入門

你好,我是一個悠閑的工程師。
我能做什麼?
超綺麗海洋效果!它很漂亮,是以我介紹它。
太陽反射
- Simulated light transport including reflection, refraction, scattering, caustics approximation, shadowing
- Completely dynamic wave shape with innovative 'equalizer' style wave authoring
- Shallow water - light scattering and wave attenuation
- Underwater with partial submersion
- Dynamic object-water interaction
- Foam simulated from waves and shorelines
- Flow to enable horizontal motion of water volume
- Physics interface with example buoyancy implementations
Note: This asset targets the Lightweight Render Pipeline 5.16.1. A version of this system targeting Unity's Built-In Render Pipeline is freely available and can be useful for evaluation:
https://github.com/huwb/crest-oceanrender.Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest requires Unity 2019 which is the first production release of LWRP. Packages are no longer uploaded for Unity 2018.
Unity2018最新的可程式設計渲染管線SRP中包含了兩套預定義模版:輕量級渲染管線LWRP和高清渲染管線HDRP。其中LWRP主要是面向移動,VR等平台提升渲染性能。而HDRP則主要面向PC,主機等平台提升渲染效果。
輕量級渲染管線針對以下方面進行了優化:
開放靈活的渲染,可使用C#腳本進行自定義
滿足裝置性能要求的可擴充圖形品質,您可以在高端裝置上獲得最高品質的圖形,在較低端裝置上獲得優化的性能。
輕量級渲染管線的發展
輕量級渲染管線(已更名為通用渲染管線)最初是為速度而設計的,後來針對移動裝置進行了簡化,豐富了其圖形品質和性能。現在,它支援所有運作Unity的裝置和最新的美術師工具。
官方資料
介紹: 可程式設計渲染管線(SRP) -
https://unity.com/cn/lightweight-render-pipeline官方示例倉庫:
https://github.com/UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary源碼倉庫:
https://github.com/Unity-Technologies/ScriptableRenderPipelineThe Lightweight Render Pipeline: Optimizing Real Time Performance -
https://blogs.unity3d.com/cn/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/