[TOC
126.SDWebImage2——顯示gif圖檔
一、說明
其實我們的 GIF分類就是把我們的 GIF差分為一張一張的圖檔 ,然後再用 UIImageView 的view動畫,來播放這些圖檔。
二、UIImage+GIF 分類
2.1 UIImage+GIF.h
//
// UIImage+GIF.h
// LBGIFImage
//
// Created by Laurin Brandner on 06.01.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface UIImage (GIF)
//傳入Gif圖像的名稱,得到一個可動畫的圖像
+ (UIImage *)sd_animatedGIFNamed:(NSString *)name;
//傳入Gif圖像的二進制資料,得到一個可動畫的圖像
+ (UIImage *)sd_animatedGIFWithData:(NSData *)data;
- (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size;
@end
2.2 UIImage+GIF.m
//
// UIImage+GIF.m
// LBGIFImage
//
// Created by Laurin Brandner on 06.01.12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import "UIImage+GIF.h"
#import <ImageIO/ImageIO.h>
@implementation UIImage (GIF)
//把圖檔的二進制資料轉換為圖檔(GIF)
+ (UIImage *)sd_animatedGIFWithData:(NSData *)data {
//如果傳入的二進制資料為空,則直接傳回nil
if (!data) {
return nil;
}
// 建立圖像源
CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);
// 擷取圖檔幀數
size_t count = CGImageSourceGetCount(source);
//初始化animatedImage
UIImage *animatedImage;
//如果圖檔幀數小于等于1,那麼就直接把二進制資料轉換為圖檔,并傳回圖檔
if (count <= ) {
animatedImage = [[UIImage alloc] initWithData:data];
}
else {
//建立可變的空的圖檔數組
NSMutableArray *images = [NSMutableArray array];
//初始化動畫播放時間為0
NSTimeInterval duration = f;
// 周遊并且提取所有的動畫幀
for (size_t i = ; i < count; i++) {
CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL);
// 累加動畫時長
duration += [self sd_frameDurationAtIndex:i source:source];
// 将圖像添加到動畫數組
[images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]];
//釋放操作
CGImageRelease(image);
}
//計算動畫時間
if (!duration) {
duration = (f / f) * count;
}
// 建立可動畫圖像
animatedImage = [UIImage animatedImageWithImages:images duration:duration];
}
//釋放操作
CFRelease(source);
return animatedImage;
}
//獲得播放的時間長度
+ (float)sd_frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source {
float frameDuration = f;
//獲得圖像的屬性(圖像源,索引)
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil);
//橋接轉換為NSDictionary類型
NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties;
//取出圖像屬性裡面kCGImagePropertyGIFDictionary這個KEY對應的值,即GIF屬性
NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary];
//得到延遲時間
NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime];
if (delayTimeUnclampedProp) {
//把延遲時間轉換為浮點數類型
frameDuration = [delayTimeUnclampedProp floatValue];
}
else {
//如果上面獲得的延遲時間為空,則換另外一種方式獲得
NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime];
if (delayTimeProp) {
frameDuration = [delayTimeProp floatValue];
}
}
// Many annoying ads specify a 0 duration to make an image flash as quickly as possible.
// We follow Firefox's behavior and use a duration of 100 ms for any frames that specify
// a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082>
// for more information.
//處理延遲時間
if (frameDuration < f) {
frameDuration = f;
}
//釋放操作
CFRelease(cfFrameProperties);
return frameDuration;
}
//處理GIF圖檔
+ (UIImage *)sd_animatedGIFNamed:(NSString *)name {
//獲得scale
CGFloat scale = [UIScreen mainScreen].scale;
if (scale > f) {
//根據圖檔的名稱拼接bundle全路徑
NSString *retinaPath = [[NSBundle mainBundle] pathForResource:[name stringByAppendingString:@"@2x"] ofType:@"gif"];
//加載指定路徑的圖檔(二進制資料)
NSData *data = [NSData dataWithContentsOfFile:retinaPath];
//如果data不為空,則直接調用sd_animatedGIFWithData傳回一張可動畫的圖檔
if (data) {
return [UIImage sd_animatedGIFWithData:data];
}
//下面的處理和上面一樣
NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
data = [NSData dataWithContentsOfFile:path];
if (data) {
return [UIImage sd_animatedGIFWithData:data];
}
return [UIImage imageNamed:name];
}
else {
NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"];
NSData *data = [NSData dataWithContentsOfFile:path];
if (data) {
return [UIImage sd_animatedGIFWithData:data];
}
return [UIImage imageNamed:name];
}
}
//縮放|裁剪...
- (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size {
//如果尺寸相等或者是為0則直接傳回
if (CGSizeEqualToSize(self.size, size) || CGSizeEqualToSize(size, CGSizeZero)) {
return self;
}
CGSize scaledSize = size;
CGPoint thumbnailPoint = CGPointZero;
CGFloat widthFactor = size.width / self.size.width;
CGFloat heightFactor = size.height / self.size.height;
CGFloat scaleFactor = (widthFactor > heightFactor) ? widthFactor : heightFactor;
scaledSize.width = self.size.width * scaleFactor;
scaledSize.height = self.size.height * scaleFactor;
if (widthFactor > heightFactor) {
thumbnailPoint.y = (size.height - scaledSize.height) * ;
}
else if (widthFactor < heightFactor) {
thumbnailPoint.x = (size.width - scaledSize.width) * ;
}
//初始化可變的縮放圖像數組
NSMutableArray *scaledImages = [NSMutableArray array];
//周遊圖檔
for (UIImage *image in self.images) {
//開啟圖像上下文
UIGraphicsBeginImageContextWithOptions(size, NO, );
//畫圖,把image繪制到指定的位置
[image drawInRect:CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledSize.width, scaledSize.height)];
//根據目前圖形上下文獲得一張新的圖檔
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
//把新圖檔添加到圖像數組
[scaledImages addObject:newImage];
//關閉圖形上下文
UIGraphicsEndImageContext();
}
//建立可動畫的圖像并傳回
return [UIImage animatedImageWithImages:scaledImages duration:self.duration];
}
@end
三、示例代碼
/*gif圖檔顯示*/
-(void)gif{
UIImage *image = [UIImage sd_animatedGIFNamed:@"20140310135421_BJ4UP"];
self.imageView.image =image;
}
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