![](https://img.laitimes.com/img/_0nNw4CM6IyYiwiM6ICdiwiIwczX0xiRGZkRGZ0Xy9GbvNGL2EzXlpXazxSP9cnYohWbiBnRIJWbGNTWuB3MMBjVtJWd0ckW65UbM5WOHJWa5kHT20ESjBjUIF2X0hXZ0xCMx81dvRWYoNHLrdEZwZ1Rh5WNXp1bwNjW1ZUba9VZwlHdssmch1mclRXY39CXldWYtlWPzNXZj9mcw1ycz9WL49zZwpmLxIjN5MDOwETMwEjNwkTMwIzLc52YucWbp5GZzNmLn9Gbi1yZtl2Lc9CX6MHc0RHaiojIsJye.jpg)
上圖中的按鈕是 iOS 中的自帶的開關控件,Android 也有很多優秀的仿這個控件的開源庫,自己也是模仿着實作了一下,下面記錄一下實作過程。
1 思路
首先還是來進行分解動作,從靜态樣子來看,這個開關是一個圓角矩形的背景,然後中間有一個圓形的東西(姑且叫做按鈕訓示器)。點選該控件的時候會像 CheckBox 一樣,會在開和關的狀态之間切換,這個切換不是瞬間完成的,中間的訓示器會有一個從左移動到右或從右移動到左的動畫,背景也會慢慢過渡變化。
既然剛才說這個控件像 CheckBox 一樣,會在兩種狀态之間切換,是以我們繼承 CheckBox 就好。
2 圓角矩形背景
既然理清了思路,那麼開始動手,從背景開始。
繪制一個圓角矩形的背景很簡單,調用原生 api 即可:
public class SwitchButton extends android.support.v7.widget.AppCompatCheckBox {
private static final String TAG = "SwitchButton";
private static final int DEFAULT_WIDTH = 200;
private static final int DEFAULT_HEIGHT = DEFAULT_WIDTH / 8 * 5;
private Paint mPaint;
private RectF mRectF;
public SwitchButton(Context context) {
this(context, null);
}
public SwitchButton(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public SwitchButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setButtonDrawable(null);
setBackgroundResource(0);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mRectF = new RectF();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int width;
int height;
if (widthMode == MeasureSpec.EXACTLY) {
width = widthSize;
} else {
width = (getPaddingLeft() + DEFAULT_WIDTH + getPaddingRight());
}
if (heightMode == MeasureSpec.EXACTLY) {
height = heightSize;
} else {
height = (getPaddingTop() + DEFAULT_HEIGHT + getPaddingBottom());
}
setMeasuredDimension(width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth((float) getMeasuredWidth() / 40);
mPaint.setColor(0xFFCCCCCC);
mRectF.set(mPaint.getStrokeWidth()
, mPaint.getStrokeWidth()
, getMeasuredWidth() - mPaint.getStrokeWidth()
, getMeasuredHeight() - mPaint.getStrokeWidth());
canvas.drawRoundRect(mRectF, getMeasuredHeight(), getMeasuredHeight(), mPaint);
}
}
效果如下:
3 繪制按鈕訓示器
按鈕訓示器就是一個圓形,它的半徑可以了解為就是控件高度的一半,不過為了好看一點可以讓它有點内邊距,多減去一個畫筆寬度,在 onDraw 方法中增加如下代碼:
mPaint.setColor(0xFFFFFFFF);
float radius = (getMeasuredHeight() - mPaint.getStrokeWidth() * 4) / 2;
float x = mPaint.getStrokeWidth() + mPaint.getStrokeWidth() + radius;
float y = (float) getMeasuredHeight() / 2;
canvas.drawCircle(x, y, radius, mPaint);
現在效果如下:
4 動起來
樣子有了,現在我們來做功能。在點選這個控件的時候,因為它是繼承自 CheckBox 的,是以它的 checked 屬性會改變,我們根據這個屬性就可以繪制不同 UI。主要是在繪制背景時根據不同狀态給畫筆設定不同顔色,還有在繪制按鈕訓示器時根據不同狀态,圓心 x 坐标一個在左,一個在右,y 坐标不變,在左邊的時候就是半徑加上兩個畫筆寬度,在右邊的時候就是控件寬度減去半徑,再減去兩個畫筆寬度而已。
修改 onDraw 方法:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth((float) getMeasuredWidth() / 40);
if (isChecked()) {
mPaint.setColor(0xFF6495ED);
} else {
mPaint.setColor(0xFFCCCCCC);
}
mRectF.set(mPaint.getStrokeWidth()
