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2019 - 7 - 28鬥地主發牌系統鬥地主發牌系統

Java入門項目

  • 鬥地主發牌系統
    • 具體實作功能
    • 項目實施
      • 基本的類
    • 成果展示

鬥地主發牌系統

簡介:按照現實的鬥地主玩法随機對玩家進行發牌

具體實作功能

  • 完成随機位址
  • 完成循環随機發牌
  • 對玩家手中牌進行排序

項目實施

  1. 采用動态數組實作對 玩家和 撲克牌進行 資訊存儲
  2. 主要用到的是Random 産生随機數 來完成随機地主随機發牌

基本的類

  • 撲克類 Poker
  • 玩家類 Player
  • 遊戲管理類 PokerGame

撲克類 Poker

package com.softeem.lesson14.exp02;

public class Poker {

	private String flower;
	private String pointer;
	private int sort;
	
	public Poker() {
		// TODO Auto-generated constructor stub
	}
	
	public Poker(String flower, String pointer, int sort) {
		super();
		this.flower = flower;
		this.pointer = pointer;
		this.sort = sort;
	}

	public String getFlower() {
		return flower;
	}
	public void setFlower(String flower) {
		this.flower = flower;
	}
	public String getPointer() {
		return pointer;
	}
	public void setPointer(String pointer) {
		this.pointer = pointer;
	}
	public int getSort() {
		return sort;
	}
	public void setSort(int sort) {
		this.sort = sort;
	}
	
	@Override
	public String toString() {
		return flower+"-"+pointer;
	}
	
}


           

玩家類 Player

package com.softeem.lesson14.exp02;

import java.util.ArrayList;

public class Player {

   private int id;
   private String name;
   private ArrayList<Poker> pokers = new ArrayList<>();
   private boolean boss;//是否地主
   
   public Player() {
   	// TODO Auto-generated constructor stub
   }
   
   public Player(int id, String name) {
   	super();
   	this.id = id;
   	this.name = name;
   	
   	
   }

   public int getId() {
   	return id;
   }
   public void setId(int id) {
   	this.id = id;
   }
   public String getName() {
   	return name;
   }
   public void setName(String name) {
   	this.name = name;
   }
   public ArrayList<Poker> getPokers() {
   	return pokers;
   }
   public void setPokers(ArrayList<Poker> pokers) {
   	this.pokers = pokers;
   }
   public boolean isBoss() {
   	return boss;
   }
   public void setBoss(boolean boss) {
   	this.boss = boss;
   }
   
   
}

           

遊戲管理類 PokerGame_

package com.softeem.lesson14.exp02;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Random;

public class PokerGame {

 static List<Player> players;
 static ArrayList<Poker> list = new ArrayList<>();
 static String[] flowers = {"方塊","梅花","黑桃","紅心"};
 static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
 int bossIndex; //地主索引
 
 static{
 	//初始化撲克
 	for (int i = 0; i < flowers.length; i++) {
 		for (int j = 0; j < pointers.length; j++) {
 			//生成一張撲克對象
 			Poker p = new Poker(flowers[i], pointers[j], j);
 			list.add(p);
 		}
 	}
 	//單獨将大小王加入集合
 	list.add(new Poker("小", "王", 13));
 	list.add(new Poker("大", "王", 14));
 	
 	//初始化玩家
 	players = Arrays.asList(
 			new Player(1, "劉備"),
 			new Player(2, "關羽"),
 			new Player(3, "張飛"));
 }
 
 /**随機地主*/
 public void pushBoss(){
 	Random r = new Random();
 	bossIndex = r.nextInt(players.size());
 	//設定被随機到的玩家為地主
 	players.get(bossIndex).setBoss(true);
 }
 
 /**發牌*/
 public void pushPoker(){
 	int key =0;
 	Random r = new Random();
 	for(int n = 0;n<51;n++){
 		
 		key++;
 			int index = r.nextInt(list.size());
 			switch (key) {
 			case 1:
 				players.get(0).getPokers().add(list.get(index));		
 				break;
 			case 2:
 				players.get(1).getPokers().add(list.get(index));	
 				break;
 			case 3:
 				players.get(2).getPokers().add(list.get(index));	
 				break;

 			}
 			list.remove(index);           
 			
 			if (key % 3 ==0) {
 				key = 0;
 			}
 		
 	}
 	//将最後剩餘的牌(3張)全部給地主
 	players.get(bossIndex).getPokers().addAll(list);
 	for (int i = 0; i < 3; i++) {
 		Collections.sort(players.get(i).getPokers(), new Comparator<Poker>() {

 			@Override
 			public int compare(Poker a,Poker b) {
 				// TODO Auto-generated method stub
 				return a.getSort() - b.getSort();
 			}

 			
 		});
 	}
 	
 	
 	
 }
 
 public void xipai(){
 	
 	Collections.shuffle(list);
 	
 }
 
 

 public void start(){
 	//随機地主
 	pushBoss();
 	//洗牌
 	xipai();
 	//發牌
 	pushPoker();
 	for(Player p:players){
 		System.out.println("玩家姓名"+p.getName()+p.getPokers());
 	}
 }
 
 public static void main(String[] args) {
 	new PokerGame().start();
 }
}


           

在這裡我們的鬥地主發牌系統已經寫完了~~!

來看看成果吧 ^ v ^!

成果展示

在這裡插入圖檔描述

2019 - 7 - 28鬥地主發牌系統鬥地主發牌系統
2019 - 7 - 28鬥地主發牌系統鬥地主發牌系統

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