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職責鍊模式分析、結構圖與基本代碼



定義:使多個對象都有機會處理請求,進而避免請求的發送者和接收者之間的耦合關系。将這個對象連成一條鍊,并沿着這條鍊傳遞該請求,直到有一個對象處理它為止。

好處:當客戶送出一個請求時,請求時沿鍊傳遞直至有一個ConcreteHandler對象負責處理它。這就使得接收者和發送者都沒有對方的明确資訊,且鍊中的對象自己也并不知道鍊的結構。結果是職責鍊可簡化對象的互相連接配接,它們僅需保持一個指向其後繼者的引用,而不需保持它所有的候選接收者的引用。這就大大降低了耦合度了。由于式在用戶端來定義鍊的結構,也就是說,我可以随時得增加或修改處理一個請求的結構。增強了給對象指派職責的靈活性。

結構圖:

職責鍊模式分析、結構圖與基本代碼

基本代碼:

using System;

using System.Collections.Generic;

using System.Text;

namespace 職責鍊模式

{

    class Program

    {

        static void Main(string[] args)

        {

            Handler h1 = new ConcreteHandler1();

            Handler h2 = new ConcreteHandler2();

            Handler h3 = new ConcreteHandler3();

            h1.SetSuccessor(h2);

            h2.SetSuccessor(h3);

            int[] requests = { 2, 5, 14, 22, 18, 3, 27, 20 };

            foreach (int request in requests)

            {

                h1.HandleRequest(request);

            }

            Console.Read();

        }

    }

    abstract class Handler

    {

        protected Handler successor;

        public void SetSuccessor(Handler successor)

        {

            this.successor = successor;

        }

        public abstract void HandleRequest(int request);

    }

    class ConcreteHandler1 : Handler

    {

        public override void HandleRequest(int request)

        {

            if (request >= 0 && request < 10)

            {

                Console.WriteLine("{0}  處理請求  {1}",

                  this.GetType().Name, request);

            }

            else if (successor != null)

            {

                successor.HandleRequest(request);

            }

        }

    }

    class ConcreteHandler2 : Handler

    {

        public override void HandleRequest(int request)

        {

            if (request >= 10 && request < 20)

            {

                Console.WriteLine("{0}  處理請求  {1}",

                  this.GetType().Name, request);

            }

            else if (successor != null)

            {

                successor.HandleRequest(request);

            }

        }

    }

    class ConcreteHandler3 : Handler

    {

        public override void HandleRequest(int request)

        {

            if (request >= 20 && request < 30)

            {

                Console.WriteLine("{0}  處理請求  {1}",

                  this.GetType().Name, request);

            }

            else if (successor != null)

            {

                successor.HandleRequest(request);

            }

        }

    }

}

例子:

using System;

using System.Collections.Generic;

using System.Text;

namespace 職責鍊模式

{

    class Program

    {

        static void Main(string[] args)

        {

            CommonManager jinli = new CommonManager("金利");

            Majordomo zongjian = new Majordomo("宗劍");

            GeneralManager zhongjingli = new GeneralManager("鐘精勵");

            jinli.SetSuperior(zongjian);

            zongjian.SetSuperior(zhongjingli);

            Request request = new Request();

            request.RequestType = "請假";

            request.RequestContent = "小菜請假";

            request.Number = 1;

            jinli.RequestApplications(request);

            Request request2 = new Request();

            request2.RequestType = "請假";

            request2.RequestContent = "小菜請假";

            request2.Number = 4;

            jinli.RequestApplications(request2);

            Request request3 = new Request();

            request3.RequestType = "加薪";

            request3.RequestContent = "小菜請求加薪";

            request3.Number = 500;

            jinli.RequestApplications(request3);

            Request request4 = new Request();

            request4.RequestType = "加薪";

            request4.RequestContent = "小菜請求加薪";

            request4.Number = 1000;

            jinli.RequestApplications(request4);

            Console.Read();

        }

    }

    //管理者

    abstract class Manager

    {

        protected string name;

        //管理者的上級

        protected Manager superior;

        public Manager(string name)

        {

            this.name = name;

        }

        //設定管理者的上級

        public void SetSuperior(Manager superior)

        {

            this.superior = superior;

        }

        //申請請求

        abstract public void RequestApplications(Request request);

    }

    //經理

    class CommonManager : Manager

    {

        public CommonManager(string name)

            : base(name)

        { }

        public override void RequestApplications(Request request)

        {

            if (request.RequestType == "請假" && request.Number <= 2)

            {

                Console.WriteLine("{0}:{1} 數量{2} 被準許", name, request.RequestContent, request.Number);

            }

            else

            {

                if (superior != null)

                    superior.RequestApplications(request);

            }

        }

    }

    //總監

    class Majordomo : Manager

    {

        public Majordomo(string name)

            : base(name)

        { }

        public override void RequestApplications(Request request)

        {

            if (request.RequestType == "請假" && request.Number <= 5)

            {

                Console.WriteLine("{0}:{1} 數量{2} 被準許", name, request.RequestContent, request.Number);

            }

            else

            {

                if (superior != null)

                    superior.RequestApplications(request);

            }

        }

    }

    //總經理

    class GeneralManager : Manager

    {

        public GeneralManager(string name)

            : base(name)

        { }

        public override void RequestApplications(Request request)

        {

            if (request.RequestType == "請假")

            {

                Console.WriteLine("{0}:{1} 數量{2} 被準許", name, request.RequestContent, request.Number);

            }

            else if (request.RequestType == "加薪" && request.Number <= 500)

            {

                Console.WriteLine("{0}:{1} 數量{2} 被準許", name, request.RequestContent, request.Number);

            }

            else if (request.RequestType == "加薪" && request.Number > 500)

            {

                Console.WriteLine("{0}:{1} 數量{2} 再說吧", name, request.RequestContent, request.Number);

            }

        }

    }

    //申請

    class Request

    {

        //申請類别

        private string requestType;

        public string RequestType

        {

            get { return requestType; }

            set { requestType = value; }

        }

        //申請内容

        private string requestContent;

        public string RequestContent

        {

            get { return requestContent; }

            set { requestContent = value; }

        }

        //數量

        private int number;

        public int Number

        {

            get { return number; }

            set { number = value; }

        }

    }

}

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