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C# WPF從RIOT API擷取資料(RIOT代表作品《英雄聯盟》)
閱讀導航
- 本文背景
- 代碼實作
- 本文參考
1. 本文背景
RIOT(拳頭)是一家美國網遊開發商,成立于2006年,代表作品《英雄聯盟》。
本文重點要講解兩個知識點:
- C# 使用 HttpClient 通路 RIOT 提供的 API 接口,擷取召喚者概況資訊;
- C# WPF界面展示召喚者資訊搜尋、概況資訊兩個界面。
2. 代碼實作
站長使用 .Net CORE 3.1 建立名為 “LoLGoal” 的WPF解決方案,并添加3個Nuget包,配置如下:
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MaterialDesignColors" version="1.1.1" targetFramework="net45" />
<package id="MaterialDesignThemes" version="2.5.0.1205" targetFramework="net45" />
<package id="Newtonsoft.Json" version="12.0.1" targetFramework="net45" />
</packages>
界面使用的MD控件,本站曾有介紹:介紹 。
本文隻簡單說明部分代碼,整體解決方案目錄結構如下,源碼文末會給出:
2.1 引入MD控件樣式
檔案【App.xaml】
<Application x:Class="LoLGoal.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="View/MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Light.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Primary/MaterialDesignColor.Purple.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Accent/MaterialDesignColor.Blue.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
2.2 召喚者概況搜尋界面
檔案【MainWindow.xaml】代碼,界面布局簡單,給人的感覺整體簡潔大方:
<Window x:Class="LoLGoal.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" Height="600" Width="400" WindowStartupLocation="CenterScreen"
MouseLeftButtonDown="Window_MouseLeftButtonDown"
ResizeMode="NoResize" WindowStyle="None" Background="#FF410A66">
<Grid>
<StackPanel Margin="50">
<Image Source="/Assets/logo2.png" Width="96" Height="96"/>
<Border Background="White" Margin="10 20" CornerRadius="5">
<StackPanel Margin="25">
<ComboBox Margin="15" Style="{StaticResource MaterialDesignFloatingHintComboBox}" materialDesign:HintAssist.Hint="地區" Text="{Binding Region}">
<ComboBoxItem Content="RU"/>
<ComboBoxItem Content="KR"/>
<ComboBoxItem Content="BR1"/>
<ComboBoxItem Content="OC1"/>
<ComboBoxItem Content="JP1"/>
<ComboBoxItem Content="NA1"/>
<ComboBoxItem Content="EUN1"/>
<ComboBoxItem Content="EUW1"/>
<ComboBoxItem Content="TR1"/>
<ComboBoxItem Content="LA1"/>
<ComboBoxItem Content="LA2"/>
</ComboBox>
<TextBox Text="{Binding SummonerName}" Margin="15" Style="{StaticResource MaterialDesignFloatingHintTextBox}" materialDesign:HintAssist.Hint="召喚者"/>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<Button Margin="15 50" Content="取消"/>
<Button x:Name="ButtonSignUp" Margin="15 50" Content="搜尋" Click="ButtonSignUp_Click"/>
</StackPanel>
</StackPanel>
</Border>
</StackPanel>
</Grid>
</Window>
召喚者概況搜尋界面
2.3 召喚者概況資訊展示界面
檔案【WindowProfile.xaml】,布局代碼也不多,清爽:
<Window x:Class="LoLGoal.View.WindowProfile"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" Height="600" Width="400"
WindowStartupLocation="CenterScreen" ResizeMode="NoResize"
WindowStyle="None" Background="#FF410A66">
<Grid>
<Border Background="White" Margin="20 100 20 20" CornerRadius="15">
<StackPanel VerticalAlignment="Top" HorizontalAlignment="Stretch">
<Border Width="100" Height="100" Margin="20 20 0 10" BorderBrush="Gray" HorizontalAlignment="Left" BorderThickness="1" CornerRadius="15">
<Border.Background>
<ImageBrush ImageSource="{Binding Path=Icon}"/>
</Border.Background>
</Border>
<TextBlock Margin="20 15" FontSize="30" Text="{Binding Path=SummonerName}" Foreground="DarkGray"/>
<StackPanel Orientation="Horizontal" Margin="20 0">
<StackPanel Margin="5">
<TextBlock Text="勝" FontSize="15" FontWeight="Bold" Foreground="Green"/>
<TextBlock Text="{Binding Path=Wins}" FontSize="18" Foreground="Gray" HorizontalAlignment="Center"/>
</StackPanel>
<StackPanel Margin="5">
<TextBlock Text="輸" FontSize="15" FontWeight="Bold" Foreground="DarkRed"/>
<TextBlock Text="{Binding Path=Losses}" FontSize="18" Foreground="Gray" HorizontalAlignment="Center"/>
</StackPanel>
</StackPanel>
<StackPanel Margin="30 20">
<TextBlock Text="水準" FontSize="15" Foreground="LightGray"/>
<TextBlock Text="{Binding Path=Level}" HorizontalAlignment="Center" FontSize="80" Foreground="Gray"/>
</StackPanel>
<Grid Margin="20 10">
