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iOS遊戲開發遊戲功能之外的東西

對于一個遊戲的開發,我們除了完畢遊戲的功能之外,還有多少東西我們須要考慮呢?

非常多,也非常煩!

但做過一遍之後下一次就會非常easy。

都有什麼東西我們想加入到遊戲其中呢?

(1)分享功能

(2)評分功能

(3)遊戲中心(GameCenter)

(4)廣告(iAd以及其它廣告比方Admob)

(5)應用内購買

(6)。。。

這些功能并非全然必要的,要依據情況考慮。但比方分享,評分,這些功能能提高一個遊戲的擴散速度,顯示是值得每個遊戲都加入的功能。

以下略微總結一下每個功能的基本使用方法。

PS:這僅僅是一個總結帖,詳細每個功能的使用方法,網上都有對應的Tutorial。

最簡單最直接的方法就是利用iOS自帶的分享功能,使用UIActivityViewController:

NSString *initialString = @"Smash Bug! is a Great App! Have Fun with it!";
    NSURL *url = [NSURL URLWithString:@"https://itunes.apple.com/us/app/air-drum-*/id901397384?      

ls=1&mt=8"];

//UIImage *showImage = [UIImage imageNamed:@"Default-568h@2x"];

UIActivityViewController *activityViewController = [[UIActivityViewController alloc] initWithActivityItems:@[initialString,url] applicationActivities:nil];

[self presentViewController:activityViewController animated:YES completion:nil];

至于要實作分享到朋友圈,QQ空間等。大家能夠在網上找到對應的分享代碼。

(2)評分

就是點選之後直接跳轉到App Store,這個非常easy也非常重要:

NSString *str = @"itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?      

type=Purple+Software&id=901397384";

[[UIApplication sharedApplication] openURL:[NSURL URLWithString:str]];

大家在使用時把id改成自己應用的id就ok了。

(3)GameCenter

這個國内可能用得比較少,更喜歡微信之類。但在國外恐怕還是比較重要的一個方式。

這個大家得在iTunesConnect上啟用GameCenter,并建立對應的LeaderShip和Achievement。

Raywenderlich上有對應的Tutorial。

而對于使用事實上就兩個流程:

(1)驗證本地玩家。假設沒登陸。彈出窗體登陸。

- (void)authenticateLocalPlayer
{
    GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
    
    localPlayer.authenticateHandler = ^(UIViewController *viewController,NSError *error) {
        //3
        [self setLastError:error];
        
        if (viewController != nil) {
            [self setAuthenticationViewController:viewController];
        } else if ([GKLocalPlayer localPlayer].isAuthenticated) {
            _enableGameCenter = YES;
        } else {
            _enableGameCenter = NO;
        }
    };
}

      
- (void)setAuthenticationViewController:(UIViewController *)authenticationViewController
{
    if (authenticationViewController != nil) {
        _authenticationViewController = authenticationViewController;
        [[NSNotificationCenter defaultCenter] postNotificationName:PresentAuthenticationViewController object:self];
    }
}
      

(2)實時發送分數等資料到GameCenter

2.1發送Achievement

建立Achievement成就的方法:

+ (GKAchievement *)reach10Achievement:(NSUInteger)numberOfReach
{
    CGFloat percent = numberOfReach/10 * 100.0;
    
    GKAchievement *reachAchievement = [[GKAchievement alloc] initWithIdentifier:kSmashBugReach10AchievementId];
    reachAchievement.percentComplete = percent;
    reachAchievement.showsCompletionBanner = YES;
    return reachAchievement;
    
}
      

發送成就

- (void)reportAchievements:(NSArray *)achievements
{
    if (!_enableGameCenter) {
        NSLog(@"Local play is not authenticated");
    }
    
    [GKAchievement reportAchievements:achievements withCompletionHandler:^(NSError *error) {
        [self setLastError:error];
    }];
}
      

2.2 發送得分等到LeaderShip(排行榜)

- (void)reportScore:(int64_t)score forLeaderboardID:(NSString *)leaderboardID
{
    if (!_enableGameCenter) {
        NSLog(@"Local Play is not authenticated");
    }
    
    GKScore *scoreRep      
除此之外。我們還想點選GameCenterbutton之類顯示GameCenter的界面:
      

orter = [[GKScore alloc] initWithLeaderboardIdentifier:leaderboardID]; scoreReporter.value = score; scoreReporter.context = 0; NSArray *scores = @[scoreReporter]; [GKScore reportScores:scores withCompletionHandler:^(NSError *error) { [self setLastError:error]; }];}

除此之外,我們還想點選GameCenterbutton之類顯示GameCenter的界面:

- (void)showGKGameCenterViewController:(UIViewController *)viewController
{
    if (!_enableGameCenter) {
        NSLog(@"Local Play is not authenticated");
    }
    
    GKGameCenterViewController *gameCenterViewController = [[GKGameCenterViewController alloc] init];
    
    gameCenterViewController.gameCenterDelegate = self;
    
    gameCenterViewController.viewState = GKGameCenterViewControllerStateAchievements;
    
    [viewController presentViewController:gameCenterViewController animated:YES completion:nil];
}
      

(4)廣告

iAd最主要的橫幅廣告如今實在是太簡單了。iOS7:

在要顯示廣告的ViewController中加入一句代碼即可:

self.canDisplayBannerAds = YES;
      

而Admob(我僅僅用Google的廣告)也非常easy,到Admob注冊後,然後下載下傳其SDK,加入SDK到project。

重要一步:加入-ObjC到Linker Flag

然後就簡單了。僅僅需以下代碼copy到ViewController:

// Admob
    [self addAdmob];

#pragma mark - Admob

- (void)addAdmob
{
    // Initialize the banner at the bottom of the screen.
    CGPoint origin = CGPointMake(0.0,
                                 self.view.frame.size.height -
                                 CGSizeFromGADAdSize(kGADAdSizeBanner).height);
    
    // Use predefined GADAdSize constants to define the GADBannerView.
    self.adBanner = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner origin:origin];
    
    // Note: Edit SampleConstants.h to provide a definition for kSampleAdUnitID before compiling.
    self.adBanner.adUnitID = ADMOB_ID;
    self.adBanner.delegate = self;
    self.adBanner.rootViewController = self;
    [self.view addSubview:self.adBanner];
    [self.adBanner loadRequest:[self request]];
}

#pragma mark GADRequest generation

- (GADRequest *)request {
    GADRequest *request = [GADRequest request];
    
    // Make the request for a test ad. Put in an identifier for the simulator as well as any devices
    // you want to receive test ads.
    request.testDevices = @[
                            // TODO: Add your device/simulator test identifiers here. Your device identifier is printed to
                            // the console when the app is launched.
                            GAD_SIMULATOR_ID
                            ];
    return request;
}

#pragma mark GADBannerViewDelegate implementation

// We've received an ad successfully.
- (void)adViewDidReceiveAd:(GADBannerView *)adView {
    NSLog(@"Received ad successfully");
}

- (void)adView:(GADBannerView *)view didFailToReceiveAdWithError:(GADRequestError *)error {
    NSLog(@"Failed to receive ad with error: %@", [error localizedFailureReason]);
}
      

萬事OK。依據遊戲的詳細情況再做修改!

ok。就寫這麼多了。