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小程式拾色器(顔色選擇器)元件mini-color-pickermini-color-picker

mini-color-picker

小程式拾色器(顔色選擇器)元件,以rgb為資料格式
小程式拾色器(顔色選擇器)元件mini-color-pickermini-color-picker

對比:

  • we-color-picker 需注意元件定位,操作 不跟手不流暢 ,配置複雜。其定位會撐開原有頁面,體驗不佳。滑動距離按像素區分(固定),需考慮裝置分辨率,不利于多端。
  • PapaerPen 利用原有slider元件實作滑動選取,不限于裝置分辨率。但需三次操作。

特性:

本元件利用官方提供的slider實作選擇色相,movable-view選擇飽和度和明度,由于是官方基礎元件,操作順暢。在滑動區域的設定上,使用占比來影響色值變化,無需考慮rpx轉換。在操作流程上,限于手機操作區域,不能使用Popover,使用底部拉起彈窗,不影響原有頁面,

重點突出

。在操作預覽上,由于彈窗遮罩不可避免無法實時預覽,采用色相滑塊的顔色來實作預覽。同時考慮了iphone-x的安全區域問題。

注意:

外部與元件通信的資料格式是rgb,為了避免引入多種資料格式而導緻代碼備援,開發者可自行按需轉換,參考附:

截圖示例

安裝使用

1. 擷取元件

git

可能不穩定,但包含最新功能更新

git clone https://github.com/MakerGYT/mini-color-picker.git           

将項目中components/color-picker檔案夾拷貝到元件路徑下

npm

穩定

npm install mini-color-picker --save           

使用npm包請參考

微信小程式官方文檔

2. 引入元件

在使用該元件的頁面對應json檔案中添加:

{
  "usingComponents": {
    "color-picker":"/components/color-picker/color-picker" 
  }
}           

如使用npm,

點選開發者工具中的菜單欄:工具 --> 建構 npm;

勾選“使用 npm 子產品”選項

{
  "usingComponents": {
    "color-picker":"mini-color-picker/color-picker" 
  }
}           

3. 使用元件

參考

/pages
<!-- index.wxml -->
<view style="background:{{rgb}};width:100px;height:24px;" bindtap="toPick"></view>
<color-picker bindchangeColor="pickColor" initColor="{{rgb}}" show="{{pick}}" />           
Page({
  data:{
    rgb: 'rgb(0,154,97)',//初始值
    pick: false
  },
  // 顯示取色器
  toPick: function () {
    this.setData({
      pick: true
    })
  },
  //取色結果回調
  pickColor(e) {
    let rgb = e.detail.color;
  },
})            

屬性清單

屬性 類型 預設值 必填 說明
show Boolean false 是否顯示
initColor String rgb(255,0,0) 是  初始色,rgb表示
mask true 是否顯示背景蒙層
maskClosable 點選背景蒙層是否可以關閉
bindchangeColor eventhandler 取色後的回調,event.detail = {color}
bindclose 點選背景蒙層關閉掉color-picker後觸發的事件

License

MIT

© MakerGYT

  1. rgb -> hex
/**
 * @param {String} color:'rgb(255,0,0)'
 * @return {String} hex:'#000' 
 */
const rgb2hex = (color) => {
  let rgb = color.split(',');
  let R = parseInt(rgb[0].split('(')[1]);
  let G = parseInt(rgb[1]);
  let B = parseInt(rgb[2].split(')')[0]);
  let hex = "#" + ((1 << 24) + (R << 16) + (G << 8) + B).toString(16).slice(1);
  return hex;
},           
  1. rgb -> hsv
/**
 * @param {String} color:'rgb(255,0,0)' 
 * @return {Object} {h(°),s(%),v(%)}
 */
const rgb2hsv = (color) => {
  let rgb = color.split(',');
  let R = parseInt(rgb[0].split('(')[1]);
  let G = parseInt(rgb[1]);
  let B = parseInt(rgb[2].split(')')[0]);

  let hsv_red = R / 255,hsv_green = G / 255,hsv_blue = B / 255;
  let hsv_max = Math.max(hsv_red, hsv_green, hsv_blue),
    hsv_min = Math.min(hsv_red, hsv_green, hsv_blue);
  let hsv_h, hsv_s, hsv_v = hsv_max;

