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圖像處理(馬賽克效果)

/// <summary>
/// 馬賽克效果
///原理:确定圖像的随機位置點和确定馬賽克塊的大小,然後馬賽克塊圖像覆寫随機點即可.
/// </summary>
/// <param name="m_Iimage"></param>
/// <param name="val">分割成val*val像素的小區塊</param>
        public Image MaSaiKe(Image m_PreImage , int val)
        {
            Bitmap MyBitmap = new Bitmap(m_PreImage);
if (MyBitmap.Equals(null))
            {
return null;
            }
int iWidth = MyBitmap.Width;
int iHeight = MyBitmap.Height;
int stdR , stdG , stdB;
            stdR = 0;
            stdG = 0;
            stdB = 0;
            BitmapData srcData = MyBitmap.LockBits(new Rectangle(0 , 0 , iWidth , iHeight) ,
            ImageLockMode.ReadWrite , PixelFormat.Format24bppRgb);
unsafe
            {
byte* point = (byte*)srcData.Scan0.ToPointer();
for (int i = 0; i < iHeight; i++)
                {
for (int j = 0; j < iWidth; j++)
                    {
if (i % val == 0)
                        {
if (j % val == 0)
                            {
                                stdR = point[2];
                                stdG = point[1];
                                stdB = point[0];
                            }
else
                            {
                                point[0] = (byte)stdB;
                                point[1] = (byte)stdG;
                                point[2] = (byte)stdR;
                            }
                        }
else
                        {
//複制上一行  
                            byte* pTemp = point - srcData.Stride;
                            point[0] = (byte)pTemp[0];
                            point[1] = (byte)pTemp[1];
                            point[2] = (byte)pTemp[2];
                        }
                        point += 3;
                    }
                    point += srcData.Stride - iWidth * 3;
                }
                MyBitmap.UnlockBits(srcData);
            }
return MyBitmap;
        }