, mPaint.getStrokeWidth()
, getMeasuredWidth() - mPaint.getStrokeWidth()
, getMeasuredHeight() - mPaint.getStrokeWidth());
canvas.drawRoundRect(mRectF, getMeasuredHeight(), getMeasuredHeight(), mPaint);
mPaint.setColor(0xFFFFFFFF);
float radius = (getMeasuredHeight() - mPaint.getStrokeWidth() * 4) / 2;
float x;
float y;
if (isChecked()) {
x = getMeasuredWidth() - radius - mPaint.getStrokeWidth() - mPaint.getStrokeWidth();
} else {
x = mPaint.getStrokeWidth() + radius + mPaint.getStrokeWidth();
}
y = (float) getMeasuredHeight() / 2;
canvas.drawCircle(x, y, radius, mPaint);
}
在構造方法中添加一個 OnClickListener,在控件被點選時重新繪制 UI:
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
invalidate();
}
});
現在效果如下:
如果不考慮動畫的話,這個開關控件的基本效果已經有了。
5 動畫
動畫主要分兩個部分,一個是按鈕訓示器位置(圓心)切換的動畫,另一個就是背景顔色的過渡動畫。這兩個動畫我都選擇用屬性動畫來做。
我們可以計算按鈕訓示器在左右兩邊時的圓心的 x 坐标的差,然後通過屬性動畫讓這個值慢慢變為 0,這個值可以看作是 x 坐标的偏移量,從左到右時 x 坐标減去這個偏移量,從右到左時 x 坐标加上這個偏移量。
背景顔色的過渡從度娘上找了一個方法:
private int getCurrentColor(float fraction, int startColor, int endColor) {
int redStart = Color.red(startColor);
int blueStart = Color.blue(startColor);
int greenStart = Color.green(startColor);
int alphaStart = Color.alpha(startColor);
int redEnd = Color.red(endColor);
int blueEnd = Color.blue(endColor);
int greenEnd = Color.green(endColor);
int alphaEnd = Color.alpha(endColor);
int redDifference = redEnd - redStart;
int blueDifference = blueEnd - blueStart;
int greenDifference = greenEnd - greenStart;
int alphaDifference = alphaEnd - alphaStart;
int redCurrent = (int) (redStart + fraction * redDifference);
int blueCurrent = (int) (blueStart + fraction * blueDifference);
int greenCurrent = (int) (greenStart + fraction * greenDifference);
int alphaCurrent = (int) (alphaStart + fraction * alphaDifference);
return Color.argb(alphaCurrent, redCurrent, greenCurrent, blueCurrent);
}
這個方法可以擷取一個過渡期中目前顔色,fraction 為過渡系數,取值範圍 0f-1f,值越接近 1,顔色就越接近 endColor。我們仍然通過屬性動畫來修改過渡系數即可。
主要代碼如下:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth((float) getMeasuredWidth() / 40);
if (isChecked()) {
mPaint.setColor(getCurrentColor(mColorGradientFactor, 0xFFCCCCCC, 0xFF6495ED));
} else {
mPaint.setColor(getCurrentColor(mColorGradientFactor, 0xFF6495ED, 0xFFCCCCCC));
}
mRectF.set(mPaint.getStrokeWidth()
, mPaint.getStrokeWidth()
, getMeasuredWidth() - mPaint.getStrokeWidth()
, getMeasuredHeight() - mPaint.getStrokeWidth());
canvas.drawRoundRect(mRectF, getMeasuredHeight(), getMeasuredHeight(), mPaint);
mPaint.setColor(0xFFFFFFFF);
float radius = (getMeasuredHeight() - mPaint.getStrokeWidth() * 4) / 2;
float x;
float y;
if (isChecked()) {
// x = getMeasuredWidth() - radius - mPaint.getStrokeWidth() - mPaint.getStrokeWidth();
x = getMeasuredWidth() - radius - mPaint.getStrokeWidth() - mPaint.getStrokeWidth() - mButtonCenterXOffset;
} else {
