#region using
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
#endregion
public class SerializeOrDeserializeFile
{
/// <summary>
/// 序列化指定資料結構
/// </summary>
/// <typeparam name="T">指定的資料結構類型</typeparam>
/// <param name="tempSerializeList">指定資料結構執行個體</param>
/// <param name="absolutePath">絕對路徑</param>
public static void SerializeMethod<T>(T tempSerializeList,string absolutePath) // 二進制序列化
{
//檢測指定檔案和其檔案夾是否存在
FileInfo tempFileInfo = new FileInfo(absolutePath);
if (!tempFileInfo.Exists)
{
string parentDirectory = tempFileInfo.DirectoryName;
if (!Directory.Exists(parentDirectory))
{
Directory.CreateDirectory(parentDirectory);
}
}
//序列化
FileStream fs = new FileStream(absolutePath, FileMode.OpenOrCreate);
try
{
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(fs, tempSerializeList);
fs.Close();
}
catch (Exception ex)
{
fs.Close();
Debug.Log($"序列異常資訊:{ex}");
}
}
/// <summary>
/// 反序列化指定資料結構
/// </summary>
/// <typeparam name="T">指定的資料結構執行個體</typeparam>
/// <param name="absolutePath">檔案絕對類型</param>
/// <returns></returns>
public static T DeserializeMethod<T>(string absolutePath) // 二進制反序列化
{
T tempDeserialize;
FileInfo binaryFile = new FileInfo(absolutePath);
if (!binaryFile.Exists)
{
Debug.Log("反序列化檔案不存在");
return default(T);
}
FileStream fs = new FileStream(absolutePath, FileMode.OpenOrCreate);
try
{
BinaryFormatter bf = new BinaryFormatter();
tempDeserialize = (T)bf.Deserialize(fs);
fs.Close();
return tempDeserialize;
}
catch (Exception ex)
{
Debug.LogWarning(ex);
fs.Close();
Debug.Log($"反序列異常資訊:{ex}");
return default(T);
}
}
}