試驗平台:.Net Micro Framework 模拟器
在前幾篇關于.Net Micro Framework的研究文章中,我對它的繪圖功能實不敢恭維,不過微軟的MF開發人員很聰明,對位圖方面的功能實作的就比較完善,這樣做起圖形應用來就不至于捉襟見肘了。
前段時間用.Net Compact Framework實作了一個奧運場館查詢(相關文章請參見:http://blog.csdn.net/yefanqiu/archive/2007/11/13/1882835.aspx),現在我們用.Net Micro Framework也實作一個,看看哪一個更炫。
(效果是不是比用.Net Compact Framework做的還棒!)
如優化前菜單添加代碼:
MenuItem menuItem1 = new MenuItem(Resources.BitmapResources.Vertical_Stack_Panel_Icon_Small, Resources.BitmapResources.Vertical_Stack_Panel_Icon, "Vertical Stack Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem2 = new MenuItem(Resources.BitmapResources.Horizontal_Stack_Panel_Icon_Small, Resources.BitmapResources.Horizontal_Stack_Panel_Icon, "Horizontal Stack Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem3 = new MenuItem(Resources.BitmapResources.Canvas_Panel_Icon_Small, Resources.BitmapResources.Canvas_Panel_Icon, "Canvas Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem4 = new MenuItem(Resources.BitmapResources.Diagonal_Panel_Icon_Small, Resources.BitmapResources.Diagonal_Panel_Icon, "Diagonal Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem5 = new MenuItem(Resources.BitmapResources.Scrollable_Panel_Icon_Small, Resources.BitmapResources.Scrollable_Panel_Icon, "Scrollable Panel", Resources.BitmapResources.Canvas_Panel_Icon);
MenuItem menuItem6 = new MenuItem(Resources.BitmapResources.Free_Drawing_Panel_Icon_Small, Resources.BitmapResources.Free_Drawing_Panel_Icon, "Free Drawing Panel", Resources.BitmapResources.Canvas_Panel_Icon);
// Add each of the menu items to the menu item panel
m_MenuItemPanel.AddMenuItem(menuItem1);
m_MenuItemPanel.AddMenuItem(menuItem2);
m_MenuItemPanel.AddMenuItem(menuItem3);
m_MenuItemPanel.AddMenuItem(menuItem4);
m_MenuItemPanel.AddMenuItem(menuItem5);
m_MenuItemPanel.AddMenuItem(menuItem6);
優化後的代碼:
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M1, "國家體育館"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M2, "北京大學體育館"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M3, "國家遊泳中心-水立方"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M4, "國家體育場-鳥巢"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M5, "北京射擊館"));
m_MenuItemPanel.AddMenuItem(new MenuItem(Resources.BitmapResources.M6, "順義奧林匹克水上公園"));
實事求是的說,MF示例實作的圖形菜單動畫比我在北京2008奧運場館速查中實作的要好,它的更規範,更具有通用性。相關代碼如下:
// 菜單類
internal sealed class MenuItemPanel : Control
{
private int _currentChild = 0;
private int _width;
private int _height;
private int _animationStep;
private Color ForeColor;
public ArrayList MenuItemList;
public MenuItemPanel(int width, int height, Color ForeColor,Color BackColor)
{
//背景色
Background = new SolidColorBrush(BackColor);
//前景色
this.ForeColor = ForeColor;
//大小
_width = width;
_height = height;
//菜單選項集合
MenuItemList = new ArrayList();
}
//添加菜單選項
public void AddMenuItem(MenuItem menuItem)
MenuItemList.Add(menuItem);
//目前菜單選項索引
public int CurrentChild
get { return _currentChild; }
set
{
if (value > _currentChild) _animationStep = maxStep; // 向右移動
else if (value < _currentChild) _animationStep = -maxStep; // 向左移動
else _animationStep = 0; // 沒有移動
if (value >= MenuItemList.Count) value = 0; // 菜單項是一個環狀結構
if (value < 0) value = MenuItemList.Count - 1;
//開始重繪
if (_animationStep != 0)
{
_currentChild = value;
Invalidate(); //開始移動
}
}
static public int maxStep = 5; //動畫幀數
const int xOffsetSeparation =2; //每個菜單項的間距
const int timerInterval = 20; //移動每一個幀之間的動畫時間ms
//繪制菜單
public override void OnRender(DrawingContext dc)
base.OnRender(dc);
//獲得圖檔寬度
int largeX = ((MenuItem)MenuItemList[0]).ImageWidth + xOffsetSeparation;
//起始坐标
int x = (_width / 2) - ((largeX * 2) + (largeX / 2));
int y =22;
//縮放比例
int scale = 0;
//縮放比例的步長
int scaleOffset = System.Math.Abs(_animationStep);
//X方向移動
x += _animationStep * 5;
//繪背景
dc.DrawImage(Resources.GetBitmap(Resources.BitmapResources.Main), 0, 0);
#region //繪菜單圖像
for (int i = _currentChild - 2; i < _currentChild + 3; i++)
if (i == _currentChild) //中間圖像