// x = radius + mPaint.getStrokeWidth() + mPaint.getStrokeWidth();
x = radius + mPaint.getStrokeWidth() + mPaint.getStrokeWidth() + mButtonCenterXOffset;
}
y = (float) getMeasuredHeight() / 2;
canvas.drawCircle(x, y, radius, mPaint);
}
private void startAnimate() {
// 計算開關訓示器的半徑
float radius = (getMeasuredHeight() - mPaint.getStrokeWidth() * 4) / 2;
// 計算開關訓示器的 X 坐标的總偏移量
float centerXOffset = getMeasuredWidth() - mPaint.getStrokeWidth() - mPaint.getStrokeWidth() - radius
- (mPaint.getStrokeWidth() + mPaint.getStrokeWidth() + radius);
AnimatorSet animatorSet = new AnimatorSet();
// 偏移量逐漸變化到 0
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(this, "buttonCenterXOffset", centerXOffset, 0);
objectAnimator.setDuration(2000);
objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
invalidate();
}
});
// 背景顔色過渡系數逐漸變化到 1
ObjectAnimator objectAnimator2 = ObjectAnimator.ofFloat(this, "colorGradientFactor", 0, 1);
objectAnimator2.setDuration(2000);
// 同時開始修改開關訓示器 X 坐标偏移量的動畫和修改背景顔色過渡系數的動畫
animatorSet.play(objectAnimator).with(objectAnimator2);
animatorSet.start();
}
private int getCurrentColor(float fraction, int startColor, int endColor) {
int redStart = Color.red(startColor);
int blueStart = Color.blue(startColor);
int greenStart = Color.green(startColor);
int alphaStart = Color.alpha(startColor);
int redEnd = Color.red(endColor);
int blueEnd = Color.blue(endColor);
int greenEnd = Color.green(endColor);
int alphaEnd = Color.alpha(endColor);
int redDifference = redEnd - redStart;
int blueDifference = blueEnd - blueStart;
int greenDifference = greenEnd - greenStart;
int alphaDifference = alphaEnd - alphaStart;
int redCurrent = (int) (redStart + fraction * redDifference);
int blueCurrent = (int) (blueStart + fraction * blueDifference);
int greenCurrent = (int) (greenStart + fraction * greenDifference);
int alphaCurrent = (int) (alphaStart + fraction * alphaDifference);
return Color.argb(alphaCurrent, redCurrent, greenCurrent, blueCurrent);
}
點選事件要修改成調用 startAnimate 方法,現在效果如下:
為了示範,是以把動畫時長設定為 2000ms,實際上 300ms 的效果挺好的,然後上面隻是部分代碼,大家主要看思路。完整代碼在最後貼出,我們還可以考慮封裝一些 api 供外部友善的使用,如設定按鈕顔色,背景顔色,動畫時長等。
6 總結
這個控件在我剛開始工作的時候就差不多看到了,當時為了效果好一點,還找了好多類似的來優中選優,現在終于輪到自己實作一個。其實這也是我後來一直的習慣,當看到一個好看的控件或者優秀的架構時,不光是會拿來用,還要分析别人的思路,然後看看自己能不能實作,這樣出了問題,可能更容易改。慢慢的最後就會變成接到一個新需求時,不再是去網上找第三方庫,而是自己去實作。
7 完整代碼
package com.qinshou.switchbuttondemo;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
/**
* Author: QinHao
* Email:[email protected]
* Date: 2019/6/1 16:56
* Description:仿 iOS 風格的開關按鈕
*/
public class SwitchButton extends android.support.v7.widget.AppCompatCheckBox {
private static final String TAG = "SwitchButton";
/**
* 控件預設寬度
*/
private static final int DEFAULT_WIDTH = 200;
/**
* 控件預設高度
*/
private static final int DEFAULT_HEIGHT = DEFAULT_WIDTH / 8 * 5;
/**
* 畫筆
*/
private Paint mPaint;
/**
* 控件背景的矩形範圍
*/
