[函數名稱]
圖像浮雕效果函數ReliefProcess(WriteableBitmap
src)
[函數代碼]
///<summary>
///
Relief process.
///</summary>
///<param
name="src">The source image.</param>
name="reliefValue">A value to adjust the relief processing, from 0 to 255.</param>
///<returns></returns>
publicstaticWriteableBitmap
ReliefProcess(WriteableBitmap src,int
reliefValue)////16浮雕處理
{
if(src!=null
)
{
int
w = src.PixelWidth;
h = src.PixelHeight;
WriteableBitmap
reliefImage =newWriteableBitmap(w,h);
byte[]
temp = src.PixelBuffer.ToArray();
tempMask = (byte[])temp.Clone();
b = 0, g = 0, r = 0;
for
(int j = 1; j < h - 1; j++)
for
(int i = 4; i < w * 4 - 4; i += 4)
{
b =Math.Abs(tempMask[i
+ j * w * 4] - tempMask[i + 4 + j * w * 4] + reliefValue);
g =Math.Abs(tempMask[i
+ 1 + j * w * 4] - tempMask[i + 1 + 4 + j * w * 4] + reliefValue);
r =Math.Abs(tempMask[i
+ 2 + j * w * 4] - tempMask[i + 2 + 4 + j * w * 4] + reliefValue);
temp[i + j * w * 4] = (byte)(b
> 0 ? (b < 255 ? b : 255) : 0);
temp[i + 1 + j * w * 4] = (byte)(g
> 0 ? (g < 255 ? g : 255) : 0);
temp[i + 2 + j * w * 4] = (byte)(r
> 0 ? (r < 255 ? r : 255) : 0);
b = 0; g = 0; r = 0;
}
}
Stream
sTemp = reliefImage.PixelBuffer.AsStream();
sTemp.Seek(0,SeekOrigin.Begin);
sTemp.Write(temp, 0, w * 4 * h);
return
reliefImage;
else
returnnull;
}
}
[圖像效果]