scale = maxStep - scaleOffset;
else //兩邊圖像
if ((_animationStep < 0 && i == _currentChild + 1) || (_animationStep > 0 && i == _currentChild - 1))
scale = scaleOffset;
else
scale = 0;
//目前菜單項
MenuItem menuItem = null;
if (i < 0) menuItem = (MenuItem)MenuItemList[MenuItemList.Count + i];
else if (i > MenuItemList.Count - 1) menuItem = (MenuItem)MenuItemList[i - MenuItemList.Count];
else menuItem = (MenuItem)MenuItemList[i];
menuItem.Render(dc, x, y, scale);
x += largeX;
#endregion
#region //寫菜單文本
if (_width > 0)
int step = 20;
int row = 125;
if (_width < _height) step = 40;
//寫說明
string text = ((MenuItem)MenuItemList[_currentChild]).Description;
dc.DrawText(ref text, Resources.GetFont(Resources.FontResources.china2008), ForeColor, 10, row, _width - 20, step, TextAlignment.Center, TextTrimming.None);
//啟動動畫時鐘
StartAnimationTimer();
private DispatcherTimer _animationTimer;
private void StartAnimationTimer()
if (_animationStep != 0)
if (_animationTimer == null)
_animationTimer = new DispatcherTimer(this.Dispatcher);
_animationTimer.Interval = new TimeSpan(0, 0, 0, 0, timerInterval);
//每隔一段時間觸發該事件
_animationTimer.Tick += new EventHandler(OnAnimationTimer);
_lastTick = DateTime.Now.Ticks;
_animationTimer.Start();
long _lastTick = 0;
private void OnAnimationTimer(object o, EventArgs e)
_animationTimer.Stop();
long ms = ((DateTime.Now.Ticks - _lastTick) / 10000);
_lastTick = DateTime.Now.Ticks;
int increment = (int)(ms / timerInterval);
if (increment < 1) increment = 1;
else if (increment > maxStep) increment = maxStep;
if (_animationStep < 0) _animationStep += increment;
else if (_animationStep > 0) _animationStep -= increment;
//重新觸發OnRender函數的執行
Invalidate();
//窗體可用尺寸
protected override void MeasureOverride(int availableWidth, int availableHeight, out int desiredWidth, out int desiredHeight)
desiredWidth = _width;
desiredHeight = _height;
}
// 菜單選項類
internal sealed class MenuItem : Control
private Bitmap _image; // 菜單圖示
private string _description; // 菜單說明
private int[] _widthSteps; // 寬度步長數組
private int[] _heightSteps; // 高度步長數組
public int ImageWidth; // 圖像寬度
public int ImageHeight; // 圖像高度
private float fScale = (float)0.8; // 縮小因子
public int SmallWidth; // 縮小後的寬度
public int SmallHeight; // 縮小後的高度
public MenuItem()
public MenuItem(Resources.BitmapResources rBitmap, string description)
//菜單圖像
_image = Resources.GetBitmap(rBitmap);
//圖像尺寸
ImageWidth = _image.Width;
ImageHeight = _image.Height;
SmallWidth = (int)(fScale * ImageWidth);
SmallHeight = (int)(fScale * ImageHeight);
//菜單說明
_description = description;
//建立中間動畫幀尺寸數組
_widthSteps = new int[MenuItemPanel.maxStep];
_heightSteps = new int[MenuItemPanel.maxStep];
//動畫變化總大小
int wDiff = ImageWidth - SmallWidth;
int hDiff = SmallHeight - SmallHeight;
//儲存每次變化的大小
for (int i = 1; i < MenuItemPanel.maxStep; i++)
_widthSteps[i] = (wDiff / MenuItemPanel.maxStep) * i;
_heightSteps[i] = (hDiff / MenuItemPanel.maxStep) * i;
//菜單說明
public string Description
get { return _description; }
set { _description = value; }
//菜單繪制
public void Render(DrawingContext dc, int x, int y, int scale)
// 圖像必須存在
if (_image != null)
if (scale == MenuItemPanel.maxStep)
Width = ImageWidth;
Height = ImageHeight;
dc.DrawRectangle(new SolidColorBrush(Color.Black), new Pen(Color.Black), x+2, y+2, Width, Height);
dc.DrawImage(_image, x, y);
else
if (scale == 0)
{
Width = SmallWidth;
Height = SmallHeight;
x += ((ImageWidth - Width) / 2);
y += ((ImageHeight - Height) / 2);
dc.DrawRectangle(new SolidColorBrush(Color.Black), new Pen(Color.Black), x + 2, y + 2, Width, Height);
dc.Bitmap.StretchImage(x, y, _image, Width, Height, 255);
}
{
int wDiff = ImageWidth - SmallWidth;
int hDiff = SmallHeight - SmallHeight;
Width = SmallWidth + _widthSteps[scale];
Height = SmallHeight + _heightSteps[scale];
y += ((ImageHeight - Height) / 2);
}
有條件的網友可以和微軟提供的示例NewPresentation對比一下看看,也許更能看出它們的異同。有時間我在把這個類封裝成一個控件(基于.Net CF),這樣在windows和wince平台就都能使用了。