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遊戲人生Silverlight(3) - 打蒼蠅[Silverlight 2.0(c#)]
介紹
使用 Silverlight 2.0(c#) 開發一個打蒼蠅的遊戲
玩法
用滑鼠控制瞄準鏡的移動,滑鼠左鍵開火
線上DEMO
思路
1、蒼蠅的移動軌迹用一個簡單的公式計算,即正弦波。正弦波的公式:y = A * sin(ωx + φ)
2、蒼蠅控件使用MVP(Model - View - Presenter)模式開發,其目的隻是為了說明如何在Silverlight中應用MVP模式
關鍵代碼
1、蒼蠅控件的Model
IFlyModel.cs
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace YYFly.Model
{
public interface IFlyModel
{
/// <summary>
/// 讓一隻蒼蠅開始飛
/// </summary>
void Start();
/// 讓一隻蒼蠅停止飛
void Stop();
/// 計分方法
void Score();
/// 蒼蠅改變位置所觸發的事件
event EventHandler<FlyEventArgs> FlyChanging;
}
}
FlyModel.cs
using System.Windows.Threading;
public class FlyModel : IFlyModel
private DispatcherTimer timer; // 改變蒼蠅位置的計時器
private SineWave sineWave; // 蒼蠅的運動軌迹(正弦波)的參數
private FlyEventArgs evt; // 蒼蠅的位置參數
private Random random;
private double minX = -100, minY = 40, maxY = 300, minZ = 0.1, maxZ = 0.5;
private static readonly object objLock = new object();
public FlyModel()
{
timer = new DispatcherTimer();
timer.Tick += new EventHandler(timer_Tick);
timer.Interval = new TimeSpan(0, 0, 0, 0, 33);
}
void InitData()
random = new Random();
sineWave = new SineWave
{
A = random.Next(40, 60),
OffsetY = random.Next((int)minY, (int)maxY),
Omega = 1d / random.Next(20, 50),
Phi = random.Next((int)minX * 2, (int)minX),
};
evt = new FlyEventArgs()
X = minX,
Z = (minZ + maxZ) / 2,
Z_Out = Convert.ToBoolean(random.Next(0, 2))
void timer_Tick(object sender, EventArgs e)
evt.X += Singleton<Scorer>.Instance.Level * 1.5;
evt.Y = sineWave.OffsetY + sineWave.A * Math.Sin(sineWave.Omega * evt.X + sineWave.Phi);
if (evt.Z_Out)
if (evt.Z < maxZ)
evt.Z += random.Next(0, 3) / 200d;
else
evt.Z_Out = false;
}
else
if (evt.Z > minZ)
evt.Z -= random.Next(0, 3) / 200d;
evt.Z_Out = true;
OnFlyChanging(evt);
public void Start()
InitData();
timer.Start();
public void Stop()
timer.Stop();
public void Score()
try
lock (objLock)
{
Singleton<Scorer>.Instance.Score += 1;
Singleton<Scorer>.Instance.Level = (int)Singleton<Scorer>.Instance.Score / 10 + 1;
}
finally {}
public event EventHandler<FlyEventArgs> FlyChanging;
protected virtual void OnFlyChanging(FlyEventArgs e)
EventHandler<FlyEventArgs> handler = FlyChanging;
if (handler != null)
handler(this, e);
2、蒼蠅控件的View
IFlyView.cs
namespace YYFly.View
public interface IFlyView
/// 更新蒼蠅的位置
/// <param name="x">X 軸坐标</param>
/// <param name="y">Y 軸坐标</param>
/// <param name="z">Z 軸方向上的縮放比例</param>
void Update(double x, double y, double z);
/// 蒼蠅開始飛的事件處理器
event EventHandler Start;
/// 蒼蠅停止飛的事件處理器
event EventHandler Stop;
/// 打死蒼蠅後的計分事件
event EventHandler Score;
Fly.xaml.cs
public partial class Fly : UserControl, IFlyView
public Fly()
InitializeComponent();
this.Loaded += new RoutedEventHandler(Fly_Loaded);
void Fly_Loaded(object sender, RoutedEventArgs e)
public void Update(double x, double y, double z)
fly.SetValue(Canvas.LeftProperty, x);
fly.SetValue(Canvas.TopProperty, y);
st.ScaleX = st.ScaleY = z;
/// 打到蒼蠅後
/// <param name="sender"></param>
/// <param name="e"></param>
private void fly_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
if (aniWing.GetCurrentState() != ClockState.Stopped)
aniFlyDisappear.Begin();
OnScore();
/// 蒼蠅消失的動畫結束後
private void aniFlyDisappear_Completed(object sender, EventArgs e)
OnStop();
/// 初始化蒼蠅的位置
public void InitPosition()
fly.SetValue(Canvas.LeftProperty, -300d);
public event EventHandler Start;
public void OnStart()
InitPosition();
aniFlyDisappear.Stop();
if (Start != null)
Start(this, EventArgs.Empty);
public event EventHandler Stop;
public void OnStop()
if (Stop != null)
Stop(this, EventArgs.Empty);
public event EventHandler Score;
public void OnScore()
if (Score != null)
Score(this, EventArgs.Empty);
3、蒼蠅控件的Presenter
FlyPresenter.cs
using YYFly.Model;
using YYFly.View;
namespace YYFly.Presenter
/// <summary>
/// Model - View - Presenter 模式中的 Presenter
/// </summary>
public class FlyPresenter
public FlyPresenter(IFlyView flyView, IFlyModel flyModel)
FlyView = flyView;
FlyModel = flyModel;
FlyView.Start += new EventHandler(FlyView_Start);
FlyView.Stop += new EventHandler(FlyView_Stop);
flyView.Score += new EventHandler(flyView_Score);
FlyModel.FlyChanging += new EventHandler<FlyEventArgs>(FlyModel_FlyChanging);
void FlyView_Start(object sender, EventArgs e)
FlyModel.Start();
void FlyView_Stop(object sender, EventArgs e)
FlyModel.Stop();
void flyView_Score(object sender, EventArgs e)
FlyModel.Score();
void FlyModel_FlyChanging(object sender, FlyEventArgs e)
FlyView.Update(e.X, e.Y, e.Z);
public IFlyView FlyView { get; set; }
public IFlyModel FlyModel { get; set; }
OK
本文轉自webabcd 51CTO部落格,原文連結:http://blog.51cto.com/webabcd/345626,如需轉載請自行聯系原作者