class Hotdog:
def __init__(self): #初始化對象
self.cooked_level = 0
self.cooked_string ="Raw"
self.condiments = [] #空數組
def __str__(self): #print(對象)
msg = "hot dog"
if len (self.condiments) > 0 :
msg = msg + " with"
for i in self.condiments:
msg = msg +" "+ i + ","
msg = msg.strip(",")
msg = self.cooked_string + " "+msg + "."+str(self.cooked_level)
return msg
def cook (self,time):
self.cooked_level = self.cooked_level + time
if self.cooked_level > 8:
self.cooked_string = "Charcoal"
elif self.cooked_level > 5:
self.cooked_string = "Well_down"
elif self.cooked_level >=3:
self.cooked_string = "Medium"
else:
self.cooked_string = "Raw"
def addCondiment(self,condiments):
self.condiments.append(condiments)
myDog = Hotdog()
print (myDog)
print ("Cooking hot dog for 4 minutes...")
myDog.cook(4)
print ("Cooking hot dog for 3 minutes...")
myDog.cook(3)
print ("Cooking hot dog for 10 minutes...")
myDog.cook(10)
myDog.cooked_level=3 # 這些對象的屬性都可以更改,不用通過方法,python 沒有提供隐藏資料的方法,不過可以自己搞定。
print ("Now I'm going to add some stuff on my hot dog")
myDog.addCondiment("ketchup")
myDog.addCondiment("mustard")
設定私有變量和私有方法可以用__開頭
class Person:
def __init__(self):
self.__name = "jixiang"
self.age = 22
def __get_name(self):
return self.__name
def get_name(self):
def get_age(self):
return self.age
def change_name(self):
self.__name = "malong"
def change_name1(self):
self.__name = "jilong" #可以清楚的看到無論是私有屬性還是私有方法在類内都可以使用。
newname=self.__get_name()
return newname
person = Person()
print (person.get_age())
#print (person.__get_name()) #無論是私有變量還是私有方法都無法通路。
#print (person.__name)
person.__name ="lilong" #這裡雖然沒有報錯,但是你看下面,列印出來依然沒有改變
print (person.get_name())
person.change_name()
person.change_name1()
下面進入多态 ,
封裝繼承多态是面向對象的重要内容。
多态
本文轉自 神迹難覓 51CTO部落格,原文連結:http://blog.51cto.com/ji123/1965156,如需轉載請自行聯系原作者