3、樂譜提示動畫
AnimationMusicBook.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using YYPiano.Controls.Parts;
using System.Threading;
namespace YYPiano.Controls
{
/// <summary>
/// 樂譜動畫
/// </summary>
public partial class AnimationMusicBook : UserControl
{
/// <summary>
/// 目前進入到目标區域的按鍵集合(先進先出)
/// </summary>
private List<KeyHitModel> _currentKeys = new List<KeyHitModel>();
public AnimationMusicBook()
{
InitializeComponent();
}
/// 啟動樂譜動畫
/// <param name="code">樂譜編碼</param>
/// <returns>是否成功地啟動了樂譜動畫</returns>
public bool Start(string code)
code = code.ToUpper().Trim();
// 清除已有的 AnimationKey 控件
foreach (var c in root.Children)
{
var ak = c as AnimationKey;
ak.Stop();
}
root.Children.Clear();
_currentKeys.Clear();
// 把樂譜編碼解析為樂譜實體類(用于描述樂譜的每一音階)集合
var musicBook = new List<MusicBookModel>();
var countDelay = 0;
try
foreach (var s in code.Split(','))
{
var delay = int.Parse(s.Trim().Substring(1));
var key = Convert.ToChar(s.Trim().Substring(0, 1)).ToKey();
musicBook.Add(new MusicBookModel() { Length = countDelay, Key = key });
countDelay += delay;
}
catch (Exception)
return false;
// 在容器内放置相應的 AnimationKey 控件
for (int i = 0; i < musicBook.Count; i++)
AnimationKey key = new AnimationKey();
key.TargetIndex = i % 3;
key.Key = musicBook[i].Key;
key.BeginTime = TimeSpan.FromMilliseconds(musicBook[i].Length);
key.Inside += new EventHandler<PianoKeyEventArgs>(key_Inside);
key.Outside += new EventHandler<PianoKeyEventArgs>(key_Outside);
key.Start();
root.Children.Add(key);
return true;
/// 按鍵進入目标區
/// <param name="sender"></param>
/// <param name="e"></param>
void key_Inside(object sender, PianoKeyEventArgs e)
_currentKeys.Add(new KeyHitModel { Key = e.Key, Hit = false });
/// 按鍵離開目标區
void key_Outside(object sender, PianoKeyEventArgs e)
// 擷取此次離開目标區的按鍵(進入到目标區域的按鍵集合的第一個成員)
var key = _currentKeys.First();
if (!key.Hit)
OnLost();
_currentKeys.RemoveAt(0);
/// 指定的鍵值被敲擊後所執行的方法
/// <param name="key">鍵值</param>
public void Play(Key key)
if (key >= Key.A && key <= Key.Z && _currentKeys.Where(p => !p.Hit).Count() > 0)
var validKey = _currentKeys.Where(p => !p.Hit && p.Key == key).FirstOrDefault();
if (validKey != null)
OnScore();
validKey.Hit = true;
else
OnLost();
/// 按鍵敲擊正确的事件
public event EventHandler<EventArgs> Score;
public void OnScore()
if (Score != null)
Score(this, new EventArgs());
/// 按鍵敲擊錯誤或未及時敲擊的事件
public event EventHandler<EventArgs> Lost;
public void OnLost()
if (Lost != null)
Lost(this, new EventArgs());
}
}
OK
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本文轉自webabcd 51CTO部落格,原文連結:http://blog.51cto.com/webabcd/345629,如需轉載請自行聯系原作者