源程式:
#include<iostream>
#include<Cmath>
using namespace std;
const double P = 3.14;
class Shape//定義虛基類
{
public:
virtual double area() const = 0;//定義純虛函數
};
class Circle:public Shape//定義圓類
{
public:
Circle(double r);
~Circle();
double area() const;//不要忘記const
private:
double rang;
};
class Rectangle:public Shape//定義矩形類
{
public:
Rectangle(double l, double w);
~Rectangle();
double area() const;
private:
double len;
double wid;
};
class Triangle:public Shape//定義三角形類
{
public:
Triangle(double dl, double h);
~Triangle();
double area() const;
private:
double dlen;
double high;
};
Circle::Circle(double r):rang(r){}
Circle::~Circle(){}
double Circle::area() const
{
return P * rang * rang;
}
Rectangle::Rectangle(double l, double w):len(l),wid(w){}
Rectangle::~Rectangle(){}
double Rectangle::area() const
{
return len * wid;
}
Triangle::Triangle(double dl, double h):dlen(dl),high(h){}
Triangle::~Triangle(){}
double Triangle::area() const
{
return 0.5 * dlen * high;
}
int main()
{
Circle c1(12.6), c2(4.9); //建立Circle類對象c1,c2,參數為圓半徑
Rectangle r1(4.5, 8.4), r2(5.0, 2.5); //建立Rectangle類對象r1,r2,參數為矩形長、寬
Triangle t1(4.5, 8.4),t2(3.4, 2.8); //建立Triangle類對象t1,t2,參數為三角形底邊長與高
Shape *pt[6] = {&c1, &c2, &r1, &r2, &t1, &t2}; //定義基類指針數組pt,各元素指向一個派生類對象
double areas = 0.0; //areas為總面積
for(int i = 0; i < 6; i ++)
{
areas = areas + pt[i]->area();
}
cout << "totol of all areas=" << areas << endl; //輸出總面積
system("pause");
return 0;
}
截圖:
程式量産化了···
一開始不了解,忘記寫上 const , 結果老出錯誤···後來好不容易發現···就又覺得自己好傻了···