<Button x:Name="ButtonSearch" HorizontalAlignment="Left" Style="{StaticResource MaterialDesignFlatButton}" Width="100" Click="ButtonSearch_Click">
<materialDesign:PackIcon Kind="Search" Width="24" Height="24"/>
</Button>
<Button HorizontalAlignment="Right" Width="100" Content="登入"/>
</Grid>
</StackPanel>
</Border>
<StackPanel HorizontalAlignment="Right" Margin="30 10">
<Image Source="{Binding Path=Emblem}" Width="200" Height="200">
<Image.Effect>
<DropShadowEffect BlurRadius="40" ShadowDepth="1"/>
</Image.Effect>
</Image>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="5">
<TextBlock FontSize="18" Foreground="Gray" Text="{Binding Path=Tier}" Margin="5" VerticalAlignment="Center"/>
<TextBlock FontSize="20" Foreground="Gray" Text="{Binding Path=Rank}" Margin="5"/>
</StackPanel>
</StackPanel>
</Grid>
</Window>
概況資訊展示界面
2.4 簡單的API接口調用封裝
直接上代碼看,Key.txt是存儲的RIOT開發者Key:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace LoLGoal.API
{
public class Api
{
private string Key { get; set; }
private string Region { get; set; }
public Api(string region)
{
Region = region;
Key = GetKey("API/Key.txt");
}
protected HttpResponseMessage GET(string URL)
{
using (HttpClient client = new HttpClient())
{
var result = client.GetAsync(URL);
result.Wait();
return result.Result;
}
}
protected string GetURI(string path)
{
return "https://" + Region + ".api.riotgames.com/lol/" + path + "?api_key=" + Key;
}
public string GetKey(string path)
{
StreamReader sr = new StreamReader(path);
return sr.ReadToEnd();
}
}
}
2.5 其他代碼
檢視源碼:get_profile_data
2.6 以下是站長友善示範、截圖,修改的部分檔案
可參考源碼對比:
檔案【API/League_V4.cs】
using LoLGoal.Model;
using System;
using System.Collections.Generic;
namespace LoLGoal.API
{
public class League_V4 : Api
{
public League_V4(string region) : base(region)
{
}
public List<PositionDTO> GetPositions(string summonerId)
{
//1、這是正常的API通路
//string path = "league/v4/positions/by-summoner/" + summonerId;
//var response = GET(GetURI(path));
//string content = response.Content.ReadAsStringAsync().Result;
//if (response.StatusCode == System.Net.HttpStatusCode.OK)
//{
// return JsonConvert.DeserializeObject<List<PositionDTO>>(content);
//}
//else
//{
// return null;
//}
//2、這是模拟資料,正常通路LOL伺服器,需要注冊Key
string[] tiers = { "Bronze", "Challenger", "Diamond", "Gold", "Grandmaster", "Iron", "Master", "Platinum", "Silver" };
var rd = new Random(DateTime.Now.Millisecond);
var lst = new List<PositionDTO>();
for (int i = 0; i < rd.Next(5, 20); i++)
{
lst.Add(new PositionDTO
{
Tier = tiers[rd.Next(0, tiers.Length)],
Rank = "IV",
Wins = rd.Next(2, 100),
Losses = rd.Next(2, 100),
QueueType = "RANKED_SOLO_5x5"
});
}
return lst;
}
}
}
檔案【API/Summoner_V4.cs】
using LoLGoal.Model;
using System;
namespace LoLGoal.API
{
public class Summoner_V4 : Api
{
public Summoner_V4(string region) : base(region)
{
}
public SummonerDTO GetSummonerByName(string SummonerName)
{
//1、這是正常的API通路
//string path = "summoner/v4/summoners/by-name/" + SummonerName;
//var response = GET(GetURI(path));
//string content = response.Content.ReadAsStringAsync().Result;
//if(response.StatusCode == System.Net.HttpStatusCode.OK)
//{
// return JsonConvert.DeserializeObject<SummonerDTO>(content);
//}
//else
//{
// return null;
//}
//2、這是模拟資料,正常通路LOL伺服器,需要注冊Key
return new SummonerDTO
{
ProfileIconId = DateTime.Now.Second,
Name = SummonerName,
SummonerLevel = new Random(DateTime.Now.Millisecond).Next(50, 200),
Id = DateTime.Now.Second.ToString()
};
}
}
}
3.參考
- 視訊一:C# WPF Design UI - #1 - Login,配套源碼:LoLGoal。
- 視訊二:C# WPF Design UI - #2 (1/2) - REST API Access,配套源碼:get_summoner_data。
- 視訊三:C# WPF Design UI - #2 (2/2) - REST API Access,配套源碼:get_summoner_data。
- 視訊四:C# WPF Design UI - #3 - Profile,配套源碼:summoner_profile。
- 視訊五:C# WPF Design UI - #4 (1/2) - Get Data From RIOT API,配套源碼:get_profile_data。
- 視訊六:C# WPF Design UI - #4 (2/2)- Get Data From RIOT API,配套源碼:get_profile_data。
最終源碼:本文代碼幾乎和源碼一緻(第五和第六個視訊配套Github源碼 【get_profile_data】),站長未注冊RIOT開發者Key,是以代碼中采用模拟傳回資料的方式,隻展示了界面效果,并将部分英文改為中文,便于向大家展示此工程。
點選下載下傳源碼:get_profile_data
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