#include<iostream>
using namespace std;
const double PI = 3.14159;
class Shape
{
public:
virtual double area() const =0; //定義純虛函數,供派生類使用
};
class Circle: public Shape
{
public:
Circle(double radius);
virtual double area() const;
protected:
double radius; //半徑
};
class Rectangle: public Shape
{
public:
Rectangle(double length, double width);
virtual double area() const;
protected:
double length;
double width;
};
class Triangle: public Shape
{
public:
Triangle(double base, double height);
virtual double area() const;
protected:
double base;
double height;
};
Circle::Circle(double radius)
{
this->radius = radius;
}
double Circle::area() const
{
return PI * radius * radius;
}
Rectangle::Rectangle(double length, double width)
{
this->length = length;
this->width = width;
}
double Rectangle::area() const
{
return length * width;
}
Triangle::Triangle(double base, double height)
{
this->base = base;
this->height = height;
}
double Triangle::area() const
{
return 0.5 * base * height;
}
int main()
{
Circle c1(12.6), c2(4.9); //建立Circle類對象c1,c2,參數為圓半徑
Rectangle r1(4.5, 8.4), r2(5.0, 2.5); //建立Rectangle類對象r1,r2,參數為矩形長、寬
Triangle t1(4.5, 8.4), t2(3.4, 2.8); //建立Triangle類對象t1,t2,參數為三角形底邊長與高
Shape *pt[6] = {&c1, &c2, &r1, &r2, &t1, &t2}; //定義基類指針數組pt,各元素指向一個派生類對象
double areas = 0.0; //areas為總面積
for(int i = 0; i < 6; i++)
{
areas = areas + pt[i]->area();
}
cout << "totol of all areas=" << areas << endl; //輸出總面積
system("pause");
return 0;
}
總結:
1、使用虛函數提高了程式的可擴充性
2、使用基類指針來控制有關對象,不管對象在繼承層次的那一層,都可以用基類指針指向它。