  let hsv_d = hsv_max - hsv_min;
  hsv_s = hsv_max == 0 ? 0 : hsv_d / hsv_max;

  if (hsv_max == hsv_min) hsv_h = 0;
  else {
    switch (hsv_max) {
      case hsv_red:
        hsv_h = (hsv_green - hsv_blue) / hsv_d + (hsv_green < hsv_blue ? 6 : 0);
        break;
      case hsv_green:
        hsv_h = (hsv_blue - hsv_red) / hsv_d + 2;
        break;
      case hsv_blue:
        hsv_h = (hsv_red - hsv_green) / hsv_d + 4;
        break;
    }
    hsv_h /= 6;
  }
  return {
    h: (hsv_h * 360).toFixed(),
    s: (hsv_s * 100).toFixed(),
    v: (hsv_v * 100).toFixed()
  }
},           
  1. rgb -> cmyk
/**
 * @param {String} color:'rgb(255,0,0)' 
 * @return {Object} {c(%),m(%),y(%),k(%)}
 */
const rgb2cmyk = (color)=> {
  let rgb = color.split(',');
  let R = parseInt(rgb[0].split('(')[1]);
  let G = parseInt(rgb[1]);
  let B = parseInt(rgb[2].split(')')[0]);

  if ((R == 0) && (G == 0) && (B == 0)) {
    return [0, 0, 0, 1];
  } else {
    let calcR = 1 - (R / 255),
      calcG = 1 - (G / 255),
      calcB = 1 - (B / 255);

    let K = Math.min(calcR, Math.min(calcG, calcB)),
      C = (calcR - K) / (1 - K),
      M = (calcG - K) / (1 - K),
      Y = (calcB - K) / (1 - K);
    return {
      c:(C*100).toFixed(),
      m:(M*100).toFixed(),
      y:(Y*100).toFixed(),
      k:(K*100).toFixed()
    }
  }
}           
  1. hex -> rgb
/**
 * @param {String} hex:'#888888' 
 * @return {String} 'rgb(255,0,0)'
 */
const hex2rgb = (hex) => {
  if (hex.length === 4) {
    let hexNew = "#";
    for (var i = 1; i < 4; i += 1) {
      hexNew += hex.slice(i, i + 1).concat(hex.slice(i, i + 1));
    }
    hex = hexNew;
  }
  return "rgb(" + parseInt("0x" + hex.slice(1, 3)) + "," + parseInt("0x" + hex.slice(3, 5)) + "," + parseInt("0x" + hex.slice(5, 7)) + ")";
},           
  1. hsv -> rgb
/**
 * @param {Array} [h(°),s(%),v(%)]
 * @return {String} 'rgb(255,0,0)'
 */
const hsv2rgb = (h, s, v) => {
  let hsv_h = (h / 360).toFixed(2);
  let hsv_s = (s / 100).toFixed(2);
  let hsv_v = (v / 100).toFixed(2);

  let i = Math.floor(hsv_h * 6);
  let f = hsv_h * 6 - i;
  let p = hsv_v * (1 - hsv_s);
  let q = hsv_v * (1 - f * hsv_s);
  let t = hsv_v * (1 - (1 - f) * hsv_s);

  let rgb_r = 0,
    rgb_g = 0,
    rgb_b = 0;
  switch (i % 6) {
    case 0:
      rgb_r = hsv_v;
      rgb_g = t;
      rgb_b = p;
      break;
    case 1:
      rgb_r = q;
      rgb_g = hsv_v;
      rgb_b = p;
      break;
    case 2:
      rgb_r = p;
      rgb_g = hsv_v;
      rgb_b = t;
      break;
    case 3:
      rgb_r = p;
      rgb_g = q;
      rgb_b = hsv_v;
      break;
    case 4:
      rgb_r = t;
      rgb_g = p;
      rgb_b = hsv_v;
      break;
    case 5:
      rgb_r = hsv_v, rgb_g = p, rgb_b = q;
      break;
  }

  return 'rgb(' + (Math.floor(rgb_r * 255) + "," + Math.floor(rgb_g * 255) + "," + Math.floor(rgb_b * 255)) + ')';
},