private RectF mRectF;
/**
* 開關訓示器按鈕圓心 X 坐标的偏移量
*/
private float mButtonCenterXOffset;
/**
* 顔色漸變系數
*/
private float mColorGradientFactor = 1;
/**
* 狀态切換時的動畫時長
*/
private long mAnimateDuration = 300L;
/**
* 開關未選中狀态,即關閉狀态時的背景顔色
*/
private int mBackgroundColorUnchecked = 0xFFCCCCCC;
/**
* 開關選中狀态,即打開狀态時的背景顔色
*/
private int mBackgroundColorChecked = 0xFF6495ED;
/**
* 開關訓示器按鈕的顔色
*/
private int mButtonColor = 0xFFFFFFFF;
public SwitchButton(Context context) {
this(context, null);
}
public SwitchButton(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public SwitchButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
// 不顯示 CheckBox 預設的 Button
setButtonDrawable(null);
// 不顯示 CheckBox 預設的背景
setBackgroundResource(0);
// 預設 CheckBox 為關閉狀态
setChecked(false);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mRectF = new RectF();
// 點選時開始動畫
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
startAnimate();
}
});
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int width;
int height;
if (widthMode == MeasureSpec.EXACTLY) {
width = widthSize;
} else {
width = (getPaddingLeft() + DEFAULT_WIDTH + getPaddingRight());
}
if (heightMode == MeasureSpec.EXACTLY) {
height = heightSize;
} else {
height = (getPaddingTop() + DEFAULT_HEIGHT + getPaddingBottom());
}
setMeasuredDimension(width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 設定畫筆寬度為控件寬度的 1/40,準備繪制控件背景
mPaint.setStrokeWidth((float) getMeasuredWidth() / 40);
// 根據是否選中的狀态設定畫筆顔色
if (isChecked()) {
// 選中狀态時,背景顔色由未選中狀态的背景顔色逐漸過渡到選中狀态的背景顔色
mPaint.setColor(getCurrentColor(mColorGradientFactor, mBackgroundColorUnchecked, mBackgroundColorChecked));
} else {
// 未選中狀态時,背景顔色由選中狀态的背景顔色逐漸過渡到未選中狀态的背景顔色
mPaint.setColor(getCurrentColor(mColorGradientFactor, mBackgroundColorChecked, mBackgroundColorUnchecked));
}
// 設定背景的矩形範圍
mRectF.set(mPaint.getStrokeWidth()
, mPaint.getStrokeWidth()
, getMeasuredWidth() - mPaint.getStrokeWidth()
, getMeasuredHeight() - mPaint.getStrokeWidth());
// 繪制圓角矩形作為背景
canvas.drawRoundRect(mRectF, getMeasuredHeight(), getMeasuredHeight(), mPaint);
// 設定畫筆顔色,準備繪制開關按鈕訓示器
mPaint.setColor(mButtonColor);
/*
* 擷取開關按鈕訓示器的半徑
* 為了好看一點,開關按鈕訓示器在背景矩形中顯示一點内邊距,是以多減去兩個畫筆寬度
*/
float radius = (getMeasuredHeight() - mPaint.getStrokeWidth() * 4) / 2;
float x;
float y;
// 根據是否選中的狀态來決定開關按鈕訓示器圓心的 X 坐标
if (isChecked()) {
// // 選中狀态時開關按鈕訓示器在右邊
// x = getMeasuredWidth() - radius - mPaint.getStrokeWidth() - mPaint.getStrokeWidth();
// 選中狀态時開關按鈕訓示器圓心的 X 坐标從左邊逐漸移到右邊
x = getMeasuredWidth() - radius - mPaint.getStrokeWidth() - mPaint.getStrokeWidth() - mButtonCenterXOffset;
} else {
// // 未選中狀态時開關按鈕訓示器在左邊
// x = radius + mPaint.getStrokeWidth() + mPaint.getStrokeWidth();
// 未選中狀态時開關按鈕訓示器圓心的 X 坐标從右邊逐漸移到左邊
x = radius + mPaint.getStrokeWidth() + mPaint.getStrokeWidth() + mButtonCenterXOffset;
}
// Y 坐标就是控件高度的一半不變
y = (float) getMeasuredHeight() / 2;
