在網上找了一段代碼,能工作,但是顔色不對,紅的變成藍色的,黃的變青色了,有時間找找問題。
這個問題在我初學DirectX是困惑了我很久,貼出來為初學者提供一個參考。
#include "ddraw.h"
#pragma comment(lib,"ddraw.lib")
#define FILE_HEIGHT 288
#define FILE_WIDTH 352
#define DRAW_TOP 0
#define DRAW_LEFT 0
#define DRAW_HEIGHT 288
#define DRAW_WIDHT 352
BOOL DrawYV12(HWND hWnd)
{
LPDIRECTDRAW lpDD; // DirectDraw 對象指針
LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw 主表面指針
LPDIRECTDRAWSURFACE lpDDSOffScr; // DirectDraw 離屏表面指針
DDSURFACEDESC ddsd; // DirectDraw 表面描述
RECT rctDest; // 目标區域
RECT rctSour; // 源區域
HRESULT ddRval; // DirectDraw 函數傳回值
// 建立DirectCraw對象
if (DirectDrawCreate(NULL, &lpDD, NULL) != DD_OK)
return FALSE;
// 設定協作層
if (lpDD->SetCooperativeLevel(hWnd,
DDSCL_NORMAL | DDSCL_NOWINDOWCHANGES) != DD_OK)
// 建立主表面
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
if (lpDD->CreateSurface(&ddsd, &lpDDSPrimary, NULL) != DD_OK)
// 建立離屏表面對象
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY; //DDSCAPS_OVERLAY
DDSCAPS_OFFSCREENPLAIN;
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwWidth = DRAW_WIDHT;
ddsd.dwHeight = DRAW_HEIGHT;
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC | DDPF_YUV ;
ddsd.ddpfPixelFormat.dwFourCC = MAKEFOURCC('Y','V','1','2');
ddsd.ddpfPixelFormat.dwYUVBitCount = 8;
if (lpDD->CreateSurface(&ddsd, &lpDDSOffScr, NULL) != DD_OK)
// 加載yv12圖像檔案
FILE * f = fopen("test.yv12","rb");
LPBYTE lpYV12 = new BYTE[FILE_WIDTH * FILE_HEIGHT * 3 / 2];
UINT iLen = fread(lpYV12, 1, FILE_WIDTH * FILE_HEIGHT * 3 / 2, f);
fclose(f);
LPBYTE lpY = lpYV12;
LPBYTE lpV = lpYV12 + FILE_WIDTH * FILE_HEIGHT;
LPBYTE lpU = lpYV12 + FILE_WIDTH * FILE_HEIGHT * 5 / 4;
ddRval = lpDDSOffScr->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_WRITEONLY,NULL);
while(ddRval == DDERR_WASSTILLDRAWING);
if(ddRval != DD_OK)
LPBYTE lpSurf = (LPBYTE)ddsd.lpSurface;
LPBYTE lpY1 = lpSurf;
LPBYTE lpV1 = lpSurf + ddsd.lPitch * FILE_HEIGHT;
LPBYTE lpU1 = lpV1 + ddsd.lPitch * FILE_HEIGHT / 4;
int nOffset = DRAW_TOP*FILE_WIDTH+DRAW_LEFT;
// 填充離屏表面
if(lpSurf)
{
int i = 0;
// fill Y data
lpY += nOffset;
for(i=0; i<ddsd.dwHeight; i++)
{
memcpy(lpSurf, lpY, ddsd.dwWidth);
lpY += FILE_WIDTH;
lpSurf += ddsd.lPitch;
}
// fill V data
lpV += DRAW_TOP * FILE_WIDTH / 4 + DRAW_LEFT / 2;
for(i=0; i<ddsd.dwHeight/2; i++)
memcpy(lpSurf, lpV, ddsd.dwWidth / 2);
lpV += FILE_WIDTH / 2;
lpSurf += ddsd.lPitch / 2;
// fill U data
lpU += DRAW_TOP * FILE_WIDTH / 4 + DRAW_LEFT / 2;
memcpy(lpSurf, lpU, ddsd.dwWidth / 2);
lpU += FILE_WIDTH / 2;
}
lpDDSOffScr->Unlock(NULL);
delete lpYV12;
// Blt到主表面上
rctSour.left = 0;
rctSour.top = 0;
rctSour.right = ddsd.dwWidth;
rctSour.bottom = ddsd.dwHeight;
GetClientRect(hWnd,&rctDest);
ClientToScreen(hWnd, (LPPOINT)&rctDest.left);
ClientToScreen(hWnd, (LPPOINT)&rctDest.right);
ddRval = lpDDSPrimary->Blt(&rctDest, lpDDSOffScr, &rctSour, DDBLT_WAIT, NULL);
// 釋放DirectDraw對象
if(lpDD != NULL)
if(lpDDSPrimary != NULL)
lpDDSPrimary->Release();
lpDDSPrimary = NULL;
if(lpDDSOffScr != NULL)
lpDDSOffScr->Release();
lpDDSOffScr = NULL;
lpDD->Release();
lpDD = NULL;
return TRUE;
}