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pygame編寫的坦克遊戲(七)

安裝檔案制作

你總不想寫個遊戲出來還要把運作庫一起發吧,是以py2exe可以幫你搞定,腳本來源于pygame網站,不記得位址了,不過照着改改問題不大。

#coding=utf-8
try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
except ImportError, message:
    raise SystemExit,  "Sorry, you must install py2exe, pygame. %s" % message
 
# 這個函數是用來判斷DLL是否是系統提供的(是的話就不用打包)
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
    # 需要hack一下,freetype和ogg的dll并不是系統DLL
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
        return 0
    return origIsSystemDLL(pathname)
# 把Hack過的函數重新寫回去
py2exe.build_exe.isSystemDLL = isSystemDLL
 
# 這個新的類也是一個Hack,使得pygame的預設字型會被拷貝
class pygame2exe(py2exe.build_exe.py2exe):
    def copy_extensions(self, extensions):
        # 獲得pygame預設字型
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
        # 加入拷貝檔案清單
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)
 
# 這個類是我們真正做事情的部分
class BuildExe:
    def __init__(self):
        #------------------------------------------------------#
        ##### 對于一個新的遊戲程式,需要修改這裡的各個參數 #####
        #------------------------------------------------------#
 
        # 起始py檔案
        self.script = "run.py"
        # 遊戲名
        self.project_name = "Battle City"
        # 遊戲site
        self.project_url = "http://blog.csdn.net/cmd9x/article/details/48950427"
        # 遊戲版本
        self.project_version = "1.0"
        # 遊戲許可
        self.license = "GPL License"
        # 遊戲作者
        self.author_name = "cmd9x"
        # 聯系電郵
        self.author_email = "[email protected]"
        # 遊戲版權
        self.copyright = ""
        # 遊戲描述
        self.project_description = "Battle City"
        # 遊戲圖示(None的話使用pygame的預設圖示)
        self.icon_file = "tank.ico"
        # 額外需要拷貝的檔案、檔案夾(圖檔,音頻等)
        self.extra_datas = ["./data","./map","const.py","block.py","map.py","tank.py","engine.py","input.py","game.py","readme.txt"]
        # 額外需要的python庫名        
        self.extra_modules=["pygame._view"]
        # 需要排除的python庫
        self.exclude_modules = []
        # 額外需要排除的dll
        self.exclude_dll = ["MSVCP71.dll","MSVCP90.dll","MSVCP100.dll","MSVCP120.dll","mswsock.dll", "powrprof.dll","w9xpopen.exe"]
        # 需要加入的py檔案
        self.extra_scripts = []
        # 打包Zip檔案名(None的話,打包到exe檔案中)
        self.zipfile_name = None
        # 生成檔案夾
        self.dist_dir = 'dist'
 
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)
 
    def find_data_files(self, srcdir, *wildcards, **kw):
        # 從源檔案夾内擷取檔案
        def walk_helper(arg, dirname, files):
            # 當然你使用其他的版本控制工具什麼的,也可以加進來
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)
 
                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )
 
        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list
 
    def run(self):
        if os.path.isdir(self.dist_dir): # 删除上次的生成結果
            shutil.rmtree(self.dist_dir)
 
        # 獲得預設圖示
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')
 
        # 獲得需要打包的資料檔案
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))
 
        # 開始打包exe
        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,
 
            # 預設生成視窗程式,如果需要生成終端程式(debug階段),使用:
            #console = [self.script],
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
                                  'compressed': True,
                                  'excludes': self.exclude_modules,
                                  'packages': self.extra_modules,
                                  'dist_dir': self.dist_dir,
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            )
 
        if os.path.isdir('build'): # 清除build檔案夾
            shutil.rmtree('build')
 
if __name__ == '__main__':
    if len(sys.argv) < 2:
        sys.argv.append('py2exe')
    BuildExe().run()
    raw_input("Finished! Press any key to exit.")
           

寫好之後輕按兩下運作就可以了,用IDE運作可能會有異常退出。

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