canvas.drawCircle(x, y, radius, mPaint);
}
/**
* Author: QinHao
* Email:[email protected]
* Date:2019/6/3 9:45
* Description:開始開關按鈕切換狀态和背景顔色過渡的動畫
*/
private void startAnimate() {
// 計算開關訓示器的半徑
float radius = (getMeasuredHeight() - mPaint.getStrokeWidth() * 4) / 2;
// 計算開關訓示器的 X 坐标的總偏移量
float centerXOffset = getMeasuredWidth() - mPaint.getStrokeWidth() - mPaint.getStrokeWidth() - radius
- (mPaint.getStrokeWidth() + mPaint.getStrokeWidth() + radius);
AnimatorSet animatorSet = new AnimatorSet();
// 偏移量逐漸變化到 0
ObjectAnimator objectAnimator = ObjectAnimator.ofFloat(this, "buttonCenterXOffset", centerXOffset, 0);
objectAnimator.setDuration(mAnimateDuration);
objectAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
invalidate();
}
});
// 背景顔色過渡系數逐漸變化到 1
ObjectAnimator objectAnimator2 = ObjectAnimator.ofFloat(this, "colorGradientFactor", 0, 1);
objectAnimator2.setDuration(mAnimateDuration);
// 同時開始修改開關訓示器 X 坐标偏移量的動畫和修改背景顔色過渡系數的動畫
animatorSet.play(objectAnimator).with(objectAnimator2);
animatorSet.start();
}
/**
* Author: QinHao
* Email:[email protected]
* Date:2019/6/3 9:04
* Description:擷取一個過渡期中目前顔色,fraction 為過渡系數,取值範圍 0f-1f,值越接近 1,顔色就越接近 endColor
*
* @param fraction 目前漸變系數
* @param startColor 過渡開始顔色
* @param endColor 過渡結束顔色
* @return 目前顔色
*/
private int getCurrentColor(float fraction, int startColor, int endColor) {
int redStart = Color.red(startColor);
int blueStart = Color.blue(startColor);
int greenStart = Color.green(startColor);
int alphaStart = Color.alpha(startColor);
int redEnd = Color.red(endColor);
int blueEnd = Color.blue(endColor);
int greenEnd = Color.green(endColor);
int alphaEnd = Color.alpha(endColor);
int redDifference = redEnd - redStart;
int blueDifference = blueEnd - blueStart;
int greenDifference = greenEnd - greenStart;
int alphaDifference = alphaEnd - alphaStart;
int redCurrent = (int) (redStart + fraction * redDifference);
int blueCurrent = (int) (blueStart + fraction * blueDifference);
int greenCurrent = (int) (greenStart + fraction * greenDifference);
int alphaCurrent = (int) (alphaStart + fraction * alphaDifference);
return Color.argb(alphaCurrent, redCurrent, greenCurrent, blueCurrent);
}
public void setButtonCenterXOffset(float buttonCenterXOffset) {
mButtonCenterXOffset = buttonCenterXOffset;
}
public void setColorGradientFactor(float colorGradientFactor) {
mColorGradientFactor = colorGradientFactor;
}
public void setAnimateDuration(long animateDuration) {
mAnimateDuration = animateDuration;
}
public void setBackgroundColorUnchecked(int backgroundColorUnchecked) {
mBackgroundColorUnchecked = backgroundColorUnchecked;
}
public void setBackgroundColorChecked(int backgroundColorChecked) {
mBackgroundColorChecked = backgroundColorChecked;
}
public void setButtonColor(int buttonColor) {
mButtonColor = buttonColor;
}
}