != null)

{

UcListSum.Remove((((sender as Button).Tag as UIElementCollection)[0] as UserControl));

}

if (UcListSum.Count == Uc_Count)//當清單數和要展示的數目相同的時候,就停止掉動畫效果

{

storyboard_imgs.Completed -= Storyboard_imgs_Completed;

storyboard_imgs.Stop();

for (int i = 0; i < Uc_Count; i++)

{

UcListForShow[i].Children.Clear();

if (UcListSum[i].Parent != null)

{

(UcListSum[i].Parent as Grid).Children.Clear();

}

UcListForShow[i].Children.Add(UcListSum[i]);

}

return;

}

}

public void StartMar()

{

GridLayout();

scroll_width = this.canvas_board.Width;

for (int i = 0; i < UcListForShow.Count; i++)

{

UserControl uc;

if (i == UcListForShow.Count - 1)

{

uc = UcListSum[scroll_index % UcListSum.Count];

}

else

{

uc = UcListSum[scroll_index++ % UcListSum.Count];

}

if (uc.Parent != null)

{

(uc.Parent as Grid).Children.Clear();

}

UcListForShow[i].Children.Clear();

UcListForShow[i].Children.Add(uc);

}

StoryLoad();

}

private void grid_main_MouseLeave(object sender, MouseEventArgs e)

{

if (storyboard_imgs.GetCurrentState() == ClockState.Stopped)//如果是停止的狀态,則直接傳回,不再起作用

{

return;

}

if (storyboard_imgs.GetIsPaused() == true)//如果是暫停狀态的話,則開始

{

storyboard_imgs.Begin();

}

}

private void grid_main_MouseMove(object sender, MouseEventArgs e)

{

if (storyboard_imgs.GetIsPaused() == false)

{

storyboard_imgs.Pause();

}

}

}

}

xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:local="clr-namespace:MarqueeUserControl">

沒有解決的問題

想給Button增加滑鼠懸停的時候,顯示,移除的時候隐藏,但是發現不好使,原因是當MouseOver上去的時候,雖然Visibility的值變了,但是隻有到下一次的時候,Button的值才被附上,而此時,已經MouseLeave了,請哪位大神指導一下,看看這個顯示和隐藏怎麼做。

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