天天看點

Unity超綺麗海洋效果!「Crest Ocean System LWRP」

入門

Unity超綺麗海洋效果!「Crest Ocean System LWRP」

你好,我是一個悠閑的工程師。

我能做什麼?

超綺麗海洋效果!它很漂亮,是以我介紹它。

太陽反射

Unity超綺麗海洋效果!「Crest Ocean System LWRP」
被淹沒時
Unity超綺麗海洋效果!「Crest Ocean System LWRP」
水的表面
Unity超綺麗海洋效果!「Crest Ocean System LWRP」
Crest is a technically advanced, feature rich ocean system targeted at PC and console platforms and Unity 2019 / LWRP 5.16.1 or later.

  • Simulated light transport including reflection, refraction, scattering, caustics approximation, shadowing
  • Completely dynamic wave shape with innovative 'equalizer' style wave authoring
  • Shallow water - light scattering and wave attenuation
  • Underwater with partial submersion
  • Dynamic object-water interaction
  • Foam simulated from waves and shorelines
  • Flow to enable horizontal motion of water volume
  • Physics interface with example buoyancy implementations

Note: This asset targets the Lightweight Render Pipeline 5.16.1. A version of this system targeting Unity's Built-In Render Pipeline is freely available and can be useful for evaluation:

https://github.com/huwb/crest-oceanrender.

Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.

Note 3: Crest requires Unity 2019 which is the first production release of LWRP. Packages are no longer uploaded for Unity 2018.

Unity2018最新的可程式設計渲染管線SRP中包含了兩套預定義模版:輕量級渲染管線LWRP和高清渲染管線HDRP。其中LWRP主要是面向移動,VR等平台提升渲染性能。而HDRP則主要面向PC,主機等平台提升渲染效果。

  輕量級渲染管線針對以下方面進行了優化:

開放靈活的渲染,可使用C#腳本進行自定義

滿足裝置性能要求的可擴充圖形品質,您可以在高端裝置上獲得最高品質的圖形,在較低端裝置上獲得優化的性能。

  輕量級渲染管線的發展

輕量級渲染管線(已更名為通用渲染管線)最初是為速度而設計的,後來針對移動裝置進行了簡化,豐富了其圖形品質和性能。現在,它支援所有運作Unity的裝置和最新的美術師工具。

Unity超綺麗海洋效果!「Crest Ocean System LWRP」

官方資料

介紹: 可程式設計渲染管線(SRP) -

https://unity.com/cn/lightweight-render-pipeline

官方示例倉庫:

https://github.com/UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary

源碼倉庫:

https://github.com/Unity-Technologies/ScriptableRenderPipeline

The Lightweight Render Pipeline: Optimizing Real Time Performance -

https://blogs.unity3d.com/cn/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/